tiley | A colorful default avatar generator for your application | Generator Utils library

 by   outline JavaScript Version: v1.0.1 License: MIT

kandi X-RAY | tiley Summary

kandi X-RAY | tiley Summary

tiley is a JavaScript library typically used in Generator, Generator Utils applications. tiley has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

An alternative to the default Gravatar's that is quick and easy to use. Tiley creates consistent colored squares with initials that can be used for default avatars, they look like this:.
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            kandi-support Support

              tiley has a low active ecosystem.
              It has 45 star(s) with 14 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 16 have been closed. On average issues are closed in 353 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of tiley is v1.0.1

            kandi-Quality Quality

              tiley has 0 bugs and 0 code smells.

            kandi-Security Security

              tiley has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              tiley code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              tiley is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tiley releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed tiley and discovered the below as its top functions. This is intended to give you an instant insight into tiley implemented functionality, and help decide if they suit your requirements.
            • Get a color selector
            • Error handler .
            • Creates an image of a text .
            • Convert an id to a color .
            • Returns initials string
            • Generate a font size .
            Get all kandi verified functions for this library.

            tiley Key Features

            No Key Features are available at this moment for tiley.

            tiley Examples and Code Snippets

            No Code Snippets are available at this moment for tiley.

            Community Discussions

            QUESTION

            Why do my tiles render like this in pygame?
            Asked 2022-Jan-22 at 09:10

            This code here generates a tiled map

            ...

            ANSWER

            Answered 2022-Jan-22 at 09:10

            It looks like you have an extra level of iteration beyond what you need; you only want to loop for x and y, and blit once at each coordinate. Like this:

            Source https://stackoverflow.com/questions/70808702

            QUESTION

            Maps into Forge Viewer
            Asked 2021-Jul-09 at 01:00

            Trying to follow the steps https://forge.autodesk.com/blog/add-mapbox-google-maps-forge-viewer but i can't place the model correctly on the map.

            I am running the functions listed here: https://docs.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system:

            1. LatLongToPixelXY(latitude, longitude, 7, out pixelX, out pixelY);

            2. PixelXYToTileXY(pixelX, pixelY, out tileX, out tileY);

            3. The result pixelX = 16225, pixelY = 12249, tileX = 63, tileY = 47.

            4. I substitute the previous values:

              map.position.set(16225,12249,-45); class MapPlaneNode extends MapNode { constructor(parentNode = null, mapView = null, location = MapNode.ROOT, level = 7, x = 63, y = 47)

            The result is that the model comes out small and not positioned correctly. In the image, the red arrow is where the model is inserted, and the green arrow is where it should be.

            image of result

            What am I doing wrong?

            Thank you very much

            ...

            ANSWER

            Answered 2021-Jul-09 at 01:00

            Positioning the model is a little tricky.

            In the demo I created, I originally used world coordinates, where I set the root tile as level 0, and used the correct lat/long coordinate utils function to position the revit model in the correct location. Unfortunately, the precision caused a rendering problem with the post-renderer (line edges were missing, and some strange z-fighting precision issues)... so, I decided to hack the level, and move the map into the position I wanted and center the revit model at origin 0,0,0.

            This made things a lot more manual and rather tricky, but it got around the rendering issue and also limited the user into a small area in the world, which I preferred.

            I suggest changing the root tile back to zero, and adjusting the model position globaloffset to the value of the lat/long W84 utils. See the blog post and also the coordinates section of the geo-three repo, for more details here: https://github.com/tentone/geo-three#coordinates

            Source https://stackoverflow.com/questions/68122676

            QUESTION

            Creating sub-array of linearized 2d-array
            Asked 2021-Mar-12 at 22:29

            I am sure the solution is simpler than I think, but for some reason I can't wrap my head around it.

            I am working with linearized (one-dimensional) arrays that contain 2d or 3d data. Specifically I work with NativeArrays in a Unity DOTS environment, but I'm sure there is a generic solution for this.

            Here is my usecase in pseudo-code:

            ...

            ANSWER

            Answered 2021-Mar-11 at 12:13

            Here is a code snippet that I tried and worked for me. Let me know if it helps: `

            Source https://stackoverflow.com/questions/66581614

            QUESTION

            Collision for Pygame Game Map
            Asked 2021-Jan-25 at 15:53

            I am trying to make a maze game in Pygame but am unable to achieve collision for the 1 (maze wall) in the array. I tried to put the collision detection in the loop creating the map but it is not working. I also put the collision detection in the main loop but only the top left rect detected the collision, not all the 1 rects. How would I go about fixing this? Thank you!

            ...

