bonde | Uma ferramenta criada por ativistas para ativistas , gente

 by   nossas JavaScript Version: v1.0.0 License: AGPL-3.0

kandi X-RAY | bonde Summary

kandi X-RAY | bonde Summary

bonde is a JavaScript library. bonde has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Esta documentação é destinada a pessoas desenvolvedoras que queiram contribuir com a plataforma. O código-fonte utilizado está presente nesse repositório ou carregado a partir do mesmo. Está dividido nos seguintes serviços: apis, clients, clients/libs, manual, infra, workers, listeners, cronjobs e webhooks. Os clients, é destinado a página web do tipo "Single Page Application", criadas a partir do create-react-app. O infra, é destinado as configurações dos serviços utilizados como dependência dos serviços construídos, como load balance, banco de dados, etc. O lib, é destinado as bibliotecas mantidas e publicadas no npmjs.com. O manual, é destinado ao blog de atualizações e documentação pública das tecnologias desenvolvidas. O server, é destinado a servidores web expressjs, criados a partir de um boilerplate mínimo, além de necessidades como log, monitor e gerenciamento de processos. O dados, é destinado a scripts em python criados para análises específicas e algumas mais genéricas.
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            kandi-support Support

              bonde has a low active ecosystem.
              It has 31 star(s) with 15 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 69 open issues and 511 have been closed. On average issues are closed in 129 days. There are 67 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of bonde is v1.0.0

            kandi-Quality Quality

              bonde has no bugs reported.

            kandi-Security Security

              bonde has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              bonde is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              bonde releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of bonde
            Get all kandi verified functions for this library.

            bonde Key Features

            No Key Features are available at this moment for bonde.

            bonde Examples and Code Snippets

            No Code Snippets are available at this moment for bonde.

            Community Discussions

            QUESTION

            Perform a bluetooth scan with BluetoothAdapter in Xamarin.android
            Asked 2021-Jun-10 at 06:47

            I am implementing an APP with Xamarin.

            I want to perform a Bluetooth scan. And get the device found.

            Here is my code.

            How could I implement this to start a scan and collect the result once"Button_Scan()" is triggered?

            Thank you.

            ...

            ANSWER

            Answered 2021-Jun-10 at 06:47

            You have defined a BluetoothReceiver to receive the result ,you just add the device information into a deviceList.

            Source https://stackoverflow.com/questions/67896631

            QUESTION

            Hot to show the posts that have same category id in laravel livewire?
            Asked 2021-May-24 at 14:57

            the livewire component is route bonded as:

            ...

            ANSWER

            Answered 2021-May-24 at 14:57

            As you mentioned that the the error above, it is clear that posts table does not have the category_id column and that is why you get this error. I think this is the right way to do this query

            Post::with('categories' , function ($query) { $query->where('categories.id', $this->post->categories()->id);} )->get());

            Source https://stackoverflow.com/questions/67669913

            QUESTION

            Could not find a generator for route RouteSettings("todoscreen", Instance of 'ScreenArguments') in the _WidgetsAppState. FLUTTER
            Asked 2021-May-21 at 14:43

            Okay so the reason this error is weird is that it wasn't there till i added bluetooth functionality to my project. If i can't resolve this i might have to make my app from scratch an as a flutter beginner, it took me weeks to get this far. let me just describe my app: It is a health app paired with a wearable band. After login, the user is prompted to connect to a device and once they connect, HomeScreen() is returned which shows the temp and pulse data sent from arduino through bluetooth. For now,pulse is hardcoded but temp is sent from sensor to app, and updated to firestore then retrieved and displayed. So the app has both a user and a caretaker interface.

            here is main.dart

            ...

            ANSWER

            Answered 2021-May-21 at 14:43

            While using Navigator.of(context), Flutter goes through the ancestors in the widget tree to find the nearest Navigator.

            Now, you actually don't spcifically provide any Navigator widget in the tree, so where is your Navigator coming from ?

            That's the MaterialApp.

            Now, you have your main MaterialApp at the root.

            But if you check your btInit widget, you have declared another MaterialApp in it. So when you call, pushNamed('todoscreen'), it is actually getting a hold of the Navigator from the MaterialApp of your btInit widget and not the main one.

            Since, you only defined onGenerateRoute on the main MaterialApp, it is unable to resolve a request for the todoscreen route name.

            Remove the MaterialApp inside your btInit widget and this should be resolved.

            Source https://stackoverflow.com/questions/67638602

            QUESTION

            OAS Quantlib of Callable Bond
            Asked 2021-May-06 at 07:23

            I am attempting to determine the OAS of of a callable bond in QuantLib. However, my results are always negative!?

