lightbeam | Orignal unmaintained version of the Lightbeam extension | Addon library

 by   mozilla JavaScript Version: 0.9 License: MPL-2.0

kandi X-RAY | lightbeam Summary

kandi X-RAY | lightbeam Summary

lightbeam is a JavaScript library typically used in Plugin, Addon applications. lightbeam has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

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            kandi-support Support

              lightbeam has a low active ecosystem.
              It has 594 star(s) with 153 fork(s). There are 68 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 62 open issues and 501 have been closed. On average issues are closed in 707 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of lightbeam is 0.9

            kandi-Quality Quality

              lightbeam has 0 bugs and 0 code smells.

            kandi-Security Security

              lightbeam has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              lightbeam code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              lightbeam is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              lightbeam releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              lightbeam saves you 1127 person hours of effort in developing the same functionality from scratch.
              It has 2548 lines of code, 0 functions and 29 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed lightbeam and discovered the below as its top functions. This is intended to give you an instant insight into lightbeam implemented functionality, and help decide if they suit your requirements.
            • D3 - > D3
            • Creates a clipping point of the polygon .
            • Inject modal .
            • Seosition a vertical slide .
            • Register brush event .
            • Registers a keydown event .
            • init the list
            • Create background elements .
            • Attach the webview to the viewer .
            • clip - circle helper
            Get all kandi verified functions for this library.

            lightbeam Key Features

            No Key Features are available at this moment for lightbeam.

            lightbeam Examples and Code Snippets

            No Code Snippets are available at this moment for lightbeam.

            Community Discussions

            QUESTION

            StackOverflowException when reflecting a Raycast2D
            Asked 2021-Jun-09 at 15:00

            I'm trying to make a simple puzzle system for a game involving beams of light and mirrors in Unity. The light beams are created using an empty GameObject that casts a Raycast2D and uses a LineRenderer to display the beam. When a beam collides with a mirror object I simply use Vector2.Reflect to calculate the new direction.

            The implementation works fine when the mirrors are static. When I try to move them around in-game, it causes random stack overflow errors, and there doesn't seem to be a pattern. Here's an example of a working mirror setup:

            Here's what happens when I try to move a mirror:

            I'm guessing it's due to the mirror somehow reflecting the beam back and causing an infinite reflection loop, but I'm not sure why that would happen.

            Relevant code:

            ...

            ANSWER

            Answered 2021-Jun-09 at 11:15

            If the condition if(hit.collider.gameObject.tag == "Mirror") is not met, you are doing a lightPoints.Add(hit.point); and upadting the beam, adding points to the LineRenderer component position array also. That does not seem a good idea, as presumably you will get to the point when the ray does not hit anymore. As is, once you get to that point you keep on adding points, leading to the stack overflow.

            I would add some safegard condition, where you stop adding points to your lists/arrays if you dont hit a gamobject of interest, maybe a determined ray length, or a condition that avoids the point to be added if the ray does not hit.

            I checked the line of the error you are having in the script itself with not very revaling info. But you got the script there in case that helps.

            Source https://stackoverflow.com/questions/67900862

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lightbeam

            First, install the Mozilla Add-on SDK if you haven't already.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/mozilla/lightbeam.git

          • CLI

            gh repo clone mozilla/lightbeam

          • sshUrl

            git@github.com:mozilla/lightbeam.git

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