raindrop | current work is being done in mozilla/deuxdrop/ ] Raindrop
kandi X-RAY | raindrop Summary
kandi X-RAY | raindrop Summary
[current work is being done in mozilla/deuxdrop/ ] Raindrop is an exploration in messaging innovation exploring new ways to use Open Web technologies to create useful, compelling messaging experiences. (the mozilla/ mirror is READ ONLY, synchronized from mercurial)
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QUESTION
When I was writing the code I saw that the code would not reset the canvas to (400, 400)
after being changed to (600, 600)
. It would disorientate the canvas and stretch all the shapes with it in evaporation()
. When going through all the screens and trying to go back to reset back.
ANSWER
Answered 2021-May-19 at 19:46From the documentation for createCanvas:
Creates a canvas element in the document, and sets the dimensions of it in pixels. This method should be called only once at the start of setup. Calling createCanvas more than once in a sketch will result in very unpredictable behavior.
Instead of calling createCanvas repeatedly in your drawing functions, you should use resizeCanvas once when transitioning from one screen to another.
I couldn't actually reproduce whatever issue you were describing (partly because I could not make sense of your description). However I did also notice an issue with the variable ripple
not being declared anywhere, so I fixed that, and now the sketch appears to be working correctly.
QUESTION
How do I get my canvas animation of the rain to start when the play button is clicked and vice versa (stop the rain when the pause button is clicked)?
I really would appreciate a helping hand.
So far I have the rain animation to play as soon as the window is loaded and the audio in the background is the only thing that plays when interacting with the play button.
I'm not sure how to go about getting the rain animation to start so that the audio also plays in sync with the rain and vice versa.
...ANSWER
Answered 2021-Apr-24 at 22:09First off, the audio file won't work for me here locally (I downloaded my own mp3 - I am working on getting it to work now), so I focused on playing/pausing the canvas animation and ignored the sound functionality. Let's start with the HTML:
QUESTION
I've been coding for a few months now and trying to learn more of three.js/react. I'm currently following a tutorial from [https://redstapler.co/three-js-realistic-rain-tutorial/] where I'm creating a realistic rain background. The tutorial is great and everything was going so far so good until I got to implementing the rain.
In the tutorial, he uses
...ANSWER
Answered 2021-Apr-17 at 13:40Right now, you are creating an instance of THREE.Points
with an array of Vector3
s as first argument. This is wrong since an instance of BufferGeometry
is expected. Try this:
QUESTION
i'm doing exercise from my python book, and I need make raindrop from top to down, and when it fall behind screen, it's start again. But with my code, my rain going from left to right, and don't reset so it's double failour, under i giving two codes game_functions and raindrop, main code where i open it have only these connections with other code.
...ANSWER
Answered 2021-Mar-31 at 09:29If you want to let the rain fall instead of moving it left to right, you'll have to change the y
coordinate instead of the x
coordinate:
QUESTION
Currently we are working on a online class website in which our client want to add recorded class ( classes going on online will be recorded and uploaded to YouTube in unlisted format ) videos to the the calendar dates. I will add the code of the calendar here.