            I am wondering if there is some issue in the call schedule, as the bond yield returned from pricing the bond under the Hull White model seems to be reasonable.

            Consider the following bond contract:

            ...

            ANSWER

            Answered 2021-May-05 at 15:21

            I would set the prepay penalty (call strike) very high so that it is always uneconomic to call, then observe/confirm that your OAS is zero. That would at least validate some of your overall setup. if it passes that test then I would incrementally make one of them economic, and try pricing the European option separately (you could do closed-form with Jamshidian Engine on top of your HW process which is affine) then see if the decompounded value of the option on the dv01 of the bond is close enough to your OAS (assuming the latter is positive). Although if you have a negative OAS with an American set of call dates, it's unlikely that it will become positive with an European call schedule. But these tests may provide some insights.

            Source https://stackoverflow.com/questions/67370737

            QUESTION

            Center a CFormView "dialog resource" within the CMainFrame window in a SDI
            Asked 2021-Mar-27 at 21:47

            I have a dialog resource with some controls inside, mostly a user and password edit controls, bonded to a CFormView. Such dialog is a small rectangle of 300 x 200 pixels.

            When I run the application, the CFrameWindow occupies almost all screen, so the dialog shows in top-left corner. If I try to get the rectangle dimension of CFormView, I found that it has been expanded to visible area in CMainFrame, no matter the original dialog size.

            My question is whether is possible to keep the dialog (the CFormView) centred in the middle of the CMainFrame, and keep always centred even if the ON_SIZE message is called.

            Thank you.

            ...

            ANSWER

            Answered 2021-Mar-27 at 21:47

            In VS2019 you don't have to write any line of code. The rc Editor has the dynamic layout function capabilities. Place the controls exactly in the middle of the dialog. Then set the

            Source https://stackoverflow.com/questions/66769908

            QUESTION

            Is there is a way to make a button in google sheet related to a google app script?
            Asked 2021-Feb-25 at 02:35

            Is there is a way to create a button in a google sheet that is bonded to a google app script written in its related script editor? Instead of selecting tools then script editor and then pressing run?

            ...

            ANSWER

            Answered 2021-Feb-25 at 02:35

            paste an image of a button above (not in a cell). Right click and you can reposition. You will also see the snowman / sub sandwich / 3 vertical dots. Click that and ASSIGN SCRIPT

            Source https://stackoverflow.com/questions/66350982

            QUESTION

            Why are the standard errors of these emmeans contrasts 100x lower than those of the emmeans themselves?
            Asked 2021-Feb-24 at 20:51

            I'm getting results from a glm model that I can't understand. In this model, Bond is a factor with three levels. The emmeans of the three levels have large standard errors and wide confidence intervals. There doesn't seem to be any significant distinction between the levels from this perspective.

            However, when I look at some pairwise comparisons, the standard errors are 100x smaller, and two comparisons (A10 - A15 and A14 - A15) are actually significant at the 95% confidence level. Is there any property of the data or the model that can explain this?

            Apologies for my lack of statistical knowledge and inability to produce a reproducible example, as the data set has over 1,000 rows. Many thanks in advance.

            ...

            ANSWER

            Answered 2021-Feb-24 at 20:51

            Hard to know for sure, but the most obvious reason would be that there's a strong positive correlation between the estimates. In general the variance of (A-B) is Var(A)+Var(B)-2*Cov(A,B), so (for example) if A, B, C all had variances (and therefore std errors) of 1 and correlations (== covariances in this case) of 0.8 between all pairs; then the variance of any pairwise difference is is 1+1-2*0.8=0.4, so the std dev would be 0.63.However, reducing the standard errors by two orders of magnitude would require a very strong correlation.

            A related possibility is that this is a case of complete separation (which would lead to large coefficients and even larger standard errors, although I would typically expect these to be even larger (e.g. |beta|>8, SD>5*beta)

            What is cov2cor(vcov(Model)) ?

            Source https://stackoverflow.com/questions/66357115

            QUESTION

            Expose TCP/UDP port externally with ingess/egress through the same IP
            Asked 2021-Feb-05 at 12:52

            I have a workload in GKE cluster and I need to expose one port with both TCP and UDP protocols externally. The complication is that egress and ingress should go through the same external IP in order to make P2P protocol working.

            Currently, my cluster is public and I use a trick with hostNetwork: true described here https://stackoverflow.com/a/47887571/803403, but considering moving to a private cluster and using Cloud NAT. However, I did not find a way how to expose that port in this case. I tried to expose it via ClusterIP, but in firewall rules could not map the external port to that ClusterIP port since the last one does not have network tags. And also I'm not sure if firewall rules can be applied to Cloud Router that is bonded to Cloud NAT.

