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CharacterType Key Features
CharacterType Examples and Code Snippets
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Trending Discussions on CharacterType
QUESTION
So i wanted to count all the characters in a string and categorized them in vowels, consonants, and specials character. For example;
Enter string: sentence example ..
Vowels: e(5) a(1)
Consonants: s(1) n(1) t(1) c(1) x(1) m(1) p(1) l(1)
Specials: blank space .(2)
Here's coding:
...ANSWER
Answered 2021-Jun-02 at 13:11This does the job, although you can make the output prettier... and take the uppercase letters into account.
QUESTION
So Im trying to count count vowels, consonants and special character. I got the vowels and special part to work, but not the consonants. Here's the code;
...ANSWER
Answered 2021-Jun-02 at 07:23The definitions
QUESTION
I have A base class in this file:
...ANSWER
Answered 2020-Jul-02 at 02:38It looks like you might be instantiating an abstract class (because the virtual method is pure virtual (=0)).
Make sure you're dynamically instantiating virtual types, and not using new Character()
- because that names the abstract type.
So don't:
QUESTION
I'm new to both rails and graphql. I'm trying to implement some simple API, containing 3 types of objects, games, characters, and quotes. Each game can have multiple characters. Here are the types and mutations I wrote. (The issue is with games and characters, so I'll only paste those.)
GameType:
...ANSWER
Answered 2020-May-01 at 06:03In your character model you have an association to game:
QUESTION
I'm trying to create a 2D sidescroller mini-game. For now, I only have a character with a sprite and one animation, which i'm trying to move using the left/right arrows. At first, I only had a Character class, storing the sprite of the character and its running animation. And it worked. But now, I'm trying to add a CharacterManager class, which will create all the characters to avoid doing it in the main, and which will manage their movements and draw them.
And it doesn't work anymore. I think my problems come from the fact that I have trouble using pointers, which I'm not really familiar with.
Here are the different classes I'm using :
Animation.h :
...ANSWER
Answered 2020-Mar-05 at 16:06As I said earlier, I think the problem comes from the use of pointers. When I'm trying to remove them, the code runs, but I get a white square problem.
yep, it is a common issue for SFML when using Texture
and Sprite
when shallow copy is used.
Let's look at sf::Sprite::setTexture reference:
The texture argument refers to a texture that must exist as long as the sprite uses it. Indeed, the sprite doesn't store its own copy of the texture, but rather keeps a pointer to the one that you passed to this function. If the source texture is destroyed and the sprite tries to use it, the behavior is undefined.
So, a class like below, with default generated copy operation by compiler:
QUESTION
I have a class called MovingThing that is extended by a class called Monster. Each monster needs its own setinterval timing. Here is what I am using:
GameBoard.js
...ANSWER
Answered 2019-Dec-30 at 18:42Your self
is global so you keep overwriting it. Use let
to scope it to the function:
QUESTION
So currently I looking for some hints from more experienced programmers. I am in the point where, when looking into my code it seems not readable, what is probably big flaw. So lets go to the code itself:
In one the classes I have method:
...ANSWER
Answered 2019-Oct-02 at 07:21Instead of creating a map containing another map, I suggest you use classes to store the data instead. You could create an object storing the inner Map containing the data that's in the map. Preferably as fields. I would also suggest not adding methods to enums, generally the only thing placed in enums are static values.
To give you an exact example of what I mean I would need to have an explanation of what you'd want to achieve but if you have multiple character types with a different implementation. Why not create an abstract Character class or interface which defines the make method. Then you can give every type (assuming there won't be hundreds) it's own class. Maybe you won't even need a make method in that case since the values can be set properly in the constructor.
These are all just ideas, if you explain the exact purpose I could try to give you a better example of what I mean
QUESTION
I want the members of my list "questPartyMembers" to all output with the Debug.LogFormat method. I'm not sure how to proceed. I tried it once with only one member and that member was spent, but I don't know how to go on. I always get an exception:
...ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TheChoosen.Update () (at Assets/TheChoosen.cs:124)
ANSWER
Answered 2019-Sep-09 at 07:40Your List questPartyMembers
only has 3 entries:
QUESTION
I have a character Scriptable Object 'Character' and it has a bool IsMale. I also have a 'Team' Scriptable Object and it has a list of Characters from the Character Scriptable Object Class. Now, I want to create a custom method in the Team Class for looping through this list and check how many characters are male and how many are not.
Character.cs
...ANSWER
Answered 2019-Apr-04 at 16:39You can e.g. use Linq Count for that (I'ld rather use properties here but you could do the same using methods ofcourse.):
QUESTION
Given a table in HyperSQL with a column of an array of UUIDs, what is the proper way to construct an INSERT
PreparedStatement
to populate such a field?
SSCCE:
...ANSWER
Answered 2017-Mar-13 at 07:21I suggest o use a loop to populate your PreparedStetement, to insert an array you have to use for example :
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