qnode | Client node of LwM2M-like Lightweight Message

 by   lwmqn JavaScript Version: Current License: MIT

kandi X-RAY | qnode Summary

kandi X-RAY | qnode Summary

qnode is a JavaScript library typically used in Manufacturing, Utilities, Machinery, Process applications. qnode has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @lwmqn/qnode' or download it from GitHub, npm.

Lightweight Message Queuing Network (LwMQN) is an open source project that follows part of OMA LwM2M v1.0 specification to meet the minimum requirements of machine network management.
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              qnode has a low active ecosystem.
              It has 21 star(s) with 4 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 12 have been closed. On average issues are closed in 9 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of qnode is current.

            kandi-Quality Quality

              qnode has no bugs reported.

            kandi-Security Security

              qnode has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              qnode is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              qnode releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            qnode Key Features

            No Key Features are available at this moment for qnode.

            qnode Examples and Code Snippets

            No Code Snippets are available at this moment for qnode.

            Community Discussions

            QUESTION

            Why would this memory leak occur
            Asked 2021-May-27 at 21:21

            I get this error in valgrind

            ...

            ANSWER

            Answered 2021-May-27 at 21:21

            When you run pop() as seen in your full program, the only pointer to the qNode previously pointed to by heap->arr[0] is passed back in the return value from pop().

            Source https://stackoverflow.com/questions/67720341

            QUESTION

            Unknown type name in C header file
            Asked 2021-Apr-28 at 15:22

            I'm facing an issue when I compile my project. I'm trying to put in a queue a struct which I've decalred in a header file like this:

            Appointment functions header file ("signupFunctions.h" is where I've my "Patient" declaration):

            ...

            ANSWER

            Answered 2021-Apr-28 at 12:00

            In appointmentFunctions.h you include queueFunctions.h

            So when queueFunctions.h is read the type Appointment is unknown.

            It doesn't help you that queueFunctions.h also includes appointmentFunctions.h because at that time appointmentFunctions_H__ is already defined, i.e. the file content will not be read.

            If file X.h depends on something from file Y.h and at the same time Y.h depends on something from file X.h you have a design error that must be fixed.

            As far as I can see the dependency is only pointer to struct so you can get rid of the dependency by forward declaring the struct.

            In queueFunctions.h do these changes:

            Source https://stackoverflow.com/questions/67299373

            QUESTION

            Shortest path from Start to end point using BFS
            Asked 2020-Oct-03 at 15:11

            I want to display the shortest path if exists from the given starting point represented as S to endpoint E. I have a matrix with value 0 indicating no path and 1 indicating a valid path to visit. I can visit row-wise and column-wise but not diagonal way. Now using BFS I can get the shortest path value as an integer using the below code:

            ...

            ANSWER

            Answered 2020-Oct-03 at 15:11

            You could have a field called prev in your class QNode to track the previous node it visited and when you finished the search, you can track your path by following the prev link.

            The code would be :

            Source https://stackoverflow.com/questions/64185003

            QUESTION

            How Queue with Linked List Works
            Asked 2020-Sep-16 at 12:28

            Could someone please explain me how the enqueue method works?

            • I am wondering how the front gets updated when rear is re-assigned?

              ...

            ANSWER

            Answered 2020-Sep-16 at 12:28

            First, the method creates a new node with the given key, then it checks if the rear is empty (which actually means that the queue is empty). If the queue is empty, it sets the new node with the key as the rear and the front since it's the only node in the list. If the list isn't empty, it links the node to the rear (this.rear.next==temp) and updates it as the new rear.

            As for your question about the front, it doesn't need to be updated when you use enqueue. Enqueue adds a node to the end of the list and updates it as the rear. Dequeue removes a node from the front and updates the new front (the one after the original front).

            Source https://stackoverflow.com/questions/63911250

            QUESTION

            Qt3D Billboards: how to make plane always face to camera
            Asked 2020-Jul-29 at 10:29

            I try to use camera's viewVector to make plane face to camera, but it will turn Clockwise or Counterclockwise when Camera rotate to left or right.

            Can I make the plane always face to camera without turning Clockwise or Counterclockwise?

            I think camera->upVector() can help me maybe, but I don't how to use.

