ogl | Minimal WebGL Library | Graphics library

 by   oframe JavaScript Version: Current License: No License

kandi X-RAY | ogl Summary

kandi X-RAY | ogl Summary

ogl is a JavaScript library typically used in User Interface, Graphics, WebGL applications. ogl has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

️ Note: currently in alpha, so expect breaking changes. OGL is a small, effective WebGL library aimed at developers who like minimal layers of abstraction, and are interested in creating their own shaders. Written in es6 modules with zero dependencies, the API shares many similarities with ThreeJS, however it is tightly coupled with WebGL and comes with much fewer features. In its design, the library does the minimum abstraction necessary, so devs should still feel comfortable using it in conjunction with native WebGL commands. Keeping the level of abstraction low helps to make the library easier to understand, extend, and also makes it more practical as a WebGL learning resource.
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            kandi-support Support

              ogl has a medium active ecosystem.
              It has 3070 star(s) with 192 fork(s). There are 62 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 9 open issues and 92 have been closed. On average issues are closed in 47 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ogl is current.

            kandi-Quality Quality

              ogl has 0 bugs and 0 code smells.

            kandi-Security Security

              ogl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ogl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ogl does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ogl releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              ogl saves you 3141 person hours of effort in developing the same functionality from scratch.
              It has 6760 lines of code, 0 functions and 88 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            ogl Key Features

            No Key Features are available at this moment for ogl.

            ogl Examples and Code Snippets

            No Code Snippets are available at this moment for ogl.

            Community Discussions

            QUESTION

            Python Create New Column by matcing from another dataframe
            Asked 2021-Jun-04 at 02:10

            I have a main dataframe with county names. I have another data frame with county names and their latitude. I want to create a new latitude column in the main df for matching county names. The main df has some not matching names.

            Main code:

            ...

            ANSWER

            Answered 2021-Jun-04 at 02:10

            Are you looking to get all the county names in your main df and another Latitude column which has a matching country in your latitude df?

            A Left join of your latitude df to your main df would give you the results you are looking for.

            Source https://stackoverflow.com/questions/67830509

            QUESTION

            How do i assign same list object to two different variable names in python?
            Asked 2021-Feb-12 at 01:59

            I have been trying to solve this silly bubble sorting program i received in my high school, I attempted to make a autosorting class(See the code) just for the fun of it, But then, Something is troubling me

            ...

            ANSWER

            Answered 2021-Feb-12 at 01:59

            To keep the unsorted array not be referenced further from sorted array then you must perfom deep copy for that.

            Source https://stackoverflow.com/questions/66165391

            QUESTION

            Missing java classes, althouh jar is added. Netbeans 8.2 + jython
            Asked 2020-Jul-17 at 16:07

            I'm trying to run this example (https://github.com/xinwucwp/mhe) on netbeans 8.2 + jython module (ver. 2.7.2). I created a new jython project and added a start.py file with code from demo2.py (from example), here the full file - https://pastebin.com/DqBrDmnN.

            As i understand, i have to add path to java classes - *.jar files.

            After that, i tried to run it and got the following error - from edu.mines.jtk.ogl.Gl import * java.lang.NoClassDefFoundError: com/jogamp/opengl/GLArrayData, although i've already added jogl-all.jar, which includes GLArrayData.class.

            ...

            ANSWER

            Answered 2020-Jul-17 at 16:07

            To my opinion, problem was in folders' structure of gluegen-rt.jar and jogl-all.jar.

            Solution: I used pycharm and jython.exe as an interpreter - I created a simple python project with file from question and added java classes from jars to project folder (please, be careful to the folders' structure and save it in the python project folder).

            Source https://stackoverflow.com/questions/62948306

            QUESTION

            Access Violation after creating GL_TEXTURE_2D_ARRAY
            Asked 2020-Apr-14 at 02:11

            I'm having access violation on every gl call after this texture initialization (actually the last GLCALL(glBindTexture(m_Target, bound)); is also causing access violation so the code at the top is what probably causing it):

            ...

            ANSWER

            Answered 2020-Apr-14 at 02:11

            You're passing a NULL for the last argument of glTexSubImage3D, but OpenGL does not allow that:

            TexSubImage*D and TextureSubImage*D arguments width, height, depth, format, type, and data match the corresponding arguments to the corresponding TexImage*D command (where those arguments exist), meaning that they accept the same values, and have the same meanings. The exception is that a NULL data pointer does not represent unspecified image contents.

            ...and there's no text that allows a NULL pointer, therefore you cannot pass NULL.

            It's unclear what you're trying to achieve with those glTexSubImage3D calls. Since you're using an immutable texture (glTexStorage3D) you don't need to do anything extra. If instead you want to clear your texture then you can use glClearTexSubImage which does accept NULL for data to means 'clear with zeros'.

            Source https://stackoverflow.com/questions/61198229

            QUESTION

            Detect if word at selectionStart is a URL
            Asked 2020-Feb-19 at 00:33

            I am trying to detect the full word the user is tapping when they focus in on an HTML input element, and then see if it is a URL. I am using the following method:

            ...

