three-instanced-mesh | wrapper around THREE.InstancedBufferGeometry | Graphics library

 by   pailhead JavaScript Version: 86.0.0 License: MIT

kandi X-RAY | three-instanced-mesh Summary

kandi X-RAY | three-instanced-mesh Summary

three-instanced-mesh is a JavaScript library typically used in User Interface, Graphics, Unity, Three.js, WebGL applications. three-instanced-mesh has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i three-instanced-mesh' or download it from GitHub, npm.

wrapper around THREE.InstancedBufferGeometry
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            kandi-support Support

              three-instanced-mesh has a low active ecosystem.
              It has 95 star(s) with 15 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 20 open issues and 16 have been closed. On average issues are closed in 61 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of three-instanced-mesh is 86.0.0

            kandi-Quality Quality

              three-instanced-mesh has 0 bugs and 0 code smells.

            kandi-Security Security

              three-instanced-mesh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              three-instanced-mesh code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              three-instanced-mesh is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              three-instanced-mesh releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              three-instanced-mesh saves you 119 person hours of effort in developing the same functionality from scratch.
              It has 301 lines of code, 0 functions and 13 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed three-instanced-mesh and discovered the below as its top functions. This is intended to give you an instant insight into three-instanced-mesh implemented functionality, and help decide if they suit your requirements.
            • define action method
            • get a reference
            • ets the width of an element
            • update the selected option
            • function to wait timeout
            • reducer function for background
            • The background event handler
            • Unbind events
            • return object
            • call function
            Get all kandi verified functions for this library.

            three-instanced-mesh Key Features

            No Key Features are available at this moment for three-instanced-mesh.

            three-instanced-mesh Examples and Code Snippets

            No Code Snippets are available at this moment for three-instanced-mesh.

            Community Discussions

            Trending Discussions on three-instanced-mesh

            QUESTION

            how to set dependencies and how to compile an npm module?
            Asked 2018-Aug-14 at 12:42

            I have a few npm modules published, all modules for existing libraries, like three.js or react.

            The packages seem to be downloaded but i've received no feedback on whether it's done right or not.

            Dependencies

            What is the high level goal when defining dependencies?

            three.js:

            This is confusing because every "extension" just assumes that there is a THREE object available in some context.

            My three.js module thus only mentions:

            ...

            ANSWER

            Answered 2018-Aug-14 at 12:42

            What is the high level goal when defining dependencies?

            You have to define which dependencies you are using only when developing (devDependencies) and the ones that are needed when someone installs your package and are going to be installed automatic (dependencies), and dependencies you need to be available, but you want the user to install (which, honestly, does not makes sense) peerDependencies.

            The difference here is that i don't define the class at runtime, and thus calling import MyModule requires react to be available in MyModule.js?

            It would require React to be available where the file is being imported, i.e: A imports myModule, but A has to have react imported. Putting as peer dependencies is the best way here indeed.

            For example using the externals thing with webpack vs having an actual import React from 'react'?

            Using externals in webpack just tells webpack to not bundle react and says that react will have been imported before the import of this component.

            If i set up my repo to work with the latest and the greatest of JS (or not even JS?), how and what should i publish?

            Usually the index.js file that contains the library minified/bundled. Publish that with npm, you'll need to setup main field on package.json

            import Foo from 'foo' //<-- where does 'foo' point and what is 'foo'?

            foo points to the name of the package that you created, i.e: the name this package was publish under. When you go to npmjs.org and search for foo, that is going to be the package. foo is in your node_modules.

            Source https://stackoverflow.com/questions/51832140

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install three-instanced-mesh

            You can install using 'npm i three-instanced-mesh' or download it from GitHub, npm.

            Support

            A man once stopped me in the street down in the TenderLoin and asked me "What's the best nation?" and I said "Giants!" thinking he said "Who's the best in the nation?". The answer was "Donation". If you find this useful you can totally support it by donating to my pizza budget :).
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            Install
          • npm

            npm i three-instanced-mesh

          • CLONE
          • HTTPS

            https://github.com/pailhead/three-instanced-mesh.git

          • CLI

            gh repo clone pailhead/three-instanced-mesh

          • sshUrl

            git@github.com:pailhead/three-instanced-mesh.git

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