trafficlights | Traffic Lights examples for ATDD by Example | Proxy library

 by   mgaertne JavaScript Version: Current License: No License

kandi X-RAY | trafficlights Summary

kandi X-RAY | trafficlights Summary

trafficlights is a JavaScript library typically used in Networking, Proxy, Nodejs applications. trafficlights has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Traffic Lights examples for the traffic lights example from the ATDD by Example book.
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              trafficlights has a low active ecosystem.
              It has 10 star(s) with 9 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 9 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of trafficlights is current.

            kandi-Quality Quality

              trafficlights has no bugs reported.

            kandi-Security Security

              trafficlights has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              trafficlights does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              trafficlights releases are not available. You will need to build from source code and install.

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            trafficlights Key Features

            No Key Features are available at this moment for trafficlights.

            trafficlights Examples and Code Snippets

            No Code Snippets are available at this moment for trafficlights.

            Community Discussions

            QUESTION

            Mongoose - Instantiate subSchema without parent
            Asked 2020-Jul-27 at 13:57

            Im trying to create a document and a subdocument separately. Schema:

            ...

            ANSWER

            Answered 2020-Jul-27 at 13:57

            You should create a model, please add this line at the end of your schema file

            Source https://stackoverflow.com/questions/63115829

            QUESTION

            Crop and show image that i get from Haar Cascade
            Asked 2020-Jun-05 at 05:59

            I have trained Haar cascade and now i need to work with founded object. How i can crop it from original image and show in new window?(or show multiple window if i found 2 object on image). There is my code (opencv ver 2.4.13):

            ...

            ANSWER

            Answered 2020-Jun-05 at 05:59

            Your trafficLights vector is holding each rectangle's data of found objects. You just need to take left&top coordinates, width and height of each rectangle and you already have them. All you need is cropping each rectangle by creating Mat format of them and showing in different frames.

            You can check here to learn more about cropping.

            Here is the code which you need:

            Source https://stackoverflow.com/questions/62203928

            QUESTION

            How to close connection with mqtt client node.js
            Asked 2020-Mar-16 at 12:20

            I'm doing a method that works as follows: When I press a button, I want to be continuously getting messages from the topic I'm subscribed to, and when I press another button I want to close connection and not receive any more messages. I think the connection closes correctly because the client.on('close') event is executed, however I continue receiving messages from the topic. What should I do to not receive any more messages?

            startStop is a boolean, it is true when I want to receive messages and false when I want to stop receiving them. What am I doing wrong?

            Here's my code:

            ...

            ANSWER

            Answered 2020-Mar-16 at 12:20

            The problem is that you are creating the connection object every time you call the function and not keeping a persistent reference to it.

            This means when you call the function with startstop equal to true, you will create a new client object, subscribe to the topic and then attach the message callback. You then throw away the reference to the client object so there is no way to get it back.

            When you call the function with startstop set to false, you still create a new client object, but then immediately close it. (Also calling unsubscribe after the client has been closed will achieve nothing except maybe throwing an error).

            Given you have another variable (the reguladorId) you probably need to use an object which uses that as the key to hold separate client instances.

            Source https://stackoverflow.com/questions/60703215

            QUESTION

            How to solve this 'Error Refreshing Makefiles'?
            Asked 2020-Jan-16 at 17:29

            When I click on Run on my VeinsTutorial (the one that Christoph Sommer made and you might be familiar with it), I get error shown below. Do you have any idea? I really need to get over this error.

            ...

            ANSWER

            Answered 2020-Jan-16 at 17:29

            I just had to change the extension of the TutorialAppl.cpp to CC.

            I guess sometimes we look for the difficult way to solve problems and it is actually the easy way you have to take :)

            Thanks for your attention.

            Source https://stackoverflow.com/questions/59506443

            QUESTION

            How to get enum values from another script (Unity)
            Asked 2019-Oct-16 at 11:57

            I'm currently having a trouble of getting the value of my enum from another script here's my script that handles the enum

            TrafficLightHandler.cs

            ...

            ANSWER

            Answered 2019-Oct-16 at 11:57

            To be able to use the other script you need to retrieve it as any other component using GetComponent().

            If both scripts are attached to the same gameObject then just use current gameObject

            Source https://stackoverflow.com/questions/55139204

            QUESTION

            Implementing a short pulse signal triggered by a push button on a Spartan 3E
            Asked 2019-Jul-17 at 09:00

            I'm trying to implement an "emergency" function on a traffic light controller.

            This emergency signal is an std_logic input, and it's triggered by a push button (using a ucf file).

            What this signal does is basically whenever the push button is pressed, the controller will detect which of the two roads (north to south or west to east) is on red and it'll immediately switch it to orange (the other one , of course, will turn red) to let the emergency vehicle pass (an ambulance, for example).

