respawn | Spawn a process and restart | Code Inspection library

 by   mafintosh JavaScript Version: 2.6.0 License: MIT

kandi X-RAY | respawn Summary

kandi X-RAY | respawn Summary

respawn is a JavaScript library typically used in Code Quality, Code Inspection applications. respawn has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i respawn' or download it from GitHub, npm.

Spawn a process and restart it if it crashes.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              respawn has a low active ecosystem.
              It has 253 star(s) with 32 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 6 have been closed. On average issues are closed in 286 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of respawn is 2.6.0

            kandi-Quality Quality

              respawn has 0 bugs and 0 code smells.

            kandi-Security Security

              respawn has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              respawn code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              respawn is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              respawn releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of respawn
            Get all kandi verified functions for this library.

            respawn Key Features

            No Key Features are available at this moment for respawn.

            respawn Examples and Code Snippets

            Injecting into a non-privileged user process
            JavaScriptdot img1Lines of Code : 17dot img1License : Permissive (MIT)
            copy iconCopy
            stop on runlevel [016]
            start on (started networking)
            
            respawn
            respawn limit 10 5
            
            limit nofile 32768 32768
            
            pre-stop exec status myapp | grep -q "stop/waiting" && initctl emit --no-wait stopped JOB=myapp || true
            
            script
              exec bash -c "cd /sr  

            Community Discussions

            QUESTION

            ActiveMQ Artemis cluster does not redistribute messages after one instance crash
            Asked 2021-Jun-02 at 01:56

            I have a cluster of Artemis in Kubernetes with 3 group of master/slave:

            ...

            ANSWER

            Answered 2021-Jun-02 at 01:56

            I've taken your simplified configured with just 2 nodes using a non-wildcard queue with redistribution-delay of 0, and I reproduced the behavior you're seeing on my local machine (i.e. without Kubernetes). I believe I see why the behavior is such, but in order to understand the current behavior you first must understand how redistribution works in the first place.

            In a cluster every time a consumer is created the node on which the consumer is created notifies every other node in the cluster about the consumer. If other nodes in the cluster have messages in their corresponding queue but don't have any consumers then those other nodes redistribute their messages to the node with the consumer (assuming the message-load-balancing is ON_DEMAND and the redistribution-delay is >= 0).

            In your case however, the node with the messages is actually down when the consumer is created on the other node so it never actually receives the notification about the consumer. Therefore, once that node restarts it doesn't know about the other consumer and does not redistribute its messages.

            I see you've opened ARTEMIS-3321 to enhance the broker to deal with this situation. However, that will take time to develop and release (assuming the change is approved). My recommendation to you in the mean-time would be to configure your client reconnection which is discussed in the documentation, e.g.:

            Source https://stackoverflow.com/questions/67644488

            QUESTION

            Can't navigate in google maps activity it always spawns back to my current location
            Asked 2021-May-31 at 11:16

            I am new to android development and was working on an app which requires google map activity. Problem I am facing is that when I am trying to pan(or scroll) through the map I am immediately respawned to my current location which I set initially. A little help would be wonderful as I am stuck at this point and unable to find a solution. Here is the code:-

            ...

            ANSWER

            Answered 2021-May-30 at 15:54

            The one requirement that you likely have but not stated is:

            When the lastLocation becomes available and the user has not moved the map then center the map on the location. If the user has already moved the map then do not center the map. In either case, add a marker at the user's location.

            Before getting too far along it must be noted that Google Maps provides a feature similar to what you are trying to achieve, though you'd still have to "move camera". The marker is a blue-ball and not the typical marker. See myMap.setMyLocationEnabled(true). That's it! Do this when you have gotten map permissions.

            But in the event you don't want to use that then here are the simple changes you need.

            Remember that the LocationManager getLastKnownLocation can return null if the device does not have one (yet). So I'd recommend one small change a bit unrelated - just let the location listener do all the work and get rid of this one special case:

            Source https://stackoverflow.com/questions/67744813

            QUESTION

            Unity OnTriggerEnter Multiple Call Problem
            Asked 2021-May-26 at 20:33

            I only have Rigidbody in my character. No collider component.

            There is only BoxCollider in the object it touches and the IsTrigger bool is true.

            Although I have tried all kinds of code in the code.But not fixed. Call the multiple times error and print Log.

            ...

            ANSWER

            Answered 2021-May-26 at 20:33

            For a Rigidbody to work, you need a collider component. Without one, the game doesn’t know what or where you want the player to be.

            Unity is very customizable, and it lets you choose what counts as part of the player. For example, you might not want a cape to count as a collider. The cape should not have a collider because it would affect the physics. Something might knock the player over by hitting the cape (like it is part of the actual person).

            Unity has its own mesh collider, which you can attach for all of the vertices to count as a collider.

            The Fix

            To fix this, adding a capsule collider to the player should work (any other collider will work, capsules are good for players, though).

            Source https://stackoverflow.com/questions/67708727

            QUESTION

            Is there someway to respawn an NPC in roblox studio?
            Asked 2021-May-24 at 18:02

            So, I'm coding this fighting game in roblox studio. Now I have made an NPC, but I want to script it to be able to respawn a few seconds after dead, but I don't know how to check if an NPC is dead or how to respawn one and make it join its body parts again.

            Thank you, and I hope you can help.

            ...

            ANSWER

            Answered 2021-May-24 at 18:02

            You can check the health of the NPC from the Health property of its Humanoid in order to see if it's still alive, or if it's dead.

