qnode | Client node of LwM2M-like Lightweight Message
kandi X-RAY | qnode Summary
kandi X-RAY | qnode Summary
Lightweight Message Queuing Network (LwMQN) is an open source project that follows part of OMA LwM2M v1.0 specification to meet the minimum requirements of machine network management.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of qnode
qnode Key Features
qnode Examples and Code Snippets
Community Discussions
Trending Discussions on qnode
QUESTION
I get this error in valgrind
...ANSWER
Answered 2021-May-27 at 21:21When you run pop() as seen in your full program, the only pointer to the qNode previously pointed to by heap->arr[0] is passed back in the return value from pop().
QUESTION
I'm facing an issue when I compile my project. I'm trying to put in a queue a struct which I've decalred in a header file like this:
Appointment functions header file ("signupFunctions.h" is where I've my "Patient" declaration):
...ANSWER
Answered 2021-Apr-28 at 12:00In appointmentFunctions.h you include queueFunctions.h
So when queueFunctions.h is read the type Appointment
is unknown.
It doesn't help you that queueFunctions.h also includes appointmentFunctions.h because at that time appointmentFunctions_H__ is already defined, i.e. the file content will not be read.
If file X.h depends on something from file Y.h and at the same time Y.h depends on something from file X.h you have a design error that must be fixed.
As far as I can see the dependency is only pointer to struct so you can get rid of the dependency by forward declaring the struct.
In queueFunctions.h do these changes:
QUESTION
I want to display the shortest path if exists from the given starting point represented as S
to endpoint E
. I have a matrix with value 0
indicating no path and 1
indicating a valid path to visit. I can visit row-wise and column-wise but not diagonal way. Now using BFS I can get the shortest path value as an integer using the below code:
ANSWER
Answered 2020-Oct-03 at 15:11You could have a field called prev in your class QNode to track the previous node it visited and when you finished the search, you can track your path by following the prev link.
The code would be :
QUESTION
Could someone please explain me how the enqueue
method works?
I am wondering how the front gets updated when rear is re-assigned?
...
ANSWER
Answered 2020-Sep-16 at 12:28First, the method creates a new node with the given key, then it checks if the rear is empty (which actually means that the queue is empty). If the queue is empty, it sets the new node with the key as the rear and the front since it's the only node in the list. If the list isn't empty, it links the node to the rear (this.rear.next==temp
) and updates it as the new rear.
As for your question about the front, it doesn't need to be updated when you use enqueue. Enqueue adds a node to the end of the list and updates it as the rear. Dequeue removes a node from the front and updates the new front (the one after the original front).
QUESTION
I try to use camera's viewVector to make plane face to camera, but it will turn Clockwise or Counterclockwise when Camera rotate to left or right.
Can I make the plane always face to camera without turning Clockwise or Counterclockwise?
I think camera->upVector()
can help me maybe, but I don't how to use.
My code :
...ANSWER
Answered 2020-Jul-29 at 10:29There is already a C++ translation this QML code that I tried to translate (using geometry shader):
https://github.com/ismailsunni/qt3d-custom-shader
My own translation can be found here. It works now after solving the issues mentioned in this question.
Solution without geometry shaderI got a different version running based on this bug report. You can find my implementation on GitHub. The billboards don't change their size when the camera moves, i.e. become smaller and larger on screen like every other object, but I hope you can work with that.
On the master branch the images also move for some reason as can be seen in this image:
The no_instanced_rendering
branch doesn't use instanced rendering and displays everything correctly.
Edit I'm sorry I'm not using your example but I don't have time anymore to adjust it. Check out the patch related to the bug report I mentioned. The person implemented a material with this effect, you should be able to extract it and make it run.
QUESTION
The OpenGL version seems to be 4.3 at least according to the following code
...ANSWER
Answered 2020-Jul-28 at 13:49GitHub users wonder-sk and ismailsunni solved this issue for me by pointing to an error in the code:
QUESTION
I tried to add the svg image which contains opacity=0 area into QTextureMaterial on QPlaneMesh, but it shows that the Plane's background is always in gray.
I want that the plane can cantain my image and penetrate to other object in opacity=0 area.
The svg file like https://image.flaticon.com/icons/svg/3154/3154348.svg .
code:
...ANSWER
Answered 2020-Jul-17 at 09:11QTextureMaterial
doesn't support transparency in the textures.
Check out my answer to this question to see how to implement transparency in textures yourself. There is not out-of-the-box solution in Qt3D.
QUESTION
I recently have access to a GPU and have tried to run my code but there is an error. I've read about adding .cuda() to the layers could help but I have ran similar code without the "qml" part and it worked just fine without changing the layer (with cuda I mean). For the sake of brevity, I only added the class for the neural network and the entire loop of the code. The missing part of the code is for other aspects. But if there is a need for the rest of the code, I would be happy to include everything.
Code:
...ANSWER
Answered 2020-Jul-14 at 07:46The solution is that the python package "pennylane" doesn't yet have the resources built out to work on GPUs. Since Pennylane is a relatively new package, this is something they plan to build out in the future.
QUESTION
I'm trying to implement an MCS lock in C++ with atomics. But unfortunately threads get stuck in a deadlock. One thread is waiting for the flag to turn false in the acquire method, while the second thread is stuck in the do while loop in the release method. So the problem must be in storing/loading the next node atomically. Any ideas how to debug this or what I am doing wrong?
This is what I have so far:
...ANSWER
Answered 2020-May-22 at 09:56The problem is in your release implementation:
QUESTION
Ok so I have a function to print a queue. I use a temp Node to iterate through the linked list. When I try to free the temporary node, it also frees the rear of my queue (the last node inside the queue)
...ANSWER
Answered 2020-May-16 at 06:33The rule is one free
per malloc
, since you are not allocating space for your temporary node (is just a pointer to the front), you dont have to call free
, just ignore it.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install qnode
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page