revamped | ️ my blog , migrated to gatsby | Blog library
kandi X-RAY | revamped Summary
kandi X-RAY | revamped Summary
️ my blog, migrated to gatsby.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of revamped
revamped Key Features
revamped Examples and Code Snippets
Community Discussions
Trending Discussions on revamped
QUESTION
I am running a self-hosted agent (Windows Server) and I am trying to reduce my pipeline build time by caching my node_modules. However, restoring the node_modules cache takes just as long as installing the packages from scratch. Also, looking at the log it gives me the impression that it is downloading/uploading the cache externally, rather than keeping the cache on the VM. If this is true, then my caching of the node_modules would result in transferring ~1GB of data on every build.
What am I doing wrong?
My goal is to simply maintain/keep the node_modules between builds on my self-hosted agent for the following reasons:
- To prevent installing the node_modules everytime
- To keep the node_modules/.cache folder for computational caching purposes
ANSWER
Answered 2021-Feb-02 at 02:16You cache the node_modules
to $(System.DefaultWorkingDirectory)/node_modules
, the path should be _\agent_work\1\s\node_modules
. The self-hosted agent will run execute git clean -ffdx && git reset --hard HEAD
before fetching, it will delete the folder node_modules
and install the node_modules
everytime. check this doc for more details.
We need add the code - checkout: self clean: false
at the steps level.
YAML definition
QUESTION
QtConcurrent is extremely convenient as a high-level interface for multithreaded processing in my data-heavy/CPU-heavy application. The Qt6 upgrades vaguely referenced "Revamped Concurrency APIs" but I didn't see much change, except a reference to being able to pass a custom QThreadPool.
That got me wondering... is it possible to extend QThreadPool into a class that manages threads/tasks on other machines, not just the host machine? Or is that too far from its original design? Or is there another Qt class that can manage distributed processing?
Don't bother linking me to non-Qt solutions. That's not the point of this question.
...ANSWER
Answered 2020-Dec-17 at 16:50QtConcurrent doesn't deal with any of it, unfortunately.
In a most general approach, you only need some worker machines on the network, and a way to connect to them via ssh (if they are Unix), or via Windows credentials (on a Windows network). At that point you can send a binary to the worker and execute it. Doing this in Qt is of course possible, but you'd need to wrap some other libraries (e.g. Samba for RPC calls, or openssh) to do that.
No matter whether the software can "distribute itself" or is otherwise installed on the workers, you got it running on multiple machines. Now they have to communicate, with one being a master, and the other being slaves. Master selection could be done via command line arguments, or even by having two binaries: workers that include only the back-end functionality, and a front end that includes both (and has some sort of UI).
At that point you can leverage Qt Remote Objects, the idea being what you'd "distribute" is QObject
s that do work in the slots, and return results either via return value of the slot, by sending a signal. It's not as convenient as using QtConcurrent directly, but in general there's no way to distribute work transparently without some introspection that C++ doesn't quite provide yet.
I know that OpenMPI is not a Qt-based solution, it certainly works and makes life easy, and for sure it can interoperate with Qt code - you can even distribute methods and lambdas that way (with some tricks).
If you manage worker objects encapsulated as QObject
s, it's not too hard to distribute the work in e.g. round-robin fashion. You could then have a front-end QObject
that acts as a proxy: you submit all the work to it, and it signals all the results, but internally it invokes the slots on the remote QObject
s.
Would you be interested in a demo? I could write one up if there was enough demand :)
QUESTION
I've revamped my last year's app. In the beginning there were two different python applications - first one for counting statistics and the second one - web server gunicorn+flask with GET requests. (both services in centos) Statistics makes counting and stores everything in Postgres. And web server is connected to that Postgres database and answers to GET requests.
In rewritten version I've made all statistics using pandas framework and now I want to merge those two apps into one. I use asyncio to get data and count statistics. Everything works perfectly and now I'm up to add web server to respond to GET.
Part of code:
...ANSWER
Answered 2020-Jun-08 at 09:52I managed to add a http server as a corutine. First I tried to use aiohttp, but eventually I found Quart (same as Flask but it uses Asyncio). Sample code to run http server on Quart:
QUESTION
google is ready with revamped google play console. but its help & support section is still yet to update. with the deadline to sunset old console. i need to get myself familiar with the console and still cannot figure out how to make timed release .
tried searching in Store listing and Pricing & distribution. but no luck.