            Source https://stackoverflow.com/questions/67674714

            QUESTION

            attempt to index nil with 'LoadCharacter'
            Asked 2021-May-12 at 13:57

            When trying to respawn the player with plr:LoadCharacter() it just gives me: attempt to index nil with 'LoadCharacter' & I tried multiple ways to do it such as Player:LoadCharacter() or is there a more efficient way to kill/respawn the player?

            ...

            ANSWER

            Answered 2021-May-12 at 13:57

            In this case plr is a nil value. So plr:LoadCharacter() is not allowed as it does not make any sense.

            Source https://stackoverflow.com/questions/67504357

            QUESTION

            MFC MDI Collecting control states for the "apply" button routine
            Asked 2021-May-12 at 11:42

            It was mentioned in some of my other threads on my app on that my code was incorrect because the apply button is present. I understand that now. It was said to collect the controls and then when apply is hit to send the data.

            I have now idea how to approach that. So for the sake of general education. I have 1 property sheet and 5 property pages. For the sake of just general controls in use. Between all the 5, there are only radio controls and buttons, no edit controls (yet).

            Let's assume there are 2 radios buttons and 1 button on each page.. where page 1 is radio1, radio2, button 1 and page 2 is radio3, radio4, button2....and so on.

            I know that when the user selects something like a button or radio that the IsModified(TRUE) needs to be called to enable the apply button from grayed to active.

            What would the code look like to scan all the controls and then apply them? I've never done it and I can't seem to find an example that isn't already super busy to gain the understanding of how to do it.

            Anyone have a tutorial or code snippet or build a primer from the controls that I described above that could demonstrate how to execute this?

            Update:

            Ok so I have the DDX variables added:

            ...

            ANSWER

            Answered 2021-May-10 at 21:15

            Below is an example of an application I wrote some time ago. It's a simple "Settings" dialog. Unlike yours, this one is derived from CDialogEx. But as CPropertyDialog is derived from CDialog, these apply in your case too.

            Using the Wizard, I added member variables to the dialog class, bound to the dialog controls. Choose "Value", rather than "Control" in the "Category" combo in the Wizard. These are declared in the class definition. For simplicity, I only show three. There is a CString, an int and a BOOL variable, bound to an edit, a combo-box (drop-down list) and a check-box control respectively.

            Source https://stackoverflow.com/questions/67407540

            QUESTION

            PlayerRespawnEvent not running all the code SpigotMC
            Asked 2021-May-12 at 10:27

            So I'm trying to make a impossibleX difficulty which is inspired by Fundy and I'm trying to make it so that when a player respawns he feels weak as shown below, but the thing is that it won't set their health to half and add the slowness/weakness/mining fatigue after he respawns, but it does send the message "You feel weak after respawning..."

            May I have some help?

            ...

            ANSWER

            Answered 2021-May-12 at 10:27

            This is the fourth time you've got an answer containing information on how to schedule a task. I would strongly urge you to actually read the articles you have been given as they will help you.

            Source https://stackoverflow.com/questions/67496310

            QUESTION

            Resetting a script after game round?
            Asked 2021-May-11 at 02:11

            When the game timer ends it kills the players & resets the teams and sends them to spawn to choose a Team again... idk how to reset the script to start from the beginning and have reset all the values and functions called... I tried making a copy of the script and destroy the current one with script:Destroy() but doesn't work & continues with the same function so breaks my game when the players choose the teams again & respawn.

            ...

            ANSWER

            Answered 2021-May-11 at 02:11

            You can just wrap the script in a while loop to repeat from the beginning when the round ends. At the end of the loop, right before the end tag, you can reset all the values that are supposed to be reset for the next round.

            Source https://stackoverflow.com/questions/67478978

            QUESTION

            SQL Server 2017 on Linux/Kubernetes -- Set up TLS Security
            Asked 2021-May-07 at 18:59

            Trying to configure TLS on my MSSQL connections following this article: https://docs.microsoft.com/en-us/sql/linux/sql-server-linux-encrypted-connections?view=sql-server-2017

            The server-side configuration seems pretty straight-forward with minor differences in the container environment (e.g. systemctl doesn't exist so I kill/respawn pod):

            ...

            ANSWER

            Answered 2021-May-07 at 18:57

            Different TLS client tools differently handle IP Address Subject Alternative Name type. Most Microsoft tools ignore iPAddress name type completely and require IP addresses to be listed as dNSName name type. Try to add IP Address to SAN extension as dNSName name type, it should work.

            Source https://stackoverflow.com/questions/67438924

            QUESTION

            How can I respawn the object again after player collides with it?
            Asked 2021-Apr-09 at 18:21

            I want to respawn object at a new position immediately after player collides with it. For now my code just spawn the object after respawn time and destroy the previous object. The code on my empty object on unity2d is

            ...

            ANSWER

            Answered 2021-Apr-09 at 18:21

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install respawn

            You can install using 'npm i respawn' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • npm

            npm i respawn

          • CLONE
          • HTTPS

            https://github.com/mafintosh/respawn.git

          • CLI

            gh repo clone mafintosh/respawn

          • sshUrl

            git@github.com:mafintosh/respawn.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Code Inspection Libraries

            Try Top Libraries by mafintosh

            peerflix

            by mafintoshJavaScript

            playback

            by mafintoshJavaScript

            torrent-stream

            by mafintoshJavaScript

            why-is-node-running

            by mafintoshJavaScript

            chromecasts

            by mafintoshJavaScript