bendy-map | A horizonless map made with Tangram | Map library
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kandi X-RAY | bendy-map Summary
A horizonless map made with Tangram
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QUESTION
I'm trying to mix / blend between 2 different vertex positions depending on the distance from the camera. Specifically, I'm trying to create an effect that blends between a horizontal plane closer to the camera and a vertical plane in the distance. The result should be a curved plane going away and up from the current camera position.
I want to blend from this (a plane flat on the ground):
To this (the same plane, just rotated 90 degrees):
The implementation I have so far feels close but I just can't put my finger on what pieces I need to finish it. I took an approach from a similar Tangram demo (shader code), however I'm unable to get results anywhere near this. The Tangram example is also using a complete different setup to what I'm using in Three.js so I've not been able to replicate everything.
This is what I have so far: https://jsfiddle.net/robhawkes/a97tu864/
...ANSWER
Answered 2018-Oct-17 at 18:52The major issue is, that you tessellate the THREE.PlaneBufferGeometry
in width segments, but not in height segments:
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