WebGL-threeJS | WebGL viewer for BIMserver.org ; based on ThreeJS | Graphics library

 by   opensourceBIM JavaScript Version: 0.6 License: No License

kandi X-RAY | WebGL-threeJS Summary

kandi X-RAY | WebGL-threeJS Summary

WebGL-threeJS is a JavaScript library typically used in User Interface, Graphics, Three.js, WebGL applications. WebGL-threeJS has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub, Maven.

This project started at openBIMweek 2011. Now maintained by the community. More infos on usage and development on the project page.

            kandi-support Support

              WebGL-threeJS has a low active ecosystem.
              It has 81 star(s) with 28 fork(s). There are 19 watchers for this library.
              It had no major release in the last 12 months.
              There are 5 open issues and 9 have been closed. On average issues are closed in 71 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of WebGL-threeJS is 0.6

            kandi-Quality Quality

              WebGL-threeJS has 0 bugs and 0 code smells.

            kandi-Security Security

              WebGL-threeJS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              WebGL-threeJS code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              WebGL-threeJS does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              WebGL-threeJS releases are available to install and integrate.
              Deployable package is available in Maven.
              WebGL-threeJS saves you 200 person hours of effort in developing the same functionality from scratch.
              It has 491 lines of code, 21 functions and 11 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed WebGL-threeJS and discovered the below as its top functions. This is intended to give you an instant insight into WebGL-threeJS implemented functionality, and help decide if they suit your requirements.
            • Main THREE . js viewer .
            • The mousedown event handler .
            • touch start event handler
            • Handles touchmove events .
            • The mouse wheel event .
            • Handle keydown events .
            • Handles the touchend event .
            • let s program shader
            • Handler for mousemove .
            • Listener for mouseup .
            Get all kandi verified functions for this library.

            WebGL-threeJS Key Features

            No Key Features are available at this moment for WebGL-threeJS.

            WebGL-threeJS Examples and Code Snippets

            No Code Snippets are available at this moment for WebGL-threeJS.

            Community Discussions


            Three.js: How to position text sprites in three.js (r.64+)?
            Asked 2018-Apr-26 at 02:18

            I have a BoxGeometry in the scene, and I'd like to add the size of the edges on the edges, like so:

            I found this article, using an older version of three.js, which contained this snippet:



            Answered 2018-Apr-24 at 19:27

            I recommend to use THREE.CSS2DObject for it. You can set it's 3d position and control it's content using HTML (including css, you can size things with pixels rather than world units). Content will be always oriented (faced) to camera.

            Source https://stackoverflow.com/questions/49981808


            three.js rectAreaLight up to date
            Asked 2018-Jan-05 at 02:06

            So this abandoned? feature of three.js seems to have become somewhat of a holy grail; I've tried to implement it a couple of times unsuccessfully.

            The example working on an old release is here: https://threejs.org/examples/#webgl_lights_rectarealight

            My minimal broken example is here: https://jsfiddle.net/bitsofcoad/1k3arL33/



            Answered 2018-Jan-05 at 02:06

            Both MeshStandardMaterial and MeshPhysicalMaterial support area lights. The other materials do not.

            three.js r.89

            Source https://stackoverflow.com/questions/48105906

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install WebGL-threeJS

            You can download it from GitHub, Maven.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone opensourceBIM/WebGL-threeJS

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