ml5-library | 🤖 | Machine Learning library

 by   ml5js JavaScript Version: 0.12.2 License: Non-SPDX

kandi X-RAY | ml5-library Summary

kandi X-RAY | ml5-library Summary

ml5-library is a JavaScript library typically used in Telecommunications, Media, Advertising, Marketing, Artificial Intelligence, Machine Learning applications. ml5-library has no bugs, it has no vulnerabilities and it has medium support. However ml5-library has a Non-SPDX License. You can install using 'npm i mlsave' or download it from GitHub, npm.

Friendly machine learning for the web! 🤖

            kandi-support Support

              ml5-library has a medium active ecosystem.
              It has 6060 star(s) with 891 fork(s). There are 111 watchers for this library.
              It had no major release in the last 12 months.
              There are 237 open issues and 470 have been closed. On average issues are closed in 204 days. There are 67 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ml5-library is 0.12.2

            kandi-Quality Quality

              ml5-library has no bugs reported.

            kandi-Security Security

              ml5-library has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ml5-library has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              ml5-library releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ml5-library and discovered the below as its top functions. This is intended to give you an instant insight into ml5-library implemented functionality, and help decide if they suit your requirements.
            • Draw a key
            • Filters a box representing a box of boxes with a given box .
            • get references to files in the root directory
            • reading the text and output
            • create heads for anchors
            • preprocess the image to a specified size
            • Fetch content of an item
            • Function to create the projects in the database
            • traverse the tree structure
            • Draws the chart .
            Get all kandi verified functions for this library.

            ml5-library Key Features

            No Key Features are available at this moment for ml5-library.

            ml5-library Examples and Code Snippets

            No Code Snippets are available at this moment for ml5-library.

            Community Discussions


            How to draw only visible part of the tilemap on js canvas?
            Asked 2019-May-14 at 19:55

            I created simple tilemap using Tiled (3200 x 3200 pixels). I loaded it on my canvas using this library

            I draw entire tilemap 3200 x 3200 60 times per seocnd. I tried to move around and it works fine. Btw, I move around canvas using ctx.translate. I included this in my own function

            But when I created bigger map in Tiled ( 32000 x 32000 pixels ) - I got a very freezing page. I couldn't move around fast, I think there was about 10 fps

            So how to fix it? I have to call drawTiles() function 60 times per second. But is there any way to draw only visible part of the tile? Like draw only what I see on my screen (0, 0, monitorWidth, monitorHeight I guess)

            Thank you



            Answered 2019-May-14 at 19:55
            Drawing a large tileset

            If you have a large tile set and only see part of it in the canvas you just need to calculate the tile at the top left of the canvas and the number of tiles across and down that will fit the canvas.

            Then draw the square array of tiles that fit the canvas.

            In the example the tile set is 1024 by 1024 tiles (worldTileCount = 1024), each tile is 64 by 64 pixels tileSize = 64, making the total playfield 65536 pixels square

            The position of the top left tile is set by the variables worldX, worldY

            Function to draw tiles


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install ml5-library

            You can install using 'npm i mlsave' or download it from GitHub, npm.


            Want to be a contributor 🏗 to the ml5.js library? If yes and you're interested to submit new features, fix bugs, or help develop the ml5.js ecosystem, please go to our CONTRIBUTING documentation to get started.
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