aether | All-in-One Memory Leak Testing Solution | Monitoring library
kandi X-RAY | aether Summary
kandi X-RAY | aether Summary
aether is a memory leak management tool for visualizing and tracking memory usage in real-time. The best way to evaluate your memory footprint is to look at heap usage. There's a distinct lack of tools for debugging and profiling memory usage in Node.JS/Javascript applications, so there's still a need for a tool to synthesize data with live updates in a chart format. After installing the aether_memory npm package to your server, you can observe memory usage and notice if you have a memory leak in your application, by just looking at the graph report. Once you've identified a leak, you can look at the two bubble charts to see self and retained size of nodes.
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Trending Discussions on aether
QUESTION
I have setup my environment for Sakai 19.0 from source following the guide on https://confluence.sakaiproject.org/pages/viewpage.action?pageId=109772882.
However when I try to build the source as detailed in 4.0 of the guide I am getting an error. Below are the logs with debug switched on:
...ANSWER
Answered 2021-Jun-11 at 06:25On January 15, 2020 the Maven Central repository disabled access through HTTP (cf. Sonatype blog).
While recent version of Maven have the correct URL for Maven Central in their Super POM older ones might still use the HTTP URL. Upgrade your Maven installation or check whether your didn't override the Maven Central repository in your settings.xml
file.
The repository configuration should look like this:
QUESTION
I have a problem. I created 2 maven projects and copied both the folders to my Ubuntu server. When I want to mvn package
program A, which has included the dependency of project B (Simulator):
ANSWER
Answered 2021-Jun-08 at 18:47You need to run mvn install
on the dependency first.
QUESTION
I’m trying to do an ortho projection onto a plane, which represents a map – think “floor plan”. I’m running into trouble because openGL 4 is new to me (I last used 1.1, and the world has changed) and because what I’m trying to do isn’t much like common examples online. My problem is scaling and translating.
The data that describes the map is a series of lines with endpoints are in what I’ll call “dungeon coordinates units”. When I render the image I want to have a fixed rule of “1 unit is 1 pixel”.
My coordinates are all in the first quadrant, with (0,0) representing the lower left of the map. I’d like (0,0) to show up in the lower left of the screen.
Now for the tricky bits. When I render the “floor” in the fragment shader, I’m being handed gl_FragCoord, which is ideal. It’s effectively a pixel location, which means for my purposes it is equivalent to a dungeon coordinate. I can look up all the information I passed to the shader (also in dungeon coordinates) and figure out how to paint (or discard) that pixel. It works, except… it draws (0,0) is in the center of the screen, not the low left.
Worse, There are some things, like lines (“walls”), that I render with skinny triangles in dungeon coordinates in a second pass. They don’t show up where I want them. (In fact I’m pretty sure that the triangles I’m using to tile the floor are also wrong and are only covering the screen by coincidence.)
I really, really need openGL to use a coordinate system that puts 0,0 at the lower left of the image and lets me specify triangle vertices in my units, which happen to map straight to pixels.
This seems like a simple case of scaling and translating. But I’m obviously applying the scale and translate incorrectly.
The vertex code is simple:
...ANSWER
Answered 2021-May-22 at 06:54You transpose the matrix when you set the matrix uniform. Since the vector is multiplied to the matrix from the right in your shader program, this is wrong. See GLSL Programming/Vector and Matrix Operations
glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, &ts[0][0]);
QUESTION
I'm following this JSF tutorial https://www.tutorialspoint.com/jsf/index.htm. I think I've done everything that was written there (downloading all the required sw, setting the environment with path to the variables, etc.) but I cannot resolve a compilation problem with Maven war plugin. I've already read a lot of questions and possible solutions and I think I've tried most of the combination proposed (mvn clean then install, set the correct version of jdk, point to jdk directory instead of jde, remove .m2 repository, forced upgrade of the project, etc.). So, here I am, maybe describing my specific problem will help to understand how to solve it.
Output of mvn clean install:
...ANSWER
Answered 2021-Apr-29 at 18:20The versions of Maven and Java are very current, but the war plugin version is not. Try using the most current version, which per website is 3.3.1 (at the time of original answer).
QUESTION
so I have a simple project like:
...ANSWER
Answered 2021-Mar-24 at 09:20As of Spring Boot 2.4, JUnit 5’s vintage engine has been removed from spring-boot-starter-test. If we still want to write tests using JUnit 4, we need to add the following Maven dependency:
QUESTION
The project was already created 3 years ago, and I am new to the office. I cloned the project through git. Now the pom.xml has errors :
...ANSWER
Answered 2021-Mar-04 at 15:00The error message is "ReasonPhrase:HTTPS Required". This means you have to change the repo URL from HTTP to HTTPS. According to your log, it's now "http://repo.maven.apache.org/maven2" which has to be changed to "https://repo.maven.apache.org/maven2".
EDIT: The log shows you used Maven 3.1.1. The super POM of Maven 3.6.3 already contains the HTTPS URL of Maven Central repo, so updating Maven should help.
QUESTION
I spent a day trying to solve this but I would like to ask for assistance:
I keep getting this error:
...ANSWER
Answered 2021-Feb-19 at 08:34It looks like a JDK bug. See the same problem in this thread: mac m1 Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
I think it is worth reporting to https://bugreport.java.com/bugreport/crash.jsp
As a workaround try using a different JDK for the project.
QUESTION
I am getting error
Description Resource Path Location Type Failed to read artifact descriptor for org.springframework:spring-core:jar:5.2.0.BUILD-SNAPSHOT org.eclipse.aether.resolution.ArtifactDescriptorException: Failed to read artifact descriptor for
Even thought this https://repo.spring.io/libs-snapshot/org/springframework/spring-core/5.2.0.BUILD-SNAPSHOT/ exists
Here is my POM
...ANSWER
Answered 2020-Dec-19 at 05:43You need to use https in your repository declaration.
QUESTION
I am trying to deploy a package to clojars
.
When I run lein deploy clojars
command, I get
following error
ANSWER
Answered 2020-Nov-04 at 02:05The issue has been fixed. Not sure what went wrong with lein. Instead of using lein I used mvn
to deploy the package.
The blog post below was helpful. https://oli.me.uk/clojure-projects-from-scratch/
QUESTION
I'm trying to deploy a project to Maven to bintray which is successfully uploads the pom file but returns an Error code 401 when uploading jar files.
I have gone through the bintray tutorial, set my settings.xml up properly, added the correct distributionManagement etc fields to my pom file, made sure the project is not a snapshot etc. but cannot seem to get the uploading of jar files working? I've been trying to figure out what might be going on but with no success.
Details on the stack trace pom.xml, settings.xml and eclipse configuration are below. The entire project can be found on github
Am I missing something obvious here? Any help much appreciated.
...ANSWER
Answered 2020-Sep-23 at 03:30The error indicates an access issue based upon the HTTP 401 code message:
Error code 401, Unauthorized
Double check your username and password is correct.
Better yet do not put your password into plaintext and instead use a password hash.
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