pwnagotchi | Deep Reinforcement Learning instrumenting bettercap
kandi X-RAY | pwnagotchi Summary
kandi X-RAY | pwnagotchi Summary
pwnagotchi is a JavaScript library. pwnagotchi has no bugs, it has no vulnerabilities and it has low support. However pwnagotchi has a Non-SPDX License. You can download it from GitLab.
Pwnagotchi is an A2C-based "AI" leveraging bettercap that learns from its surrounding WiFi environment to maximize the crackable WPA key material it captures (either passively, or by performing authentication and association attacks). This material is collected as PCAP files containing any form of handshake supported by hashcat, including PMKIDs, full and half WPA handshakes. Instead of merely playing Super Mario or Atari games like most reinforcement learning-based "AI" (yawn), Pwnagotchi tunes its parameters over time to get better at pwning WiFi things to in the environments you expose it to. More specifically, Pwnagotchi is using an LSTM with MLP feature extractor as its policy network for the A2C agent. If you're unfamiliar with A2C, here is a very good introductory explanation (in comic form!) of the basic principles behind how Pwnagotchi learns. (You can read more about how Pwnagotchi learns in the Usage doc.). Keep in mind: Unlike the usual RL simulations, Pwnagotchi learns over time. Time for a Pwnagotchi is measured in epochs; a single epoch can last from a few seconds to minutes, depending on how many access points and client stations are visible. Do not expect your Pwnagotchi to perform amazingly well at the very beginning, as it will be exploring several combinations of key parameters to determine ideal adjustments for pwning the particular environment you are exposing it to during its beginning epochs ... but ** listen to your Pwnagotchi when it tells you it's boring!** Bring it into novel WiFi environments with you and have it observe new networks and capture new handshakes—and you'll see. :). Multiple units within close physical proximity can "talk" to each other, advertising their presence to each other by broadcasting custom information elements using a parasite protocol I've built on top of the existing dot11 standard. Over time, two or more units trained together will learn to cooperate upon detecting each other's presence by dividing the available channels among them for optimal pwnage.
Pwnagotchi is an A2C-based "AI" leveraging bettercap that learns from its surrounding WiFi environment to maximize the crackable WPA key material it captures (either passively, or by performing authentication and association attacks). This material is collected as PCAP files containing any form of handshake supported by hashcat, including PMKIDs, full and half WPA handshakes. Instead of merely playing Super Mario or Atari games like most reinforcement learning-based "AI" (yawn), Pwnagotchi tunes its parameters over time to get better at pwning WiFi things to in the environments you expose it to. More specifically, Pwnagotchi is using an LSTM with MLP feature extractor as its policy network for the A2C agent. If you're unfamiliar with A2C, here is a very good introductory explanation (in comic form!) of the basic principles behind how Pwnagotchi learns. (You can read more about how Pwnagotchi learns in the Usage doc.). Keep in mind: Unlike the usual RL simulations, Pwnagotchi learns over time. Time for a Pwnagotchi is measured in epochs; a single epoch can last from a few seconds to minutes, depending on how many access points and client stations are visible. Do not expect your Pwnagotchi to perform amazingly well at the very beginning, as it will be exploring several combinations of key parameters to determine ideal adjustments for pwning the particular environment you are exposing it to during its beginning epochs ... but ** listen to your Pwnagotchi when it tells you it's boring!** Bring it into novel WiFi environments with you and have it observe new networks and capture new handshakes—and you'll see. :). Multiple units within close physical proximity can "talk" to each other, advertising their presence to each other by broadcasting custom information elements using a parasite protocol I've built on top of the existing dot11 standard. Over time, two or more units trained together will learn to cooperate upon detecting each other's presence by dividing the available channels among them for optimal pwnage.
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pwnagotchi has a low active ecosystem.
It has 1 star(s) with 0 fork(s). There are no watchers for this library.
It had no major release in the last 6 months.
pwnagotchi has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of pwnagotchi is current.
Quality
pwnagotchi has no bugs reported.
Security
pwnagotchi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
pwnagotchi has a Non-SPDX License.
Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.
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pwnagotchi releases are not available. You will need to build from source code and install.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of pwnagotchi
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of pwnagotchi
pwnagotchi Key Features
No Key Features are available at this moment for pwnagotchi.
pwnagotchi Examples and Code Snippets
No Code Snippets are available at this moment for pwnagotchi.
Community Discussions
No Community Discussions are available at this moment for pwnagotchi.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install pwnagotchi
You can download it from GitLab.
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