RecordRTC | WebRTC JavaScript library for audio/video as well as screen | Video Utils library
kandi X-RAY | RecordRTC Summary
kandi X-RAY | RecordRTC Summary
Chrome Extension or Dozens of Simple-Demos and it is Open-Sourced and has API documentation.
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Top functions reviewed by kandi - BETA
- Create recordingRTCRTCRTCRTCRenderer
- Constructs a new StereoAudio recording recorder .
- Mixing streams .
- Audio recorder function
- Construct a new MRecordRStream
- Shows the given video recorder
- Creates an array of WebWorkers .
- Constructs a new Canvas recorder instance
- Create a gfmRec recorder
- Construct a WebAssembly .
RecordRTC Key Features
RecordRTC Examples and Code Snippets
Community Discussions
Trending Discussions on RecordRTC
QUESTION
I trying to create a simple Vaadin component (like Button) that reacts on press and release events. On press event it must start sound record from microphone and on release it must upload recorded data to the backend. I think that is good choice for uploading is use Upload Vaadin component. I found examples of how to record and play recorded data on page, but i cannot find a way how to start collect it with Upload component. And i am not sure that if create component for Vaadin 14 + Lit it will be useful in next LTS releases. Please point me how to start develop my component.
Found npm for sound record: link
And for creating Lit-component: link
Or maybe there is some other possibilies, like custom StreamResource that will send recorded data from browser to backend without using Upload class?
...ANSWER
Answered 2022-Feb-17 at 12:12Found nice project and make a copy with some changes: link
QUESTION
I am using PrimeNG in my Angular project. I am trying to make the table elements show in "stack" mode when responsive, which should be a simple thing according to the documentation.
Yet it does not work in my code, the rows don't get stacked for small screen sizes:
Here is my component.html
:
ANSWER
Answered 2021-Sep-13 at 14:18There is a property responsive which you can bind to.
If you add [responsive]="true"
to your p-table
component, it should work correctly.
QUESTION
I'm trying to record videos on browsers of mobile devices and send that videos to my PHP server. But when I inspect/debug my code in PHP the array $_FILES is empty. I'm sure that something is wrong in my code of JavaScript because of my lack of knowledge.
Here is my HTML / Javascript code :
...ANSWER
Answered 2021-Aug-06 at 09:51Your FormData object contains two things:
QUESTION
I am working on a project where I need the user to be able to record screen, audio and microphone. At the moment I could only make it recognize screen and audio.
First I am capturing the screen and the audio from it and saving it to a variable. And then I am capturing that variable to show the a video component.
...ANSWER
Answered 2021-May-24 at 02:11I fixed it by increasing a function where I capture the audio from the microphone
QUESTION
I'm working on integrating screen capturing in a framework I'm expanding. I'm requesting the MediaStream of the screen through the getDisplayMedia method and recording it using the RecordRTC library. Both Firefox and Chrome allow the user specify what exactly will be shared, like the entire screen, a specific window or a single tab (only Chrome). I noticed the choice here significantly affects the resulting video file size. The results below are from 30 second recordings, where the browser window filled the entire screen.
Chrome:
Entire Screen: 3.44 MB
Window: 0.81 MB
Tab: 0.15 MB
Firefox:
Entire Screen: 5.23 MB
Window: 3.56 MB
Ofcourse when recording a window opposed to the entire screen the resolution becomes slightly smaller. Like for the firefox recording: entire screen = 2560x1440 and window = 2488x1376, but I don't think that should make that much of a difference.
I've tried looking at the Chromium source code (as that's open-source and Chrome based) to figure out what the difference is between the different options, but can't seem to figure out what is going on. None of my Google searches were successful either.
Does anyone know what the reason for these large differences is?
I'm on Ubuntu 20.04 if that makes a difference.
...ANSWER
Answered 2021-May-18 at 13:26This is because when you record the window or the tab, the browser is responsible for the rendering of the content. So it knows when something new has been painted and when nothing has been painted.
You can clearly see this in Chrome where they'll even fire a mute
event after 5 seconds on the VideoTrack of tab-capture where nothing is animated.
So, they know there is nothing new being painted, they don't pass anything to the stream and instead create a single frame with a duration of long time.
