socket.io-stream | Stream for Socket.IO | Socket library
kandi X-RAY | socket.io-stream Summary
kandi X-RAY | socket.io-stream Summary
This is the module for bidirectional binary data transfer with Stream API through Socket.IO.
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Top functions reviewed by kandi - BETA
- Socket constructor .
- IO stream constructor .
- Readable stream for Blob .
- Create a random UUID .
- register new listeners
- Lookup a Socket .
- Listen to the socket write event .
- Push data to the stream .
- Encoder .
- Encoder Class .
socket.io-stream Key Features
socket.io-stream Examples and Code Snippets
Community Discussions
Trending Discussions on socket.io-stream
QUESTION
How do i properly send stream to a child process. I am trying to stream audio from client to server using this method
I am getting the audio stream from client
...ANSWER
Answered 2022-Mar-24 at 10:23Any data you send using child_process.send()
will be converted to a string using JSON.stringify()
. The data you try to send is too complex to be converted to a string. In particular, it uses circular references. You can easily verify this using console.log()
or a debugger.
You can try to send only data that can be converted to a string. You probably should not try to send stream
at all and only send the relevant fields of data
.
Otherwise, you can probably pipe()
the stream to stdin
of the child process.
Based on the documentation:
QUESTION
I'm currently developing an application to stream video feed from client to server in NodeJS. The server side code is as shown below
server.js
...ANSWER
Answered 2022-Jan-21 at 09:08Server you should:
QUESTION
I use RequireJS to load some scripts.
Now I would like to create some own methods which also needs the loaded script. I've tried a lot but I always get Uncaught (in promise) ReferenceError: hd is not defined
. Both scripts are loaded in my index.html.
Calling the method 'connect' from main.js
...ANSWER
Answered 2021-Dec-12 at 07:55Finally I've found a solution to solve this issue. I've added
QUESTION
I created a web app to let people communicate. I want to implement screen sharing and audio calls.
My current app is programmed in NodeJs and uses express and socket.io to serve the client connection and open a socket connection. I want to stream video and audio. My problem with WebRTC is that all those who connect to a call are vulnerable to a DDoS attack since it is p2p. I found an article from Discord explaining how they managed to let the entire traffic go through their servers: https://blog.discord.com/how-discord-handles-two-and-half-million-concurrent-voice-users-using-webrtc-ce01c3187429, that's exactly what I want to achieve.
Could I possibly use socket.io-stream https://www.npmjs.com/package/socket.io-stream ? I didn't yet figure out how, and it seems like all socket.io streaming libraries are made for file upload/download, not for actual video/audio streaming.
If that doesn't work, a library such as what Discord managed to make would be the perfect solution, since all traffic is proxied, and not p2p. Though I couldn't find any of those libraries, maybe I'm just looking for the wrong thing? Best regards
...ANSWER
Answered 2021-Feb-03 at 19:54You will want to use a SFU.
Each peer negotiates a session with the SFU. They then exchange media through it. Each Peer will just communicate with the server. It has lots of other benefits and is what most WebRTC deploys today use.
There are lots of Open Source SFUs out there. You can even build your own with Open Source libraries.
QUESTION
I am capturing data in the browser at about 15 fps that I would like to stream to my server. Right now this is just a single float var (distance
). I am using socket.io-stream & socket.io to communicate between server and client. Basic io.emit() and io.on() events are working, but I can't for the life of me figure out how to stream a single var--I have even tried converting the single float to a Blob()
, and ArrayBuffer
, but I cannot see the data update on the server.
Here is my frontend code:
...ANSWER
Answered 2020-Aug-21 at 02:17I'd suggest you just use a plain socket.io message. That will make it easy to send your variable. You can either send it directly as the data or you can wrap it in an object and make it a property of that object and send the object. Sending as an object makes it a bit more extensible if you want to then send more than one piece of data.
A socket.io-stream is a layer on top of socket.io which is a layer on top of the webSocket transport so the stream won't be more efficient than a plain socket.io message and the stream may actually incur additional overhead (be less efficient). In addition, the stream does not offer a built-in mechanism for sending structured data. Like any stream, you have to add a data format to the stream for you to be able to interpret data sent in a stream. Whereas the plain socket.io message already does that for you.
So, I'd suggest you start simple with a plain socket.io message.
QUESTION
I make a simple audio recording web app using Firebase Hosting. I would like to record audio on browser and upload it to Cloud Storage. When I deploy and access my app, I can record audio. However the app failed to upload the audio to Cloud Storage.
(I use Windows 10, Windows Subsystems for Linux, Debian 10.3 and Google Chrome browser. )
This is an error message in browser's console.
...ANSWER
Answered 2020-May-21 at 11:58I don't know much about the .wav file but you seem to be trying to store an object instead of a blob or a file that Firebase Storage is expecting. Try creating a var blob = recordAudio.getBlob()
and replace file
in your put()
function with blob
instead.
QUESTION
I need to build a new version of a javascript Node.js
app. I have the source code and the macOS and Windows installers for the previous version of the app.
How can I find what version of Node.js
was used to build the previous version of the app, so I can use the same Node.js
version to build my new version of the app?
I understand that version of Node.js
could have been different when building the macOS version and the Windows version. Ideally, I'd like to know what version of Node.js
was used for each platform, but if I can get at least one that would be sufficient for my needs.
UPDATE: package.json:
...ANSWER
Answered 2020-May-10 at 01:50Node.js doesn't get bundled with the source code of apps. The package.json
might have a section called "engines"
in which it will state what version you should be using.
If the root package.json
doesn't have the "engines"
section, then it may be posable that the some of the dependencies do say which version they require to be used. It would be kind of annoying going through each one to check, so a good way would be just to download a version of Node and run npm install
. If everything works, then you know that the Node version the app was created in is most likely older (its a bit tedious, I know).
Another thing you could look for (but might not be to helpful) would be to check when the files of the source code were created (especially the package.json
file), and find the Node version that was released around that time. This wont be as accurate as the first method but it will give you a working version of Node.
When it comes down to it though, its probably always best to use the most up to date version (or the most recent LTS version) as they come with all the latest security patches and improvements.
QUESTION
I am trying to play wav raw data in the browser, which is transmitted from the nodejs server via socket.io, the main idea is to play the receiving data as soon as posible, so I don't need to wait until receiving data is done. I tried to use blob for this case, but next thing always happens: if I've got a chunk of raw data and I am converting it with blob for playing, then when the second chunk is ready and being converted with blob again, then while playing the audio breaks up for a while.
Also I was trying to use the code below and it's worked, but I could hear a lot of noises while playing it. Can anyone, please, help me with this problem and tell me how can I play audio without noises?
P.S. the timeout in the transmitting is a part of the main idea, I tried playing music without it, but still no luck.
...ANSWER
Answered 2020-May-10 at 15:37There's a WAV example below. I strongly recommend considering encoding audio to Opus instead of WAV because of bandwidth and latency benefits.
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