            My code :

            ...

            ANSWER

            Answered 2020-Jul-29 at 10:29
            Solution using geometry shader

            There is already a C++ translation this QML code that I tried to translate (using geometry shader):

            https://github.com/ismailsunni/qt3d-custom-shader

            My own translation can be found here. It works now after solving the issues mentioned in this question.

            Solution without geometry shader

            I got a different version running based on this bug report. You can find my implementation on GitHub. The billboards don't change their size when the camera moves, i.e. become smaller and larger on screen like every other object, but I hope you can work with that.

            On the master branch the images also move for some reason as can be seen in this image:

            The no_instanced_rendering branch doesn't use instanced rendering and displays everything correctly.

            Edit I'm sorry I'm not using your example but I don't have time anymore to adjust it. Check out the patch related to the bug report I mentioned. The person implemented a material with this effect, you should be able to extract it and make it run.

            Source https://stackoverflow.com/questions/62963936

            QUESTION

            Qt3D geometry shader working in QML but not in C++
            Asked 2020-Jul-28 at 13:49
            Update

            The OpenGL version seems to be 4.3 at least according to the following code

            ...

            ANSWER

            Answered 2020-Jul-28 at 13:49

            GitHub users wonder-sk and ismailsunni solved this issue for me by pointing to an error in the code:

            Source https://stackoverflow.com/questions/63079722

            QUESTION

            Qt3d svg or png Texture with opacity=0 QTextureMaterial on QPlaneMesh
            Asked 2020-Jul-17 at 09:11

            I tried to add the svg image which contains opacity=0 area into QTextureMaterial on QPlaneMesh, but it shows that the Plane's background is always in gray.

            I want that the plane can cantain my image and penetrate to other object in opacity=0 area.

            The svg file like https://image.flaticon.com/icons/svg/3154/3154348.svg .

            code:

            ...

            ANSWER

            Answered 2020-Jul-17 at 09:11

            QTextureMaterial doesn't support transparency in the textures.

            Check out my answer to this question to see how to implement transparency in textures yourself. There is not out-of-the-box solution in Qt3D.

            Source https://stackoverflow.com/questions/62926667

            QUESTION

            Expected object of device type cuda but got device type cpu for argument #2 'mat2' in call to _th_mm
            Asked 2020-Jul-14 at 07:46

            I recently have access to a GPU and have tried to run my code but there is an error. I've read about adding .cuda() to the layers could help but I have ran similar code without the "qml" part and it worked just fine without changing the layer (with cuda I mean). For the sake of brevity, I only added the class for the neural network and the entire loop of the code. The missing part of the code is for other aspects. But if there is a need for the rest of the code, I would be happy to include everything.

            Code:

            ...

            ANSWER

            Answered 2020-Jul-14 at 07:46

            The solution is that the python package "pennylane" doesn't yet have the resources built out to work on GPUs. Since Pennylane is a relatively new package, this is something they plan to build out in the future.

            Source https://stackoverflow.com/questions/62780158

            QUESTION

            Problems with MCS lock implementation
            Asked 2020-May-22 at 09:56

            I'm trying to implement an MCS lock in C++ with atomics. But unfortunately threads get stuck in a deadlock. One thread is waiting for the flag to turn false in the acquire method, while the second thread is stuck in the do while loop in the release method. So the problem must be in storing/loading the next node atomically. Any ideas how to debug this or what I am doing wrong?

            This is what I have so far:

            ...

            ANSWER

            Answered 2020-May-22 at 09:56

            The problem is in your release implementation:

            Source https://stackoverflow.com/questions/61944469

            QUESTION

            free(temp) frees the rear of my queue. How do I free it
            Asked 2020-May-16 at 09:54

            Ok so I have a function to print a queue. I use a temp Node to iterate through the linked list. When I try to free the temporary node, it also frees the rear of my queue (the last node inside the queue)

            ...

            ANSWER

            Answered 2020-May-16 at 06:33

            The rule is one free per malloc, since you are not allocating space for your temporary node (is just a pointer to the front), you dont have to call free, just ignore it.

            Source https://stackoverflow.com/questions/61832688

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install qnode

            Currently Node.js 8.x LTS or higher is required.

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