Build-a-Tree | Phylogenetic tree construction game

 by   michael-horn JavaScript Version: Current License: No License

kandi X-RAY | Build-a-Tree Summary

kandi X-RAY | Build-a-Tree Summary

Build-a-Tree is a JavaScript library. Build-a-Tree has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Phylogenetic tree construction game
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Build-a-Tree has a low active ecosystem.
              It has 3 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Build-a-Tree is current.

            kandi-Quality Quality

              Build-a-Tree has 0 bugs and 0 code smells.

            kandi-Security Security

              Build-a-Tree has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Build-a-Tree code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Build-a-Tree does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Build-a-Tree releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Build-a-Tree and discovered the below as its top functions. This is intended to give you an instant insight into Build-a-Tree implemented functionality, and help decide if they suit your requirements.
            • Creates a new tree
            • clade constructor
            • Constructs a new node .
            • Tween constructor
            • The tip object
            • An Animated TextText is an abstract
            • Constructor for the solution box
            • Creates a new Hints instance .
            • Create a Fancyhelp help
            • Restart the tree
            Get all kandi verified functions for this library.

            Build-a-Tree Key Features

            No Key Features are available at this moment for Build-a-Tree.

            Build-a-Tree Examples and Code Snippets

            No Code Snippets are available at this moment for Build-a-Tree.

            Community Discussions

            QUESTION

            How to convert array-like B+tree to hash-like B+ search tree?
            Asked 2021-Jan-11 at 17:17

            I have just recently learned about B+trees, after asking How to build a tree array into which / out of which items can be spliced, which only allows arrays of 1, 2, 4, 8, 16, or 32 items?, and seeing a wonderful answer implementing the B+tree according to the constraints. To summarize, basically that question was looking for a tree-like structure that we could treat as an array (find by index, remove at index, insert at index, etc.). In addition, the arrays that implement the tree nodes can only contain powers of 2 number of elements, up to 32 items (1, 2, 4, 8, 16, or 32). Additionally, they should be relatively compacted as the answer showed, essentially making sure that every node was filled to the brim with 32 items before creating new sub arrays (i.e. so you don't end up with a bunch of 16-item arrays).

            The answer is kind of complex and I am still picking it apart. But as I master the inner details of it, I would like to see how a "real B+ search tree" would look in comparison. That is, a B+tree that actually has keys and that you treat sort of like a hash table (find by key, remove by key, insert with key, etc.). Whereas the other one was by index, this would be by key. Ideally arbitrary keys (perhaps with a getKey function), or just string or integer keys.

            So I'm wondering what needs to be modified in that original answer, copied here:

            ...

            ANSWER

            Answered 2021-Jan-11 at 17:17

            You are correct that the locate method is the one that changes the most. Your implementation makes linear searches, which is fine, except that the while condition should make a < comparison instead of !=. Just for you to compare, I have included below an implementation that performs a binary search instead of a linear search.

            What to change
            • As you want key/value pairs, I would start by creating a class for such a pair:

            Source https://stackoverflow.com/questions/65649662

            QUESTION

            How to prevent deep branch of an n-ary tree using tree rotation?
            Asked 2021-Jan-07 at 16:05

            I am trying to imagine a tree sort of system where you have tree nodes which can have powers of 2 nodes up to 32 nodes each. The data is stored in "leaves", and the leaves are bundled into power of 2 up to 32 nodes likewise. What I'm thinking is that upon insert, if the leaf node is 32 nodes, then you split it in half, add those two halves to a new parent, and add that to the tree. The problem is, if you keep inserting in the same place, I could see this sort of tree emerging, where it splits the same sort of place over and over again, resulting in a deep branch, as each leaf reaches 32 items.

            If each of those leaf nodes represents up to 32 items each, and each internal container node can contain up to 32 sub-containers/leaves each, how can I use rotation to balance this tree? The problem is I don't know how the final tree would look, so I don't know how the rotation should work. I try to imagine it but don't get there.

            Animated tree rotations are all pretty basic and don't show how to do it on non-binary trees.

            Since the nodes could have up to 32 nodes, a deeply nested tree should end up looking something like this (say the first layer I actually drew 32 nodes, so it was full):

            I'm not sure exactly what it should look like, which is the reason for this question. But as you insert nodes in the tree, the thing should somehow rotate so it doesn't get long branches like the ones above, yet each node can have up to 32 children (or objects/items if they are the leaf type). Is this at all possible? If so, what is some JavaScript for how to implement the rotation to keep this n-ary tree "balanced" like a BST?

            Sidenote. I am trying to tinker with a rotation scheme, but not getting very far.

            ...

            ANSWER

            Answered 2021-Jan-07 at 16:05

            What you are trying to do is the same as self-balancing binary search trees but not limited to just max 2 children. You can directly take help from B-Tree or B+ Tree.

            B-Tree Insertion says

            All insertions start at a leaf node. To insert a new element, search the tree to find the leaf node where the new element should be added. Insert the new element into that node with the following steps:

            1. If the node contains fewer than the maximum allowed number of elements, then there is room for the new element. Insert the new element in the node, keeping the node's elements ordered.

            2. Otherwise the node is full, evenly split it into two nodes so:

              1. A single median is chosen from among the leaf's elements and the new element.
              2. Values less than the median are put in the new left node and values greater than the median are put in the new right node, with the median acting as a separation value.
              3. The separation value is inserted in the node's parent, which may cause it to be split, and so on. If the node has no parent (i.e., the node was the root), create a new root above this node (increasing the height of the tree).

            This shows how to split instead of rotating the trees.

            Above excerpt related to B-Tree insertion is kind of a pseudo-code/broad steps in the algorithm. Instead of adding more of pseudo-code, let me take a simulation from here that explains the insert operation. The same link also has the code.

            Let us understand the algorithm with an example tree having max 3 children and the same node can hold 5 keys. Consider a sequence of integers 10, 20, 30, 40, 50, 60, 70, 80 and 90 in an initially empty B-Tree.

            Initially root is NULL. Let us first insert 10.

            Let us now insert 20, 30, 40 and 50. They all will be inserted in root because the maximum number of keys a node can accommodate is is 5.

            Let us now insert 60. Since root node is full, it will first split into two, then 60 will be inserted into the appropriate child.

            Let us now insert 70 and 80. These new keys will be inserted into the appropriate leaf without any split.

            Let us now insert 90. This insertion will cause a split. The middle key will go up to the parent.

            I hope this helped!

            Feel free to play around with this B-Tree Visualization!

            Not to mention, you can always find javascript implementations of B-Tree on the internet e.g. this one.

            Source https://stackoverflow.com/questions/65557083

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Build-a-Tree

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/michael-horn/Build-a-Tree.git

          • CLI

            gh repo clone michael-horn/Build-a-Tree

          • sshUrl

            git@github.com:michael-horn/Build-a-Tree.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular JavaScript Libraries

            freeCodeCamp

            by freeCodeCamp

            vue

            by vuejs

            react

            by facebook

            bootstrap

            by twbs

            Try Top Libraries by michael-horn

            Tern

            by michael-hornJava

            Tern-StickerBook

            by michael-hornJava

            NetTango

            by michael-hornJava

            pub-css

            by michael-hornJavaScript

            ckids

            by michael-hornPython