            Does anybody have an idea?

            Thanks!

            ...

            ANSWER

            Answered 2021-Feb-05 at 12:52

            You are in a dead end! Today you expose your service through a public IP of one of your node. If you go private, you will no longer have a public IP, only private IP. Thus, you need something that bridge the private world and the public internet: a Load balancer

            However, multiprotocol on the same IP (here TCP and UDP) isn't natively supported by Google Load balancer, and you can't use Load Balancer.

            No luck...

            Note: I know there are updates in progress on Google Cloud internal network side, but that's all. I don't know exactly what and if a new type of load balancer will be released or not. Maybe... stay tune, but it won't be en the next weeks

            Source https://stackoverflow.com/questions/66054005

            QUESTION

            How to resolve Unity HDRP will not work until error is fixed problem
            Asked 2021-Jan-27 at 08:47

            Recently me and my team decided to go from GitHub to Unity Collab and when my coworker created unity collaboration the project only works on his computer. When I downloaded it I got a bunch of errors which I was able to resolve except of this one:

            System.Exception: Compute Shader compilation error on platform Metal in file Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl:8: failed to open source file: 'Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl' at kernel LightVolumeColors HDRP will not run until the error is fixed. at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ValidateResources () [0x00054] in /Users/adrianlorencic/Desktop/Programming/2020/Unity/Island Escape Soul Bonded NEW/Library/PackageCache/com.unity.render-pipelines.high-definition@7.3.1/Runtime/RenderPipeline/HDRenderPipeline.cs:536 at UnityEngine.Rendering.HighDefinition.HDRenderPipeline..ctor (UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset asset, UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset defaultAsset) [0x006d5] in /Users/adrianlorencic/Desktop/Programming/2020/Unity/Island Escape Soul Bonded NEW/Library/PackageCache/com.unity.render-pipelines.high-definition@7.3.1/Runtime/RenderPipeline/HDRenderPipeline.cs:352 at UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset.CreatePipeline () [0x00000] in /Users/adrianlorencic/Desktop/Programming/2020/Unity/Island Escape Soul Bonded NEW/Library/PackageCache/com.unity.render-pipelines.high-definition@7.3.1/Runtime/RenderPipeline/HDRenderPipelineAsset.cs:33 at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in /Users/bokken/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs:12 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)

            I am using unity version 2019.4.16f, template is High Definition RP, I imported HDRP through package manager(version 7.3.1 - somehow I can't upgrade to the newest version 7.5.2, there is a display every time I open up unity saying that there is a newer version available). Before moving to Collab everything was working ok but now HDRP suddenly isn't working and this error is displayed over 300 times even if I clear it It always comes back and I don't even press the "PLAY" button.

            ...

            ANSWER

            Answered 2021-Jan-27 at 08:47

            The only reference I could find to this issue is this issue tracker entry, stating that updating the package fixed it. As I see you can not upgrade your HDRP package, which is definitely unwanted behavior. You can try these steps:

            • Delete and redownload the whole project
            • Back up your project and delete the "library" folder in your unity project, it gets auto-created on startup.
            • Remove and reinstall the HDRP package
            • Check if your Unity Collaborations Host is passing you guys some system-specific files which should be ignored

            Source https://stackoverflow.com/questions/65915347

            QUESTION

            Font size in App change dynamically after user selects sizeof their choosing (Xamarin)
            Asked 2021-Jan-18 at 22:04

            I have an app settings portion in my app where the user can choose the font size of the app text size.

            I thought I could use Properties.ContainsKey() in order to save the font size the user chose. Although this change is persistent upon the app close and restart, I would like these changes to happen instantly. For example, the user changes the font size mid app run, then when they click to go to a different tab or page the font size changes.

            As of now I have saved the property in the App page and binder all the fonts I want to change in my app to the App property. The changes are persistent when I close and open my app but like I said when I change the font size I can roam throughout my app and the font remains the same. The only think that changes instantly is the labels I bonded with the slider where the user increases or decreases the font size.

            App.xaml.cs public int H1Font

            ...

            ANSWER

            Answered 2021-Jan-18 at 22:04

            I figured it out with the help of Junior Jiang. I had used INotifyPropertyChanged before but had never thought of using it here. That fixed half of the problem. The other half was getting the font inside my Listview to change, because I was binding a list to the itemSource already so although I thought my changes were not being implemented, they were. I ended up doing the following to get the solution.

            Source https://stackoverflow.com/questions/65755451

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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