socket.io-stream | Stream for Socket.IO | Socket library

 by   nkzawa JavaScript Version: 0.9.1 License: MIT

kandi X-RAY | socket.io-stream Summary

kandi X-RAY | socket.io-stream Summary

socket.io-stream is a JavaScript library typically used in Networking, Socket, Nodejs applications. socket.io-stream has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i socket.io-stream' or download it from GitHub, npm.

This is the module for bidirectional binary data transfer with Stream API through Socket.IO.
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            kandi-support Support

              socket.io-stream has a low active ecosystem.
              It has 599 star(s) with 114 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 66 open issues and 47 have been closed. On average issues are closed in 254 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of socket.io-stream is 0.9.1

            kandi-Quality Quality

              socket.io-stream has 0 bugs and 0 code smells.

            kandi-Security Security

              socket.io-stream has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              socket.io-stream code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              socket.io-stream is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              socket.io-stream releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed socket.io-stream and discovered the below as its top functions. This is intended to give you an instant insight into socket.io-stream implemented functionality, and help decide if they suit your requirements.
            • Socket constructor .
            • IO stream constructor .
            • Readable stream for Blob .
            • Create a random UUID .
            • register new listeners
            • Lookup a Socket .
            • Listen to the socket write event .
            • Push data to the stream .
            • Encoder .
            • Encoder Class .
            Get all kandi verified functions for this library.

            socket.io-stream Key Features

            No Key Features are available at this moment for socket.io-stream.

            socket.io-stream Examples and Code Snippets

            No Code Snippets are available at this moment for socket.io-stream.

            Community Discussions

            QUESTION

            how to send audio stream between child processes in nodejs
            Asked 2022-Mar-24 at 10:23

            How do i properly send stream to a child process. I am trying to stream audio from client to server using this method

            I am getting the audio stream from client

            ...

            ANSWER

            Answered 2022-Mar-24 at 10:23

            Any data you send using child_process.send() will be converted to a string using JSON.stringify(). The data you try to send is too complex to be converted to a string. In particular, it uses circular references. You can easily verify this using console.log() or a debugger.

            You can try to send only data that can be converted to a string. You probably should not try to send stream at all and only send the relevant fields of data.

            Otherwise, you can probably pipe() the stream to stdin of the child process.

            Based on the documentation:

            Source https://stackoverflow.com/questions/71541064

            QUESTION

            Video stream from client to server in NodeJS
            Asked 2022-Jan-21 at 09:08

            I'm currently developing an application to stream video feed from client to server in NodeJS. The server side code is as shown below

            server.js

            ...

            ANSWER

            Answered 2022-Jan-21 at 09:08

            QUESTION

            Call object function in RequireJS
            Asked 2021-Dec-15 at 09:13

            I use RequireJS to load some scripts.

            Now I would like to create some own methods which also needs the loaded script. I've tried a lot but I always get Uncaught (in promise) ReferenceError: hd is not defined. Both scripts are loaded in my index.html.

            Calling the method 'connect' from main.js

            ...

            ANSWER

            Answered 2021-Dec-12 at 07:55

            Finally I've found a solution to solve this issue. I've added

            Source https://stackoverflow.com/questions/70318148

            QUESTION

            WebRTC through host with nodeJS express and socketio
            Asked 2021-Feb-03 at 19:54

            I created a web app to let people communicate. I want to implement screen sharing and audio calls.

            My current app is programmed in NodeJs and uses express and socket.io to serve the client connection and open a socket connection. I want to stream video and audio. My problem with WebRTC is that all those who connect to a call are vulnerable to a DDoS attack since it is p2p. I found an article from Discord explaining how they managed to let the entire traffic go through their servers: https://blog.discord.com/how-discord-handles-two-and-half-million-concurrent-voice-users-using-webrtc-ce01c3187429, that's exactly what I want to achieve.

            Could I possibly use socket.io-stream https://www.npmjs.com/package/socket.io-stream ? I didn't yet figure out how, and it seems like all socket.io streaming libraries are made for file upload/download, not for actual video/audio streaming.

            If that doesn't work, a library such as what Discord managed to make would be the perfect solution, since all traffic is proxied, and not p2p. Though I couldn't find any of those libraries, maybe I'm just looking for the wrong thing? Best regards

            ...

            ANSWER

            Answered 2021-Feb-03 at 19:54

            You will want to use a SFU.

            Each peer negotiates a session with the SFU. They then exchange media through it. Each Peer will just communicate with the server. It has lots of other benefits and is what most WebRTC deploys today use.

            There are lots of Open Source SFUs out there. You can even build your own with Open Source libraries.

