CharacterType | My Egg Selection Tool

 by   merciyah JavaScript Version: Current License: No License

kandi X-RAY | CharacterType Summary

kandi X-RAY | CharacterType Summary

CharacterType is a JavaScript library. CharacterType has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

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            kandi-support Support

              CharacterType has a low active ecosystem.
              It has 16 star(s) with 17 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              CharacterType has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CharacterType is current.

            kandi-Quality Quality

              CharacterType has 0 bugs and 0 code smells.

            kandi-Security Security

              CharacterType has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CharacterType code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CharacterType does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              CharacterType releases are not available. You will need to build from source code and install.
              CharacterType saves you 26 person hours of effort in developing the same functionality from scratch.
              It has 71 lines of code, 2 functions and 15 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CharacterType
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            CharacterType Key Features

            No Key Features are available at this moment for CharacterType.

            CharacterType Examples and Code Snippets

            No Code Snippets are available at this moment for CharacterType.

            Community Discussions

            QUESTION

            Counting occurrence of each character in string C++
            Asked 2021-Jun-02 at 13:33

            So i wanted to count all the characters in a string and categorized them in vowels, consonants, and specials character. For example;

            Enter string: sentence example ..

            Vowels: e(5) a(1)

            Consonants: s(1) n(1) t(1) c(1) x(1) m(1) p(1) l(1)

            Specials: blank space .(2)

            Here's coding:

            ...

            ANSWER

            Answered 2021-Jun-02 at 13:11

            This does the job, although you can make the output prettier... and take the uppercase letters into account.

            Source https://stackoverflow.com/questions/67803474

            QUESTION

            Logic error on counting consonants in a string C++
            Asked 2021-Jun-02 at 07:23

            So Im trying to count count vowels, consonants and special character. I got the vowels and special part to work, but not the consonants. Here's the code;

            ...

            ANSWER

            Answered 2021-Jun-02 at 07:23

            QUESTION

            undefined reference to copy ctor and ctor
            Asked 2020-Jul-02 at 08:36

            I have A base class in this file:

            ...

            ANSWER

            Answered 2020-Jul-02 at 02:38

            It looks like you might be instantiating an abstract class (because the virtual method is pure virtual (=0)).

            Make sure you're dynamically instantiating virtual types, and not using new Character() - because that names the abstract type.

            So don't:

            Source https://stackoverflow.com/questions/62687318

            QUESTION

            Rails + GraphQL - unknown attribute 'characters' for Game
            Asked 2020-May-01 at 06:03

            I'm new to both rails and graphql. I'm trying to implement some simple API, containing 3 types of objects, games, characters, and quotes. Each game can have multiple characters. Here are the types and mutations I wrote. (The issue is with games and characters, so I'll only paste those.)

            GameType:

            ...

            ANSWER

            Answered 2020-May-01 at 06:03

            In your character model you have an association to game:

            Source https://stackoverflow.com/questions/61536950

            QUESTION

            How to use a Manager class to manage Characters and their animations in C++ using the SFML library
            Asked 2020-Mar-05 at 16:06

            I'm trying to create a 2D sidescroller mini-game. For now, I only have a character with a sprite and one animation, which i'm trying to move using the left/right arrows. At first, I only had a Character class, storing the sprite of the character and its running animation. And it worked. But now, I'm trying to add a CharacterManager class, which will create all the characters to avoid doing it in the main, and which will manage their movements and draw them.

            And it doesn't work anymore. I think my problems come from the fact that I have trouble using pointers, which I'm not really familiar with.

            Here are the different classes I'm using :

            Animation.h :

            ...

            ANSWER

            Answered 2020-Mar-05 at 16:06

            As I said earlier, I think the problem comes from the use of pointers. When I'm trying to remove them, the code runs, but I get a white square problem.

            yep, it is a common issue for SFML when using Texture and Sprite when shallow copy is used.

            Let's look at sf::Sprite::setTexture reference:

            The texture argument refers to a texture that must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behavior is undefined.

            So, a class like below, with default generated copy operation by compiler:

            Source https://stackoverflow.com/questions/60548077

            QUESTION

            How to setup setInteval so it applies to specific subclasses
            Asked 2019-Dec-30 at 18:42

            I have a class called MovingThing that is extended by a class called Monster. Each monster needs its own setinterval timing. Here is what I am using:

            GameBoard.js

            ...

            ANSWER

            Answered 2019-Dec-30 at 18:42

            Your self is global so you keep overwriting it. Use let to scope it to the function:

            Source https://stackoverflow.com/questions/59535396

            QUESTION

            Making code more readable, iterating over inner map
            Asked 2019-Oct-02 at 07:39

            So currently I looking for some hints from more experienced programmers. I am in the point where, when looking into my code it seems not readable, what is probably big flaw. So lets go to the code itself:

            In one the classes I have method:

            ...

            ANSWER

            Answered 2019-Oct-02 at 07:21

            Instead of creating a map containing another map, I suggest you use classes to store the data instead. You could create an object storing the inner Map containing the data that's in the map. Preferably as fields. I would also suggest not adding methods to enums, generally the only thing placed in enums are static values.

            To give you an exact example of what I mean I would need to have an explanation of what you'd want to achieve but if you have multiple character types with a different implementation. Why not create an abstract Character class or interface which defines the make method. Then you can give every type (assuming there won't be hundreds) it's own class. Maybe you won't even need a make method in that case since the values can be set properly in the constructor.

            These are all just ideas, if you explain the exact purpose I could try to give you a better example of what I mean

            Source https://stackoverflow.com/questions/58196764

            QUESTION

            How to output all members of my list correctly?
            Asked 2019-Sep-09 at 07:40

            I want the members of my list "questPartyMembers" to all output with the Debug.LogFormat method. I'm not sure how to proceed. I tried it once with only one member and that member was spent, but I don't know how to go on. I always get an exception:

            ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TheChoosen.Update () (at Assets/TheChoosen.cs:124)

            ...

            ANSWER

            Answered 2019-Sep-09 at 07:40

            Your List questPartyMembers only has 3 entries:

            Source https://stackoverflow.com/questions/57849550

            QUESTION

            Loop through a List to check whether a bool is true within a ScriptableObject
            Asked 2019-Apr-04 at 16:42

            I have a character Scriptable Object 'Character' and it has a bool IsMale. I also have a 'Team' Scriptable Object and it has a list of Characters from the Character Scriptable Object Class. Now, I want to create a custom method in the Team Class for looping through this list and check how many characters are male and how many are not.

            Character.cs

            ...

            ANSWER

            Answered 2019-Apr-04 at 16:39

            You can e.g. use Linq Count for that (I'ld rather use properties here but you could do the same using methods ofcourse.):

            Source https://stackoverflow.com/questions/55519941

            QUESTION

            How to insert an array of UUIDs via JDBC's PreparedStatement into a HyperSQL database
            Asked 2017-Jun-23 at 11:26

            Given a table in HyperSQL with a column of an array of UUIDs, what is the proper way to construct an INSERT PreparedStatement to populate such a field?

            SSCCE:

            ...

            ANSWER

            Answered 2017-Mar-13 at 07:21

            I suggest o use a loop to populate your PreparedStetement, to insert an array you have to use for example :

            Source https://stackoverflow.com/questions/42757143

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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