Here am attaching the codepen link : https://codepen.io/internette/pen/YqJEjY
...ANSWER
Answered 2021-Mar-24 at 06:15Just add the anchor tag the same way you've added the rest of the elements. I've modified your code to show a link to youtube. Please check the code snippet:
QUESTION
import pygame
import sys
from pygame.sprite import Sprite
class Settings:
def __init__(self):
self.raindrop_speed = 3
self.raindrop_direction = -1
self.raindrop_dropseed = 3
self.backgroundcolor = (30,30,30)
class Drop(Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("raindrop.png")
self.rect = self.image.get_rect()
self.rect.y = self.rect.height
self.rect.x = self.rect.width
self.x_cord = self.rect.x
self.y_cord = self.rect.y
class RainDrop:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((1200,800))
self.settings = Settings()
self.backgroundcolor = self.settings.backgroundcolor
self.raindrops = pygame.sprite.Group()
self.screen_rect = self.screen.get_rect()
self._add_raindrops()
def _add_raindrops(self):
new_raindrop = Drop()
drop_height = new_raindrop.rect.height
drop_width = new_raindrop.rect.width
print(drop_width)
screen_space = self.screen_rect.width
screen_height_space = self.screen_rect.height
aviable_row_space = screen_height_space//(drop_height*2)
avivable_screen_space = screen_space - (drop_width*2)
amount_of_columns = avivable_screen_space//(drop_width*2)
self._add_columns(amount_of_columns,aviable_row_space)
def _add_columns(self,amount_of_columns,aviable_row_space):
for height_of_drops in range(aviable_row_space):
for number_of_drops in range(amount_of_columns):
drop = Drop()
drop.x_cord = (drop.rect.width *2)* number_of_drops
drop.y_cord =(drop.rect.height *2)* height_of_drops
drop.rect.x = drop.x_cord
drop.rect.y = drop.y_cord
self.raindrops.add(drop)
def _bring_down_raindrops(self):
for drop in self.raindrops:
drop.y_cord += self.settings.raindrop_dropseed
drop.rect.y = drop.y_cord
def _update_drops(self):
height_counter = 1
self.raindrops.update()
for drop in self.raindrops.copy():
drop.x_cord += self.settings.raindrop_direction * self.settings.raindrop_speed
drop.rect.x = drop.x_cord
if drop.rect.right >= self.screen_rect.right:
self.settings.raindrop_direction = -1
self._bring_down_raindrops()
elif drop.rect.left <= 0:
self.settings.raindrop_direction = 1
self._bring_down_raindrops()
#if drop.rect.y >= self.screen_rect.height or drop.rect.y <= 0:
# drop.rect.x = drop.rect.width
# drop.y_cord = drop.rect.height
# drop.rect.y = drop.y_cord
print(height_counter)
print(self.raindrops)
def _update_game(self):
self.screen.fill(self.backgroundcolor)
self.raindrops.draw(self.screen)
pygame.display.flip()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
sys.exit()
def run_game(self):
while True:
self._check_events()
self._update_drops()
self._update_game()
if __name__ == "__main__":
rd = RainDrop()
rd.run_game()
...ANSWER
Answered 2021-Feb-22 at 03:40Your problem is in what you do when you recognize that you've hit the edge of the screen. You do this when you find any drop that has gone off of the screen, and at that point, you reverse direction. The problem is, you've already moved some of the drops on the top row in one direction, but after you recognize the edge of the screen, you then go on to move the rest of the drops in the opposite direction in that same pass. This is how things get out of wack.
What you want to do is note that you've hit the edge of the screen, but not do anything differently right away, so that you still deal with all of the drops on the screen the same way in that pass. After you've drawn all of the drops, you then change direction.
Here's a version of _update_drops
that will do this:
QUESTION
I am brand new in Python and I am trying to create grids of raindrops falling down the bottom of the screen and dissapearing after they reach the end (This is from Python Crash Course book).
I have managed to make the grids and drops falling, however the drops are leaving a trail on the screen and I am stuck at figuring out why.
I have checked many similar issues that I could found, but still could not find a resolution
Here is my code for the game and randrop instance:
...ANSWER
Answered 2021-Feb-18 at 01:53I tested it and problem is because you create new Raindrops in every loop because you have self._create_fleet()
inside loop. You have to use it before loop to create only first raindrops.
QUESTION
I'm new to Java and training with exercism.io
I don't really know why I get an error (not a statement here). Can you explain why I get this?
...ANSWER
Answered 2021-Jan-22 at 06:48This is an expression:
QUESTION
I'm trying to implement this: https://codepen.io/arickle/details/XKjMZY code in a single html file. When I open the file I've made, the rain effect does not display, but the toggle buttons do. I'm not very familiar with web dev, so I'm having trouble understanding what I'm doing wrong. Any help would be appreciated.
...ANSWER
Answered 2021-Jan-14 at 20:03You may be importing your script too soon.
The following setup will not work because the my-div
element does not exist when the script runs.
QUESTION
I am currently doing an exercise in pyton crash course Modify your code in Exercise 13-3 so when a row of raindrops disappears off the bottom of the screen, a new row appears at the top of the screen and begins to fall. I have managed to make a new row of raindrops appear when the bottom row touches the bottom of the screen. Hwoever, upon doing so pygame starts to lag significantly, and after creating a new row of raindrops at the top of the screen the new row stays stationary while the original set of raindrops continues moving down (with significant lag). I have done some debugging and it appears that a large amount of new rows are being created once the first row touches the bottom, but I do not know why. Would appreciate any help kind sirs, thank yoU!
stars_game.py
...ANSWER
Answered 2021-Jan-14 at 12:48Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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