compressing | Everything | Compression library

 by   node-modules JavaScript Version: 1.10.0 License: MIT

kandi X-RAY | compressing Summary

kandi X-RAY | compressing Summary

compressing is a JavaScript library typically used in Utilities, Compression, Nodejs applications. compressing has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @zeeko/compressing' or download it from GitHub, npm.

The missing compressing and uncompressing lib for node.

            kandi-support Support

              compressing has a low active ecosystem.
              It has 377 star(s) with 39 fork(s). There are 17 watchers for this library.
              There were 3 major release(s) in the last 12 months.
              There are 40 open issues and 15 have been closed. On average issues are closed in 15 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of compressing is 1.10.0

            kandi-Quality Quality

              compressing has 0 bugs and 0 code smells.

            kandi-Security Security

              compressing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              compressing code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              compressing is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              compressing releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed compressing and discovered the below as its top functions. This is intended to give you an instant insight into compressing implemented functionality, and help decide if they suit your requirements.
            • Returns the destination type .
            • This function is called when the user has finished processing .
            • Read the next entry .
            Get all kandi verified functions for this library.

            compressing Key Features

            No Key Features are available at this moment for compressing.

            compressing Examples and Code Snippets

            Creates a low latency model .
            pythondot img1Lines of Code : 209dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def create_low_latency_svdf_model(fingerprint_input, model_settings,
                                              is_training, runtime_settings):
              """Builds an SVDF model with low compute requirements.
              This is based in the topology presented in the 'Compres  

            Community Discussions


            Deflate floating point data bytes encoded as Base64
            Asked 2022-Apr-02 at 06:07

            Good Day!

            I would like ask for your help on decompressing String back to its original data.

            Here's the document that was sent to me by the provider.

            Data description

            First part describes the threshold data.

            All data are managed as Little Endian IEEE 754 single precision floating numbers. Their binary representation are (represented in hexadecimal data) :

            Compressed data (zip) Threshold binary data are compressed using the ‘deflate’ algorithm. Each compression result is given here (represented in hexadecimal data) :

            Thresholds: $63 00 03 05 47 24 DA 81 81 A1 C1 9E 81 61 01 98 06 00

            Encoded data (base64) Threshold compressed data are encoded in ‘base64’ to be transmitted as ASCII characters. Each conversion results is given here (represented in hexadecimal data) :

            Thresholds: $59 77 41 44 42 55 63 6B 32 6F 47 42 6F 63 47 65 67 57 45 42 6D 41 59 41

            Here is the output frame (Manufacturer frame content) The thresholds data are then sent using their corresponding ASCII character Here is the resulting Histogram ASTM frame sent :


            As explained in above details, what I want to do is backwards.

            The packets that we received is


            then from there convert it to Hex value Base64 which is the output is.

            Thresholds: $59 77 41 44 42 55 63 6B 32 6F 47 42 6F 63 47 65 67 57 45 42 6D 41 59 41

            This first part was already been implemented using this line of codes.



            Answered 2022-Mar-23 at 16:03

            Your input string is a base64 encoded array of bytes, representing a compressed (deflated) sequence of floating point values (float / Single).

            An example:



            git gc: error: Could not read 0000000000000000000000000000000000000000
            Asked 2022-Mar-28 at 14:18
            git gc
            error: Could not read 0000000000000000000000000000000000000000
            Enumerating objects: 147323, done.
            Counting objects: 100% (147323/147323), done.
            Delta compression using up to 4 threads
            Compressing objects: 100% (36046/36046), done.
            Writing objects: 100% (147323/147323), done.
            Total 147323 (delta 91195), reused 147323 (delta 91195), pack-reused 0


            Answered 2022-Mar-28 at 14:18

            This error is harmless in the sense that it does not indicate a broken repository. It is a bug that was introduced in Git 2.35 and that should be fixed in later releases.

            The worst that can happen is that git gc does not prune all objects that are referenced from reflogs. The error is triggered by an invocation of git reflog expire --all that git gc does behind the scenes.

            The trigger are empty reflog files in the .git/logs directory structure that were left behind after a branch was deleted. As a workaround you can remove these empty files. This command lets you find them and check their size:



            Vuejs Webpack Compression Plugin not compressing
            Asked 2022-Mar-28 at 12:53

            I need help debugging Webpack's Compression Plugin.