...ANSWER
Answered 2020-Oct-02 at 20:44As per google developer's article:
Easier publishing We've renamed Timed Publishing to Managed Publishing. Use it to see a summary of your changes that are in review and control when to publish on Google Play. Managed Publishing also helps you understand all the changes that have been submitted across your releases, store listings, and more. For those of you with larger teams, you can now review and coordinate all your changes in one place so everything is published at the same time.
For reference: https://android-developers.googleblog.com/2020/06/introducing-new-google-play-console-beta.html
QUESTION
(revamped question)
I need to format an input data structure for an RPG web service. I've tried using a list and it does not work. When I try this code:
...ANSWER
Answered 2020-Aug-10 at 19:49Your issue with this line:
QUESTION
I am using the newly minted dplyr 1.0.0 and the digest package to generate a hash of every row in a tibble.
I am aware of
adding hash to each row using dplyr and digest in R
but I would like to use the revamped rowwise()
in dplyr 1.0.0.
See the example below. Anyone has any idea about why it fails? I should be allowed to digest a row where the entries are of different types.
...ANSWER
Answered 2020-Jun-03 at 23:44It seems that the different column types have an issue. One option is to first change the column types to a single one and then do the rowwise
QUESTION
I want to replace the default Django Admin templates with a completely revamped bootstrap version. The data in the Dashboard should be populated from the DB. How do I work with templated files ? Which files should be overriden ? In which template tag does HTML code go ?
...ANSWER
Answered 2019-May-15 at 06:13From django docs on admin:
The admin’s recommended use is limited to an organization’s internal management tool. It’s not intended for building your entire front end around.
It's possible to change templates to do what you want, but that will be very complex - you have to basically rewrite most of the templates, get to know how it is working internally and probably change that too to your own design (after all, you are going to show specific details, like charts, data and so).
You will faster to achieve results if you going to build your own app, that will work exactly like you need without multiple fixes. Does it have to use js frameworks depends entirely on your requirements. Usually they are much more simple for admin backends, that are going to be used by owners, not clients. Anyway, if you don't have experience or knowledge in this, you will probably better off with just plain static django templates.
Django admin is just a same app as the ones you build, so limitations will be the same. Security wise, it doesn't offer much that you can't do yourself - make sure you have permissions set in models/views. Read more about security in django.
From functionality point of view, django admin just comes with CRUD access to your models, which can be done quite quickly. Once you past that, you will have much easier time adding functionality to your own app instead of overriding django admin.
Overall, I advise you to build your app for CMS-like admin panel. JS frameworks is neat, but that require burden of multiple additional tests (with api mocks), constant swapping between adding api / writing a component and much higher time consumption overall.
QUESTION
Google has revamped its Material Design Icons with 4 new preset themes:
Outlined, Rounded, Two-Tone and Sharp, in addition to the regular Filled/Baseline theme:
But, unfortunately, it doesn't say anywhere how to use the new themes.
I've been using it via Google Web Fonts by including the link:
...ANSWER
Answered 2019-Jul-23 at 14:40New themes are probably not (yet?) part of the Material Icons font. Link.
QUESTION
I am trying to understand volatile
keyword from the book Java Concurrency in Practice. I compares synchronized
keyword with volatile
variables in three aspects: atomic-ness, volatility and reordering. I have some doubts about the same. I have discussed them one by one below:
Book says following with respect to visibility of synchronized
:
Everything thread
A
did in or prior to a synchronized block is visible toB
when it executes a synchronized block guarded by the same lock.
It says following with respect to visibility of volatile
variables:
Volatile variables are not cached in registers or in caches where they are hidden from other processors, so a read of a volatile variable always returns the most recent write by any thread.
The visibility effects of volatile variables extend beyond the value of the volatile variable itself. When thread A writes to a volatile variable and subsequently thread B reads that same variable, the values of all variables that were visible to A prior to writing to the volatile variable become visible to B after reading the volatile variable. So from a memory visibility perspective, writing a volatile variable is like exiting a synchronized block and reading a volatile variable is like entering a synchronized block.
Q1. I feel second paragraph above (of volatile
) corresponds to what book said about synchronized
. But is there synchronized
-equivalent to volatile
's first paragraph? In other words, does using synchronized
ensures any / some variables not getting cached in processor caches and registers?
Note that book also says following about visibility for synchronized
:
2) Reordering: `synchornized` vs `volatile`Locking is not just about mutual exclusion; it is also about memory visibility.
Book says following about volatile
in the context of reordering:
When a field is declared
volatile
, the compiler and runtime are put on notice that this variable is shared and that operations on it should not be reordered with other memory operations.
