magnets | crawls funny pictures from various websites via node.js
kandi X-RAY | magnets Summary
kandi X-RAY | magnets Summary
This project is designed to be a modular image grabber/crawler written in node.js.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of magnets
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Trending Discussions on magnets
QUESTION
I'm working on a website for a company for my student co-op and I'm getting this weird issue with content going under my div/image. I dont really know what to do, I'm not the best with CSS and HTML, I only got a couple months of school done on web development. To explain more clearly, I have a div where I have 3 images styled like polaroid pictures side by side, Under that polaroid div where I have the 3 images I'm trying to add an about us header but for some reason when I make something under that polaroid div puts the content UNDER the images and not below it starting a new section.
...ANSWER
Answered 2021-May-18 at 17:21You need to end floating elements using clear
after last floated element, or adding overflow: hidden
to their parent.
pseudocode
QUESTION
I have a question regarding the bittorrent protocol: Assume we have a private tracker where we register and login to download torrent files/access magnets. We know that clients announce to the tracker to get a list of peers and then the client itself connects to different peers to download separate pieces of the whole file. Once the client finishes downloading or aborts, it sends an AnnounceFinished message to the tracker for stats/graceful shutdown of the client.
Now, let's say the tracker wants to maintain a download/upload rate (like it's commonly done in real trackers) to limit leechers from downloading too much without uploading. How does the tracker get real/legitimate statistics about the download/upload volume of a peer when the actual download/upload only happens between the peers themselves? Do they need to be honest and cooperate and send the right stats to the tracker or can the tracker somehow enforce the correct data?
...ANSWER
Answered 2021-May-02 at 16:17Do they need to be honest and cooperate
More or less, yes.
or can the tracker somehow enforce the correct data?
Not in the general case of multiple colluding peers. In special cases of a single/few selfish downloaders it may be possible to detect them by cross-checking statistics from multiple peers but this is fragile and will require some fine-tuned heuristics to minimize false positives while still getting decent true positives.
It's basically a kludge, not something the protocol is designed for.
For the downloaded statistic a tracker could also participate in a swarm as a bittorrent peer and see the progress of a client based on have
messages, but that doesn't work for upload and isn't all that reliable either because there's no guarantee that it could connect to all peers in a swarm to observe them.
QUESTION
Suppose I have an object that I'd like to convert into an array of objects, retaining the object keys as properties for each nested object.
In this simple example, any of these would work:
...ANSWER
Answered 2021-Feb-17 at 20:41You can use recursion for this, and Array.isArray
to detect that you have arrived at the deepest level:
QUESTION
I have code like this. It uses JSoap library. I am getting titles, magnets, seeds, leechers (these two together as TorrentStats) from torrent site. Now I want to merge them inside one List, of course it's pretty easy to do it in standard for loop but is there any way to map or flatmap them in stream?
...ANSWER
Answered 2021-Jan-05 at 14:12You can use IntStream.range
to iterate over the indexes.
QUESTION
I want to count the number of different magnets that are in my table.
They´re defined by a string of around 20 elements, of which I´m interested in the first five.
All of them have the same pattern:
...ANSWER
Answered 2020-Dec-16 at 16:32Use RLIKE
:
QUESTION
I would like to create several pdf files in rmarkdown.
This is a sample of my data:
...ANSWER
Answered 2020-Nov-15 at 11:09In order to directly create a pdf from your rmd-file , you could use the following function in a separate R script where your data is loaded, and then use map from the purrr package to iterate over the data (in the rmd-file the output must be set to pdf_document):
QUESTION
I am trying to convert my data into a html document using Rmarkdown, and I am currently relying on conversion to vectors and indexing to solve my problem.
Although my sample data has 4 observations, my actual datasets has over 30 records, so indexing seems cumbersome and unnatural.
Is there a better way to pull out each of these elements in sequence? Any suggestions would be great.
...ANSWER
Answered 2020-Nov-13 at 19:20If we need to create objects in the global env, subset the columns of data into a list
, rename it and use list2env
QUESTION
I have a docstring in the beginning of every module describing its usage and functionality. Here I also want to add the most relevant parameters - like settings in a parameter file or via command line arguments. It's no classical function parameters since the module might be called as stand-alone as well (via if __name__ == '__main__'
capture). But since the ordinary parameter formatting of Sphinx is neat I want to just re-use it.
However, Sphinx seems to handle the "Parameter" section differently when in a module compared to when in a function.
