SoundGraph | A WebGL experiment based on Three.js and Web Audio Api | Graphics library

 by   mats31 JavaScript Version: Current License: No License

kandi X-RAY | SoundGraph Summary

kandi X-RAY | SoundGraph Summary

SoundGraph is a JavaScript library typically used in User Interface, Graphics, Three.js, WebGL applications. SoundGraph has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A WebGL experiment based on Three.js and Web Audio Api. The Boxes Geometries are scaling in relation to the music's beat.
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            kandi-support Support

              SoundGraph has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              SoundGraph has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SoundGraph is current.

            kandi-Quality Quality

              SoundGraph has no bugs reported.

            kandi-Security Security

              SoundGraph has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              SoundGraph does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              SoundGraph releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            SoundGraph Key Features

            No Key Features are available at this moment for SoundGraph.

            SoundGraph Examples and Code Snippets

            No Code Snippets are available at this moment for SoundGraph.

            Community Discussions

            QUESTION

            New Bitmap inside Background worker's body causes Memory Leak
            Asked 2019-Mar-22 at 16:34

            I am drawing visualization for WaveIn recording data just for testing purposes, to see how correct is the data. As you can see my mechanism is:

            1) Some WaveIn thread (isn't included) pokes this Form through a delegate with audio buffer.

            2) Background worker takes updated audio data, draw Bitmap and when finished, it reports the Progress and that handle from that native form thread just call WM_PAINT to update PictureBox background with new picture.

            ...

            ANSWER

            Answered 2019-Mar-19 at 23:27

            Update

            "Using" will destroy Bitmap out of its scope, but I still need it to draw.

            Oh dear...

            You still have to Dispose it some how, as you are recreating it every time...

            May i suggest.

            Source https://stackoverflow.com/questions/55250921

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SoundGraph

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/mats31/SoundGraph.git

          • CLI

            gh repo clone mats31/SoundGraph

          • sshUrl

            git@github.com:mats31/SoundGraph.git

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