tiley | A colorful default avatar generator for your application | Generator Utils library
kandi X-RAY | tiley Summary
kandi X-RAY | tiley Summary
An alternative to the default Gravatar's that is quick and easy to use. Tiley creates consistent colored squares with initials that can be used for default avatars, they look like this:.
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Top functions reviewed by kandi - BETA
- Get a color selector
- Error handler .
- Creates an image of a text .
- Convert an id to a color .
- Returns initials string
- Generate a font size .
tiley Key Features
tiley Examples and Code Snippets
Community Discussions
Trending Discussions on tiley
QUESTION
This code here generates a tiled map
...ANSWER
Answered 2022-Jan-22 at 09:10It looks like you have an extra level of iteration beyond what you need; you only want to loop for x and y, and blit once at each coordinate. Like this:
QUESTION
Trying to follow the steps https://forge.autodesk.com/blog/add-mapbox-google-maps-forge-viewer but i can't place the model correctly on the map.
I am running the functions listed here: https://docs.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system:
LatLongToPixelXY(latitude, longitude, 7, out pixelX, out pixelY);
PixelXYToTileXY(pixelX, pixelY, out tileX, out tileY);
The result pixelX = 16225, pixelY = 12249, tileX = 63, tileY = 47.
I substitute the previous values:
map.position.set(16225,12249,-45); class MapPlaneNode extends MapNode { constructor(parentNode = null, mapView = null, location = MapNode.ROOT, level = 7, x = 63, y = 47)
The result is that the model comes out small and not positioned correctly. In the image, the red arrow is where the model is inserted, and the green arrow is where it should be.
What am I doing wrong?
Thank you very much
...ANSWER
Answered 2021-Jul-09 at 01:00Positioning the model is a little tricky.
In the demo I created, I originally used world coordinates, where I set the root tile as level 0, and used the correct lat/long coordinate utils function to position the revit model in the correct location. Unfortunately, the precision caused a rendering problem with the post-renderer (line edges were missing, and some strange z-fighting precision issues)... so, I decided to hack the level, and move the map into the position I wanted and center the revit model at origin 0,0,0.
This made things a lot more manual and rather tricky, but it got around the rendering issue and also limited the user into a small area in the world, which I preferred.
I suggest changing the root tile back to zero, and adjusting the model position globaloffset to the value of the lat/long W84 utils. See the blog post and also the coordinates section of the geo-three repo, for more details here: https://github.com/tentone/geo-three#coordinates
QUESTION
I am sure the solution is simpler than I think, but for some reason I can't wrap my head around it.
I am working with linearized (one-dimensional) arrays that contain 2d or 3d data. Specifically I work with NativeArrays in a Unity DOTS environment, but I'm sure there is a generic solution for this.
Here is my usecase in pseudo-code:
...ANSWER
Answered 2021-Mar-11 at 12:13Here is a code snippet that I tried and worked for me. Let me know if it helps: `
QUESTION
I am trying to make a maze game in Pygame but am unable to achieve collision for the 1 (maze wall) in the array. I tried to put the collision detection in the loop creating the map but it is not working. I also put the collision detection in the main loop but only the top left rect detected the collision, not all the 1 rects. How would I go about fixing this? Thank you!
...ANSWER
Answered 2021-Jan-25 at 15:53Save the position of the player before moving it:
QUESTION
I am trying to make a simple 2d game map in Pygame but have run into a problem with the tile layout. I tried to make the map with a 2d array but it is not working. They are all appearing on one line. My goal is to make a simple 2d map via an array with just the rects. Here is the code.
...ANSWER
Answered 2021-Jan-24 at 23:12You must set tileX = 0
at the begin of the outer loop and increment tileY
at the end of the outer loop and:
QUESTION
I am trying to make a game and at this stage all it does is create a board of tiles which you can remove or place. However when I extend the grid to any value that is above 128, it crashes. However it only happens if the width is the bigger number. If the height is bigger then it makes a second grid below the first one and it gets kinda weird. Below is my code and the stack trace of the error I get.
You can see how it's supposed to function by changing the values in the world settings under Game.java
. (Again, if width is the bigger number and it multiplies to over 128 that's what causes the error.)
Game.java
...ANSWER
Answered 2021-Jan-20 at 05:57I do not have line numbers in this display and will not count lines. Check the code in your line 45. I assume it is
QUESTION
I am learning blazor and I wanted to test moving images programmatically -- I added my handler to mousedown and mousemove and I can see I am moving images. Until the amount of movement triggers generic drag&drop mechanism and my methods are basically blocked.
So I would like to block this generic drag&drop handler and handle moving images on my own. How to do it?
Just for the record, the code:
...ANSWER
Answered 2020-Nov-07 at 17:16https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/draggable
You can set the img draggable to false
QUESTION
I've looked at several examples of people creating tile maps, and I am unable to get the tile position where my mouse is pointed at.
I am using a spritebatch and GameTile[][] to create the map. Keep in mind that the tiles themselves are isometric and not actually a square.
The method renderMap() is where the map is actually is being rendered. createMap() just sets the initial GameTiles for an empty map.
The map is able to be dragged and zoomed in and out using Ortho camera.
Zooming out gives me an issue as well, the tiles seem to be shifted over on click
...ANSWER
Answered 2020-Oct-10 at 19:15Converting Cartesian coordinates to isometric is (sort of) done like this:
QUESTION
I want to create a Custom size JPanel for my map and later mini-map, the map generator and spritesheet reader work fine however when I set the JPanel to a different size then the JFrame and I use the setSize() or setBounds() and run the program, it stays the same dimensions as the JFrame.
Main class:
...ANSWER
Answered 2020-Sep-30 at 23:30The results you are seeing are a result of the LayoutManager. You have (at least) two options:
- Set the LayoutManager of the parent of your Main class to null
- Put your Main class inside a JScrollPane. JScrollPane won't resize your JPanel, but rather use its preferredSize (which you can set) instead.
QUESTION
I am trying to get road geometry from here API request of the form:
https://s.fleet.ls.hereapi.com/1/tile.json?layer=ROAD_GEOM_FC3&level=11&tilex=2157&tiley=1620&apiKey={MY_API_KEY}
Here is a typical geometry response:
...ANSWER
Answered 2020-Jul-15 at 14:12Try this request:
https://fleet.ls.hereapi.com/1/doc/layer.json?apiKey={{HERE_API_KEY}}&layer=ROAD_GEOM_FC3
You can see that the attributes LAT and LON has this description:
"Latitude coordinates [10^-5 degree WGS84] along the polyline. Comma separated. Each value is relative to the previous."
Example: "5246282" has 5 decimals like 52.46282, the next value after the comma is a sum(positive value) or minus(negative value) on the previous value, like that: "5246282,5" = "52.46282,52.46287". If the next value is empty so repeat the last value again.
This means that:
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