Q2. Book does not say anything about reordering in the context of synchronized
. Can someone explain what can be said of reordering in the context of synchronized
?
Book says following about atomicity of synchronized
and volatile
.
the semantics of volatile are not strong enough to make the increment operation (
count++
) atomic, unless you can guarantee that the variable is written only from a single thread.Locking can guarantee both visibility and atomicity; volatile variables can only guarantee visibility.
Q3. I guess this means two threads can see volatile int a
together, both will increment it and then save it. But only one last read will have effect, thus making whole "read-increment-save" non atomic. Am I correct with this interpretation on non-atomic-ness of volatile
?
Q4. Does all locking-equivalent are comparable and have same visibility, ordering and atomicity property: synchronized blocks, atomic variables, locks?
PS: This question is related to and completely revamped version of this question I asked some days back. Since its full revamp, I havent deleted the older one. I wrote this question in more focused and structured way. Will delete older once I get answer to this one.
...ANSWER
Answered 2020-Apr-01 at 12:42The key difference between 'synchronized' and 'volatile', is that 'synchronized' can make threads pause, whereas volatile can't.
'caches and registers' isn't a thing. The book says that because in practice that's usually how things are implemented, and it makes it easier (or perhaps not, given these questions) to understand the how & why of the JMM (java memory model).
The JMM doesn't name them, however. All it says is that the VM is free to give each thread its own local copy of any variable, or not, to be synchronized at some arbitrary time with some or all other threads, or not... unless there is a happens-before relationship anywhere, in which case the VM must ensure that at the point of execution between the two threads where a happens before relationship has been established, they observe all variables in the same state.
In practice that would presumably mean to flush caches. Or not; it might mean the other thread overwrites its local copy.
The VM is free to implement this stuff however it wants, and differently on every architecture out there. As long as the VM sticks to the guaranteed that the JMM makes, it's a good implementation, and as a consequence, your software must work given solely those guarantees and no other assumptions; because what works on your machine might not work on another if you rely on assumptions that aren't guaranteed by the JMM.
ReorderingReordering is also not in the VM spec, at all. What IS in the VM spec are the following two concepts:
Within the confines of a single thread, all you can observe from inside it is consistent with an ordered view. That is, if you write 'x = 5; y = 10;' it is not possible to observe, from within the same thread, y being 10 but x being its old value. Regardless of synchronized or volatile. So, anytime it can reorder things without that being observable, then the VM is free to. Will it? Up to the VM. Some do, some don't.
When observing effects caused by other threads, and you have not established a happens-before relationship, you may see some, all, or none of these effects, in any order. Really, anything can happen here. In practice, then: Do NOT attempt to observe effects caused by other threads without establishing a happens-before, because the results are arbitrary and untestable.
Happens-before relationships are established by all sorts of things; synchronized blocks obviously do it (if your thread is frozen trying to acquire a lock, and it then runs, any synchronized blocks on that object that finished 'happened before', and anything they did you can now observe, with the guarantee that what you observe is consistent with those things having run in order, and where all data they wrote you can see (as in, you won't get an older 'cache' or whatnot). Volatile accesses do as well.
AtomicityYes, your interpretation of why x++ is not atomic even if x is volatile, is correct.
I'm not sure what your Q4 is trying to ask.
In general, if you want to atomically increment an integer, or do any of many other concurrent-esque operations, look at the java.util.concurrent
package. These contain efficient and useful implementations of various concepts. AtomicInteger, for example, can be used to atomically increment something, in a way that is visible from other threads, while still being quite efficient (for example, if your CPU supports Compare-And-Set (CAS) operations, Atomicinteger will use it; not something you can do from general java without resorting to Unsafe
).
QUESTION
So I have revamped some code by using 'pygame.sprite' and making a function to handle all drawing. If you see the code below, I am trying to make a target shooter game, player fires bullets towards cursor and tries to hit targets. The 'movement()' function is meant to do what it says on the tin, make the targets move each time the screen refreshes by increasing the 'self.rect.x' value by 0.5. I have called the function inside of another function (refresh_window()'. The 'refresh_window()' function just handles all drawing. When I run the game however, the targets do not move. I get no errors or anything, I guessed it is because self.rect.x in 'movement()' is not global but when i tried to make it global, i got an error saying:
...ANSWER
Answered 2020-Mar-26 at 15:27global item.rect.x
does not make any sense at all. Remove this line and read about the global
statement.
The Target
objects do not move, because you didn't add them to target_sprites
. You missed add the pygame.sprite.Sprite
objects to the pygame.sprite.Group()
:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install revamped
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page