When capturing the desktop however, they're not responsible for the rendering anymore and don't know if something has changed: they have to pass every frame as a new frame.
QUESTION
If i use the following code to record a canvas animation:
...ANSWER
Answered 2021-Feb-13 at 07:46Having tried all the plugins like ts-ebml and web-writer, I found the only reliable solution was to upload the video to my server and use ffmpeg with the following command
QUESTION
Is there some formula like frames per second X resolution to determine the bitsPerSecond? I can't understand what values I'm supposed to be using. I want to specify the bitsPerSecond for 720p, 1080p and 4k video. I'm not sure if file type matters but this will most likely befor webm or mp4. I'm afraid some of my files are unnecessarily large while others I'm not using enough bits causing video glitches.
I did find values listed here.... https://restream.io/blog/what-is-a-good-upload-speed-for-streaming/ But even that im not sure how to convert over.
I am using RecordRTC https://github.com/muaz-khan/RecordRTC which is a wrapper for the MediaRecorder.
...ANSWER
Answered 2021-Feb-09 at 23:05You can read this article about video bitrate to understand how it works. https://restream.io/blog/what-is-video-bitrate/
According to YouTube Recommended video bitrates ( https://support.google.com/youtube/answer/1722171?hl=en#zippy=%2Cbitrate), you can use
QUESTION
I've followed a bunch of tutorials on Google's speech to text, and have it all working fine locally. My setup is using websockets (socket.io) to communicate between a client Angular app and a node/express backend that does the server-side call to the speech API. I am using streaming-recognize
( https://cloud.google.com/speech-to-text/docs/streaming-recognize ) to read mic stream and return results.
This works fully locally, but I have an issue when running it on the gcloud app deploy
instance in that I haven't actually installed the SoX
dependency (done locally via brew install sox
. This is a requirement for their example of setting up the mic stream.
I think I need to set up a virtual machine instance which I can provision with SoX, but also feel this seems a bit overkill - is there an alternative? I did try to manually parse and send the mic data stream as Uint8Array/ArrayBuffer chunkns with some success, but not much. I also read some hypothesis about non-SoX approaches to processing user mic stream, but to no avail. Eg with recordrtc.
The question is - what do I need to do to get this working in gcloud? Set up a vm instance, install sox, and use that? Or is there a SoX-free way to get this running? Guidance welcomed!
Here's the server error I get on gcloud - it seems to me because it has not got SoX on its path:
...ANSWER
Answered 2020-Dec-01 at 19:54You are trying to set up Google Speech to Text and you want to deploy it on Google App Engine ( gcloud app deploy ).
However Google Speech to Text has a Sox dependency and this required the Sox CLI to be installed in the Operating System.
So you will need to use App Engine Flexible environment with a Custom Runtime. In the Dockerfile, you can specify to install the SOX CLI.
I was able to successfully deploy an App Engine Flex app that consumes Speech to Text API using the steps provided in the quickstart and the sample code from the nodejs-speech repository. Please have a look into it.
************** UPDATE **************
Dockerfile:
QUESTION
Bringing this over from softwareengineering. Was told this question may be better for stackoverflow.
I am sending a video stream of data to another peer and want to reassemble that data and make that stream the source of a video element. I record the data using the npm package RecordRTC and am getting a Blob of data every 1s.
I send it over an WebRTC Data Channel and initially tried to reassemble the data using the MediaSource API but turns out that MediaSource doesn't support data with a mimetype of video/webm;codecs=vp8,pcm
. Are there any thoughts on how to reassemble this stream? Is it possible to modify the MediaSource API?
My only requirement of this stream of data is that the audio be encoded with pcm but if you have any thoughts or questions please let me know!
P.S. I thought opinion based questioned weren't for stackoverflow so that's why I posted there first.
...ANSWER
Answered 2020-Dec-01 at 17:53The easiest way to handle this is to proxy the stream through a server where you can return the stream as an HTTP response. Then, you can do something as simple as:
QUESTION
I have a small test application to record the camera and sent the file to a directory on my server. The main file is as follow:
...ANSWER
Answered 2020-Nov-19 at 19:35In the end I found the error myself.
The settings in the web.config file where not standing correctly for FastCgiModule / StaticFileModules.
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