            ANSWER

            Answered 2019-Dec-24 at 21:26

            The below regex should work for any URL and can match all domains too.

            Source https://stackoverflow.com/questions/59473111

            QUESTION

            OpenGL python and pygame translation after rotation not working for mouselook and movement
            Asked 2020-Feb-16 at 13:31

            I'm trying to make a simple mouse look with standard arrow key movement, and I've got the mouselook working but the translations from the rotated points seem to move along an orthogonal basis, but not one that is aligned with the rotation of the mouselook. I can't tell if my math is off or if opengl is doing something extra to transform the points and I need to adjust. I looked at the modelview matrix and it appears to be following the same order of rotations but I'm just stuck here, I'm not sure if it has something to do with the perspective or what is happening really. I'm not the best with linear algebra so it's got me stuck a bit.

            ...

            ANSWER

            Answered 2020-Feb-16 at 13:30

            You are close, but the computation change_of_basis is not correct. The view matrix is defined by:

            Source https://stackoverflow.com/questions/60244843

            QUESTION

            OpenGL Link Error for GLFW DDS Load function
            Asked 2020-Jan-25 at 20:04

            I have been working my way through the OpenGL-tutorial.org tutorial series. All has been working fine, however I have not been able to get Tutorial 5 to work in my playground executable, though it does work when run from the example tutorial 5 executable. This is true even when I copy and paste the example code over.

            I receive the following errors:

            ...

            ANSWER

            Answered 2020-Jan-25 at 19:53

            for the playground executable (doesn't work)

            Source https://stackoverflow.com/questions/59911347

            QUESTION

            Running Error caused by cv::resize() when transitioning opencv from 2.4.13 to 3.3.1
            Asked 2019-Dec-15 at 13:57

            The below code is a sample.

            ...

            ANSWER

            Answered 2019-Dec-15 at 13:57

            Finally, I re-implement those related functions where cv::resize is used in project A in my current project B, then it works.(⊙o⊙)

            Source https://stackoverflow.com/questions/59307317

            QUESTION

            Setting transparent background to this WebGL with OGL Flowmap effect?
            Asked 2019-Nov-18 at 16:30

            I am trying to create the Flowmap effect from OGL examples but with partially transparent PNG image. I was struggling with this issue for many hours now and I don't even know whether it is the texture's fault the flowmap effect or any other thing. How can I set the background transparent instead of black?

            The way rendered canvas looks

            ...

            ANSWER

            Answered 2019-Nov-18 at 10:19

            There are two changes you need to make.

            1. In your Program declaration, you need to add transparent: true
            2. In your Fragment shader, change the output to gl_FragColor = texture2D(texture, uv);

            The first change changes the blending type to use alpha - by default in WebGL blending is disabled.

            The second uses the alpha channel of the texture. In the original example, only the rgb (red, green, blue) channels are used.

            Source https://stackoverflow.com/questions/58910720

            QUESTION

            Porting from OpenGL to MetalKit - Projection Matrix (?) Problems
            Asked 2019-Nov-06 at 17:48
            Question

            I'm working on porting from OpenGL (OGL) to MetalKit (MTK) on iOS. I'm failing to get identical display in the MetalKit version of the app. I modified the projection matrix to account for differences in Normalized Device Coordinates between the two frameworks, but don't know what else to change to get identical display. Any ideas what else needs to be changed to port from OpenGL to MetalKit?

            Projection Matrix Changes so far...

            I understand that the Normalized Device Coordinates (NDC) are different in OGL vs MTK:

            • OGL NDC: -1 < z < 1
            • MTK NDC: 0 < z < 1

            I modified the projection matrix to address the NDC difference, as indicated here. Unfortunately, this modification to the projection matrix doesn't result in identical display to the old OGL code.

            I'm struggling to even know what else to try.

            Background

            For reference, here's some misc background information:

            • The view matrix is very simple (identity matrix); i.e. camera is at (0, 0, 0) and looking toward (0, 0, -1)
            • In the legacy OpenGL code, I used GLKMatrix4MakeFrustum to produce the projection matrix, using the screen bounds for left, right, top, bottom, and near=1, far=1000

            I stripped the scene down to bare bones while debugging and below are 2 images, the first from legacy OGL code and the second from MTK, both just showing the "ground" plane with a debug texture and a black background.

            Any ideas about what else might need to change to get to identical display in MetalKit would be greatly appreciated.

            Screenshots OpenGL (legacy)

            MetalKit

            Edit 1

            I tried to extract code relevant to calculation and use of the projection matrix:

            ...

            ANSWER

            Answered 2019-Oct-30 at 17:01

            Without seeing the code it's hard to say what the problem is. One of the most common issues could be a wrongly configured viewport:

            Source https://stackoverflow.com/questions/58573636

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ogl

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone oframe/ogl

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