            Source https://stackoverflow.com/questions/66032329

            QUESTION

            How to stream a single float variable from client to backend with Node.js?
            Asked 2020-Aug-21 at 02:17

            I am capturing data in the browser at about 15 fps that I would like to stream to my server. Right now this is just a single float var (distance). I am using socket.io-stream & socket.io to communicate between server and client. Basic io.emit() and io.on() events are working, but I can't for the life of me figure out how to stream a single var--I have even tried converting the single float to a Blob(), and ArrayBuffer, but I cannot see the data update on the server.

            Here is my frontend code:

            ...

            ANSWER

            Answered 2020-Aug-21 at 02:17

            I'd suggest you just use a plain socket.io message. That will make it easy to send your variable. You can either send it directly as the data or you can wrap it in an object and make it a property of that object and send the object. Sending as an object makes it a bit more extensible if you want to then send more than one piece of data.

            A socket.io-stream is a layer on top of socket.io which is a layer on top of the webSocket transport so the stream won't be more efficient than a plain socket.io message and the stream may actually incur additional overhead (be less efficient). In addition, the stream does not offer a built-in mechanism for sending structured data. Like any stream, you have to add a data format to the stream for you to be able to interpret data sent in a stream. Whereas the plain socket.io message already does that for you.

            So, I'd suggest you start simple with a plain socket.io message.

            Source https://stackoverflow.com/questions/63514908

            QUESTION

            Firebase Storage: Invalid argument in `put` at index 0: Expected Blob or File
            Asked 2020-May-21 at 11:58

            I make a simple audio recording web app using Firebase Hosting. I would like to record audio on browser and upload it to Cloud Storage. When I deploy and access my app, I can record audio. However the app failed to upload the audio to Cloud Storage.

            (I use Windows 10, Windows Subsystems for Linux, Debian 10.3 and Google Chrome browser. )

            This is an error message in browser's console.

            ...

            ANSWER

            Answered 2020-May-21 at 11:58

            I don't know much about the .wav file but you seem to be trying to store an object instead of a blob or a file that Firebase Storage is expecting. Try creating a var blob = recordAudio.getBlob() and replace file in your put() function with blob instead.

            Source https://stackoverflow.com/questions/61925815

            QUESTION

            if I have source code and macOS and Windows installers for an app, how can I find what version of Node.js was used to build the app?
            Asked 2020-May-13 at 18:42

            I need to build a new version of a javascript Node.js app. I have the source code and the macOS and Windows installers for the previous version of the app.

            How can I find what version of Node.js was used to build the previous version of the app, so I can use the same Node.js version to build my new version of the app?

            I understand that version of Node.js could have been different when building the macOS version and the Windows version. Ideally, I'd like to know what version of Node.js was used for each platform, but if I can get at least one that would be sufficient for my needs.

            UPDATE: package.json:

            ...

            ANSWER

            Answered 2020-May-10 at 01:50

            Node.js doesn't get bundled with the source code of apps. The package.json might have a section called "engines" in which it will state what version you should be using.

            If the root package.json doesn't have the "engines" section, then it may be posable that the some of the dependencies do say which version they require to be used. It would be kind of annoying going through each one to check, so a good way would be just to download a version of Node and run npm install. If everything works, then you know that the Node version the app was created in is most likely older (its a bit tedious, I know).

            Another thing you could look for (but might not be to helpful) would be to check when the files of the source code were created (especially the package.json file), and find the Node version that was released around that time. This wont be as accurate as the first method but it will give you a working version of Node.

            When it comes down to it though, its probably always best to use the most up to date version (or the most recent LTS version) as they come with all the latest security patches and improvements.

            Source https://stackoverflow.com/questions/61648811

            QUESTION

            Is there a good way to play raw wav data in the browser?
            Asked 2020-May-11 at 19:06

            I am trying to play wav raw data in the browser, which is transmitted from the nodejs server via socket.io, the main idea is to play the receiving data as soon as posible, so I don't need to wait until receiving data is done. I tried to use blob for this case, but next thing always happens: if I've got a chunk of raw data and I am converting it with blob for playing, then when the second chunk is ready and being converted with blob again, then while playing the audio breaks up for a while.

            Also I was trying to use the code below and it's worked, but I could hear a lot of noises while playing it. Can anyone, please, help me with this problem and tell me how can I play audio without noises?

            P.S. the timeout in the transmitting is a part of the main idea, I tried playing music without it, but still no luck.

            ...

            ANSWER

            Answered 2020-May-10 at 15:37

            There's a WAV example below. I strongly recommend considering encoding audio to Opus instead of WAV because of bandwidth and latency benefits.

            https://fetch-stream-audio.anthum.com  ::  (GitHub)

            Source https://stackoverflow.com/questions/61713330

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install socket.io-stream

            You can install using 'npm i socket.io-stream' or download it from GitHub, npm.

            Support

            You have to set forceBase64 option true when using the library with socket.io v0.9.x.
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            npm i socket.io-stream

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          • CLI

            gh repo clone nkzawa/socket.io-stream

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            git@github.com:nkzawa/socket.io-stream.git

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