            • Goal is to enable asset compression and reduce my app's bundle size. Using the Brotli algorithm as the default, and gzip as a fallback for unsupported browsers.
            • I expected a content-encoding field within an asset's Response Headers. Instead, they're loaded without the field. I used the Chrome dev tools' network tab to confirm this. For context, see the following snippet:
            • No errors show in my browser or IDE when running locally.

            WHAT I TRIED

            • Using different implementations for the compression plugin. See below list of approaches:
              1. (With Webpack Chain API)


            Answered 2021-Sep-30 at 14:59

            It's not clear which server is serving up these assets. If it's Express, looking at the screenshot with the header X-Powered-By, shows that Brotli support hasn't been added to Express yet.

            There might be a way to just specify the header for content-encoding manually though.



            Why would fetching specific git commits use more disk space than fetching all?
            Asked 2022-Mar-25 at 19:12

            If I run git fetch origin and then git checkout on a series of consecutive commits, I get a relatively small repo directory.

            But if I run git fetch origin and then git checkout FETCH_HEAD on the same series of commits, the directory is relatively bloated. Specifically, there seem to be a bunch of large packfiles.

            The behavior appears the same whether the commits are all in place at the time of the first fetch or if they are committed immediately before each fetch.

            The following examples use a public repo, so you can reproduce the behavior.

            Why is the directory size of example 2 so much larger?

            Example 1 (small):



            Answered 2022-Mar-25 at 19:08

            Because each fetch produces its own packfile and one packfile is more efficient than multiple packfiles. A lot more efficient. How?

            First, the checkouts are a red herring. They don't affect the size of the .git/ directory.

            Second, in the first example only the first git fetch origin does anything. The rest will fetch nothing (unless something changed on origin).

            Why are multiple packfiles less efficient?

            Compression works by finding common long sequences within the data and reducing them to very short sequences. If

            long block of legal mumbo jumbo appears dozens of times it could be replaced with a few bytes. But the original long string must still be stored. If there's a single packfile it must only be stored once. If there's multiple packfiles it must be stored multiple times. You are, effectively, storing the whole history of changes up to that point in each packfile.

            We can see in the example below that the first packfile is 113M, the second is 161M, the third is 177M, and the final fetch is 209M. The size of the final packfile is roughly equal to the size of the single garbage compacted packfile.

            Why do multiple fetches result in multiple packfiles?

            git fetch is very efficient. It will only fetch objects you not already have. Sending individual object files is inefficient. A smart Git server will send them as a single packfile.

            When you do a single git fetch on a fresh repository, Git asks the server for every object. The remote sends it a packfile of every object.

            When you do git fetch ABC and then git fetch DEFs, Git tells the server "I already have everything up to ABC, give me all the objects up to DEF", so the server makes a new packfile of everything from ABC to DEF and sends it.

            Eventually your repository will do an automatic garbage collection and repack these into a single packfile.

            We can reduce the examples. I'm going to use Rails to illustrate because it has clearly defined tags to fetch.



            tailwind.css not being generated in a Rails 7 project in Heroku
            Asked 2022-Mar-24 at 18:52

            I have a Rails 7 project using TailwindCSS deployed to Heroku that is not building tailwind.css during rake asset:precompile and I don't know why. When I try to access the application, it crashes with this error:



            Answered 2022-Mar-23 at 15:15

            Try running the following commands on your local machine:



            Error 11903 when developing first gatsby project
            Asked 2022-Mar-21 at 06:34

            I am trying to set up my first Gatsby website. After running npm install -g gatsby-cli, I do gatsby new gatsby-starter-hello-world (just like the website says) to download the hello world starter. When I run gatsby develop I see the following error



            Answered 2022-Mar-21 at 06:34

            As has been commented in the comments section, the issue has been solved by moving the project folder outside the OneDrive directory.

            Because it's a synchronized cloud folder, as soon as you install/add/delete/update anything, it's being updated in the OneDrive cloud so the file/folder it's being used in the background and potentially unreachable. If at this time you try to develop the project (gatsby develop or gatsby build) and the file is being used, you won't be able to run it.

            I don't think it's a good practice to use a cloud folder because the amount of data synchronized (mainly because of the node_modules) it's something to care about (it's also ignored in the .gitignore for a reason) so moving it to any other folder outside the OneDrive directory should be enough to run your project because the rest of global dependencies, according to your logs, were successfully installed.



