WebGL-threeJS | WebGL viewer for BIMserver.org ; based on ThreeJS | Graphics library
kandi X-RAY | WebGL-threeJS Summary
kandi X-RAY | WebGL-threeJS Summary
This project started at openBIMweek 2011. Now maintained by the community. More infos on usage and development on the project page.
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Top functions reviewed by kandi - BETA
- Main THREE . js viewer .
- The mousedown event handler .
- touch start event handler
- Handles touchmove events .
- The mouse wheel event .
- Handle keydown events .
- Handles the touchend event .
- let s program shader
- Handler for mousemove .
- Listener for mouseup .
WebGL-threeJS Key Features
WebGL-threeJS Examples and Code Snippets
Community Discussions
Trending Discussions on WebGL-threeJS
QUESTION
I have a BoxGeometry in the scene, and I'd like to add the size of the edges on the edges, like so:
I found this article, using an older version of three.js, which contained this snippet:
...ANSWER
Answered 2018-Apr-24 at 19:27I recommend to use THREE.CSS2DObject for it. You can set it's 3d position and control it's content using HTML (including css, you can size things with pixels rather than world units). Content will be always oriented (faced) to camera.
QUESTION
So this abandoned? feature of three.js seems to have become somewhat of a holy grail; I've tried to implement it a couple of times unsuccessfully.
The example working on an old release is here: https://threejs.org/examples/#webgl_lights_rectarealight
My minimal broken example is here: https://jsfiddle.net/bitsofcoad/1k3arL33/
...ANSWER
Answered 2018-Jan-05 at 02:06Both MeshStandardMaterial
and MeshPhysicalMaterial
support area lights. The other materials do not.
three.js r.89
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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