            I've tried to denounce the switch and then feed the denounced signal into a rising-edge detector. It didn't work: pressing the emergency button makes the red and yellow lights of both roads (NS and WE) light at the same time, just a disaster, the counter which I used to configure how long each light is on also gets disturbed for quite a while before going back to normal.

            Here's my code so far:

            ...

            ANSWER

            Answered 2019-Jul-17 at 09:00

            Your debounce_emergency:process is wrong in many ways. I suggest you simulate your design to see it. What happens if the emergency button is pressed for 40 clock cycles?

            Moreover in the controller: process the if emergencyc='1' ... part must be inside the if rising_edge(clck) otherwise will trigger multiple changes in the state signal.

            Source https://stackoverflow.com/questions/57065779

            QUESTION

            Is there a way of running a single method call using more threads?
            Asked 2019-Apr-26 at 20:47

            I am currently working on a project at my University with trafficlights. I am using SUMO as my simulation program and i have stumbled upon the TraCI libary for controlling the trafficlights.

            I have programmed a genetic algorithm, but i have one problem, which in essense, is a bottleneck so small no particle can pass, and that is the simulation program itself.

            When controlling multiple clients from the same program (my program) all of the clients run on 2 threads, where in my case i have 8 available. My intention with running the program in multiple threads is, that the program will run faster, since 100 simulations takes roughly 1,5 hours to complete even though i have only simulated about 40 minutes of traffic.

            I have posted below the method in which i initialize, start the clients and control them.

            The main culprit is probably the two method calls in the last for-loop (the one that control the traffic lights)

            So my question is, how can this be parallelized to run on multiple threads, so the program runs faster?

            best regards

            ...

            ANSWER

            Answered 2019-Apr-25 at 19:14

            how can this be parallelized to run on multiple threads, so the program runs faster?

            First, you need to be sure that the library you're using is capable of being called in a parallel fashion. Not all of them are.

            Second, since you have a for index, the most straightforward translation would be to use Parallel.For, e.g.:

            Source https://stackoverflow.com/questions/55852642

            QUESTION

            Traffic Light System Unity
            Asked 2019-Mar-21 at 05:20

            I am currently creating a Car Parking and Driving Simulation game but I'm having a problem making it. Currently what I successfully implemented

            1. Park the Car
            2. Game Over when the Car Crash into something
            3. Traffic Light System

            The problem is that if my car go forward when the traffic light is green and then suddenly it turns out to be red on the other traffic light it will trigger the next collider and I don't want that because it is a mistake right? . Please see the image below.

            The StopAndGoHandler GameObject has the script called StopAndGoHandler.cs this handles if the traffic light is green you can go,yellow prepare to stop but still you can go,red to fully stop. Now if the car go forward even if the traffic light is red then that comes the

            Violation GameObject which has the script TrafficViolation.cs

            Here's the StopAndGoHandler.cs

            ...

            ANSWER

            Answered 2019-Mar-21 at 05:20

            The problem is that if my car go forward when the traffic light is green and then suddenly it turns out to be red on the other traffic light it will trigger the next collider and I don't want that because it is a mistake right? .

            What I understand for this text and from the image you added in the post is the car crosses the green traffic light without issues. But when it enters the crossing it triggers another traffic light collider, which belongs to a traffic light in red, causing the violation.

            What I would do it to place the colliders which detect if a car cross a traffic light just under the traffic light itself, and not in the middle of the crossing. For example:

            Assuming in each street, traffic can circulate in both directions, and since your traffic light are on the left, I assume car drive leftside (like in UK). I would place the traffic light OnTriggerEnter collider like this:

            Source https://stackoverflow.com/questions/55273666

            QUESTION

            How to keep generating rectangles and update them AnimationTimer?
            Asked 2018-Sep-25 at 03:10

            The following code draws an intersection and adds a car, the car keeps moving until the end of its lane (since the light is red). I added the car in an ArrayList in order to keep generating cars and update them (to move). If I do cars.add(new Car()); inside the animation timer, it does not work. The car code generates a car at a random side (N,S,E,W) and with a random size. My question is, what can I write to let the code keep generating cars in an arraylist and updating them?

            Simulator:

            ...

            ANSWER

            Answered 2018-Sep-25 at 03:10

            To add cars dynamically to your array list, you can place the below code at the end of your start() method. The below code adds a new car (for 10 times) every 3 seconds. I verified with your demo and it is working.

            Source https://stackoverflow.com/questions/52489432

            QUESTION

            Web API, Unity and Parameterless Constructor
            Asked 2017-Aug-15 at 13:30

            I have a Web API solution and I want to inject a class into my constructor of a Controller.

            I am using UNity:

            WebApiConfig.cs

            ...

            ANSWER

            Answered 2017-Aug-15 at 13:08

            You need to user ApiController. Not Controller.

            Source https://stackoverflow.com/questions/45693361

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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