This is how they are formatted differently:
Parameters in function docstring: Parameters in module docstring:You see the difference. In functions the keyword "Parameters" is added and then we have a nice bullet list. In modules no title is created, no list, the type is not set in braces but on an additional line etc.
Docstring format is the same (numpydoc):
...ANSWER
Answered 2020-Nov-07 at 05:06The style used to render the docstring sections is dependent on the HTML theme you are using with Sphinx.
Does anyone have an idea why it's handled like this?
The reason the styles are different for module and function docstrings, is because it's customary to use a command-line syntax style to document scripts that is different from function signature syntax style . Notice the style you showed for the module docstring is similar to a list of command-line arguments.
I would like the parameters in modules output in the same way as in functions.
Different themes may render module docstrings similarly or differently from function and classe docstrings. You would have to choose a different theme or customize the theme's CSS by copying the style used for functions to the style used for module docstrings.
the type is not set in braces but on an additional line etc.
This is noteworthy because you would expect the napoleon-sphinx extension to not render type and name on different lines as if it were using classic reST syntax instead of Google style or Numpy.
I would recommend trying a different HTML theme or setting the napoleon_use_param
, napoleon_use_ivar
and napoleon_use_rtype
explicitly to see if there's a difference.
And what I can do about it?
The examples given for Google style or Numpy style suggest using docstring sections but that's somewhat oversimplified because command-line style syntax is better illustrated and automated by the way argparse
implements it. There are a few extensions meant to ease and automate the process of documenting scripts.
As for the difference in style I wouldn't worry about it (admittedly in the HTML theme you are currently using it doesn't look very good). A command-line invocation of a script or a run-time call of a function are different and accordingly themes may and will render those docstrings sections with visual differences.
QUESTION
I've been working on a simulation of a magnetic pendulum (Magnetic Pendulum for reference). Now, I have a question concerning how you calculate the forces/acceleration:
In examples you find online of the magnetic pendulum (such as the one provided above), and other physics force and acceleration calculations, the forces are calculated at a starting position, the position updated according to time-step dt and then new forces at time t+dt calculated to get a new position and so on. Basic numerical integration, makes sense.
However, I noticed, that if I calculate the forces this way, things don't go as one would expect. For example: when the pendulum is attracted by a magnet it just stops at the particluar magnet even tough you would expect it to "overswing" a bit. Therefore, I introduced three variables for each force which is all previous forces added together, and now it somehow seems to work correctly. I'm wondering if
- the way of calculating the forces I used makes sense in a physics simulation and
- if not, then what am I doing wrong? Because it seems to work for other people.
Here's my code:
...ANSWER
Answered 2020-Nov-06 at 15:07I found the issue! So apparently in p5.js you have to be careful with your vector calculations. If you for example do something like:
QUESTION
I am trying to make an animation where two magnets (that are repelling each other) are falling in a rotating tube. I have the falling (gravity) bit and rotation down but I am having trouble with magnetic forces. The equation for the force that I am using is (magnetic strength of magnet 1 x magnetic strength of magnet 2)/(distance between the magnets)^2. Basically, the strength of the force decreases with the square of the distance between the magnets. The goal is to have magnets repel each other as the same poles are facing each other. I believe I am not using the "apply_force_at_local_point" command properly. I am especially unsure about updating the x and y directions of the forces in the "apply_force_at_local_point" command
You really don't need to know much physics for this. Thanks for the help in advance
...ANSWER
Answered 2020-Oct-22 at 12:01There are several issues with the code. I think the main issue is that you use apply_force_at_local_point
instead of apply_force_at_world_point
. Apply at local point applies the force from the local point of the body. That is, both force and position should be given in body local coordinates. So for example, if you put the force position at (0,0), it means the force will be applied at the center of the body. Note that the angle should be considered as well.
Usually its easier to think in world coordinates and use the apply_force_at_world_point
instead. From your code it seems like this is how you thought about it as well, as you put the point to apply the force at the body world position.
Some other issues:
You overwrite the mass on the rectangle Bodies. Not a problem in itself, but you will be confused :) If you set density of the shapes attached to a body they will override whatever mass you have specified. So in your code
rect_mass
is actually not used. Instead mass and moment of the body is calculated by using the density you set on the shape. To see the resulting mass and moment you can just print it after they are added to space:print(body.mass, body.moment)
In the second apply force you multiply with
-1
. However, the thing you multiply with is a tuple, so the end result is a empty tuple.
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