            ANSWER

            Answered 2021-Jan-25 at 15:53

            Save the position of the player before moving it:

            Source https://stackoverflow.com/questions/65887274

            QUESTION

            Unable to make simple 2d map in Pygames
            Asked 2021-Jan-24 at 23:12

            I am trying to make a simple 2d game map in Pygame but have run into a problem with the tile layout. I tried to make the map with a 2d array but it is not working. They are all appearing on one line. My goal is to make a simple 2d map via an array with just the rects. Here is the code.

            ...

            ANSWER

            Answered 2021-Jan-24 at 23:12

            You must set tileX = 0 at the begin of the outer loop and increment tileY at the end of the outer loop and:

            Source https://stackoverflow.com/questions/65876927

            QUESTION

            Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 132
            Asked 2021-Jan-20 at 17:26

            I am trying to make a game and at this stage all it does is create a board of tiles which you can remove or place. However when I extend the grid to any value that is above 128, it crashes. However it only happens if the width is the bigger number. If the height is bigger then it makes a second grid below the first one and it gets kinda weird. Below is my code and the stack trace of the error I get.

            You can see how it's supposed to function by changing the values in the world settings under Game.java. (Again, if width is the bigger number and it multiplies to over 128 that's what causes the error.)

            Game.java

            ...

            ANSWER

            Answered 2021-Jan-20 at 05:57

            I do not have line numbers in this display and will not count lines. Check the code in your line 45. I assume it is

            Source https://stackoverflow.com/questions/65803731

            QUESTION

            How to block generic drag&drop handler for images?
            Asked 2020-Nov-07 at 17:17

            I am learning blazor and I wanted to test moving images programmatically -- I added my handler to mousedown and mousemove and I can see I am moving images. Until the amount of movement triggers generic drag&drop mechanism and my methods are basically blocked.

            So I would like to block this generic drag&drop handler and handle moving images on my own. How to do it?

            Just for the record, the code:

            ...

            ANSWER

            Answered 2020-Nov-07 at 17:16

            QUESTION

            Java tile map using Libgdx: finding tile at mouse position
            Asked 2020-Oct-10 at 19:15

            I've looked at several examples of people creating tile maps, and I am unable to get the tile position where my mouse is pointed at.

            I am using a spritebatch and GameTile[][] to create the map. Keep in mind that the tiles themselves are isometric and not actually a square.

            The method renderMap() is where the map is actually is being rendered. createMap() just sets the initial GameTiles for an empty map.

            The map is able to be dragged and zoomed in and out using Ortho camera.

            Zooming out gives me an issue as well, the tiles seem to be shifted over on click

            ...

            ANSWER

            Answered 2020-Oct-10 at 19:15

            Converting Cartesian coordinates to isometric is (sort of) done like this:

            Source https://stackoverflow.com/questions/64216848

            QUESTION

            How do I set the size of a JPanel inside a JFrame?
            Asked 2020-Sep-30 at 23:30

            I want to create a Custom size JPanel for my map and later mini-map, the map generator and spritesheet reader work fine however when I set the JPanel to a different size then the JFrame and I use the setSize() or setBounds() and run the program, it stays the same dimensions as the JFrame.

            Main class:

            ...

            ANSWER

            Answered 2020-Sep-30 at 23:30

            The results you are seeing are a result of the LayoutManager. You have (at least) two options:

            1. Set the LayoutManager of the parent of your Main class to null
            2. Put your Main class inside a JScrollPane. JScrollPane won't resize your JPanel, but rather use its preferredSize (which you can set) instead.

            Source https://stackoverflow.com/questions/64147087

            QUESTION

            Understanding the geometry response in HERE API
            Asked 2020-Jul-15 at 14:12

            I am trying to get road geometry from here API request of the form: https://s.fleet.ls.hereapi.com/1/tile.json?layer=ROAD_GEOM_FC3&level=11&tilex=2157&tiley=1620&apiKey={MY_API_KEY}

            Here is a typical geometry response:

            ...

            ANSWER

            Answered 2020-Jul-15 at 14:12

            Try this request:

            https://fleet.ls.hereapi.com/1/doc/layer.json?apiKey={{HERE_API_KEY}}&layer=ROAD_GEOM_FC3

            You can see that the attributes LAT and LON has this description:

            "Latitude coordinates [10^-5 degree WGS84] along the polyline. Comma separated. Each value is relative to the previous."

            Example: "5246282" has 5 decimals like 52.46282, the next value after the comma is a sum(positive value) or minus(negative value) on the previous value, like that: "5246282,5" = "52.46282,52.46287". If the next value is empty so repeat the last value again.

            This means that:

            Source https://stackoverflow.com/questions/62912652

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tiley

            You can run your own copy of tiley easily on Heroku:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/outline/tiley.git

          • CLI

            gh repo clone outline/tiley

          • sshUrl

            git@github.com:outline/tiley.git

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