            Cypress error when testing nested iframes in headless mode - race condition
            Asked 2022-Mar-01 at 07:08

            I am testing a web app and the test runs reliably in headed mode (cypress open) but has errors in headless mode (cypress run), so it's likely a race condition that I cannot resolve. The error message is:

            [36819:0223/] SetApplicationIsDaemon: Error Domain=NSOSStatusErrorDomain Code=-50 "paramErr: error in user parameter list" (-50)

            This error is mentioned again when Cypress creates a video of the incident:



            Answered 2022-Mar-01 at 07:08

            I got some feedback that the above "" is not critical and does not cause flaky or unsuccessful tests, therefore there are no action points.



            Is there any workaround for .Net 6 System.IO.Compression issue. DeflateStream.Read method works incorrect in .Net 6, but works fine in older versions
            Asked 2022-Jan-25 at 08:42

            Here is the code from the real project, adopted for the question, so some data is hardcoded:



            Answered 2022-Jan-25 at 08:42

            There was a breaking change to the way DeflateStream operates in .NET 6. You can read more about it and the recommended actions in this Microsoft documentation.

            Basically, you need to wrap the .Read operation and check the length read versus the expected length because the operation may now return before reading the full length. Your code might look like this (based on the example in the documentation):



            refusing to allow a Personal Access Token to create or update workflow
            Asked 2022-Jan-04 at 10:12

            Today when I added a workflow and push the code to GitHub remote repo, shows this error:



            Answered 2021-Aug-17 at 05:15

            give workflow privillege when created token in GitHub:



            How do I decode zlib stream in Go?
            Asked 2021-Dec-30 at 22:28
            What is the issue?

            I cannot decode valid compressed chunks from zlib stream using go's zlib package.

            I have prepared a github repo which contains code and data illustrating the issue I have:

            What are those chunks?

            They are messages generated by a text game server (MUD). This game server send compressed stream of messages in multiple chunks, first of which contains zlib header and others do not.

            I have captured two chunks (first and second) with a proxy called "mcclient", which is a sidecar to provide compression for MUD clients that do not support compression. It is written in C and uses C zlib library to decode compressed chunks.

            Chunks are contained in "chunks" directory and are numerated 0 and 1. *.in files contain compressed data. *.out contain uncompressed data captured from mcclient. *.log contain status of zlib decompression (return code of inflate call).

            A special chunk is chunk 0 concatenated with chunk 1.

            Why do I think they are valid?
            1. mcclient successfully decompresses input chunks with C's zlib without any issues. *.log status shows 0 which means Z_OK which means no errors in zlib parlance.
            2. zlib-flate -uncompress < chunks/ works without any errors under Linux and decompresses to same content. Under Mac OS it also decompresses to same content, but with warning zlib-flate: WARNING: zlib code -5, msg = input stream is complete but output may still be valid — which look as expected because chunks do not contain "official" stream end.
            3. Python code in correctly decompresses with both and 0/1 chunks without any issues.
            What is the issue with go's zlib?

            See main.go — it tries to decompress those chunks, starting with and then trying to decompress chunks 0 and 1 step by step.

            An attempt to decode (func all()) somewhat succeeds, at least decompressed data is the same, but zlib reader returns error flate: corrupt input before offset 446.

            When trying real-life scenario of decompressing chunk by chunk (func stream()), zlib reader decodes first chunk with expected data, but returning an error flate: corrupt input before offset 32, and subsequent attempt to decode chunk 1 fails completely.

            The question

            Is it possible to use go's zlib package in some kind of "streaming" mode which is suited for scenario like this? Maybe I am using it incorrectly?

            If not, what is the workaround? Also it would be interesting to know, why is that so — is it by design? Is it just not implemented yet? What am I missing?



            Answered 2021-Dec-30 at 22:28

            Notice that error is saying that the data at an offset after your input is corrupt. That is because of the way your are reading from the files:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install compressing

            You can install using 'npm i @zeeko/compressing' or download it from GitHub, npm.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
          • npm

            npm i compressing

          • CLONE
          • HTTPS


          • CLI

            gh repo clone node-modules/compressing

          • sshUrl


          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Reuse Pre-built Kits with compressing

            Consider Popular Compression Libraries


            by facebook


            by Curzibn


            by google


            by upx


            by Stuk

            Try Top Libraries by node-modules


            by node-modulesJavaScript


            by node-modulesJavaScript


            by node-modulesTypeScript


            by node-modulesJavaScript


            by node-modulesHTML