rusted | Rust-style programming in javascript
kandi X-RAY | rusted Summary
kandi X-RAY | rusted Summary
Rust's syntax features for javascript. These features will help our functional programming.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of rusted
rusted Key Features
rusted Examples and Code Snippets
Community Discussions
Trending Discussions on rusted
QUESTION
I have built a simple app using Create React App, Tailwind and CRACO (https://github.com/gsoft-inc/craco), following the instructions here: https://tailwindcss.com/docs/guides/create-react-app The app also uses Typescript if thats relevant.
However I keep getting build errors when deploying to Netlify - Failed to load config "react-app" to extend from.
I am using the default command yarn build
but have also tried with npm run build
and CI=' ' npm run build
I have also tried updating the eslint deps based on other advice using the command yarn add eslint-config-react-app -D
but still no luck.
Here is the deploy log:
...ANSWER
Answered 2021-Jun-11 at 10:56I had this problem today and did npm install eslint-config-react-app
like on github is recommended. After that console adviced me to install @babel/core and typescript, so i installed them by npm install @babel/core
and npm install typescript
QUESTION
Gatsby project compiles successfully on local but failed in netlify: Here is the complete log of deployment:
...ANSWER
Answered 2021-Jun-04 at 17:16After so much of the build try, I realized that the netlify env key AIRTABLE_API_KEY has been altered, fixing the API key resolved the issue.
Note: Use Netlify-cli tool and try to use netlify build --debug
locally
QUESTION
I have built an API using Rocket, Diesel and SQLite. It runs fine locally.
Now I want to deploy my API it to Heroku. I'm going off this example: https://github.com/emk/rust-buildpack-example-rocket
I've followed the included instructions as close as I can. However, the build step returns the following error:
...ANSWER
Answered 2021-Jan-07 at 17:53As the error message indicates your build system is missing libsqlite3
.
There are two ways to solve this problem:
Add
libsqlite3-sys = { version = "0.18", features = ["bundled"]}
to yourCargo.toml
. This instructs the cargo to also buildlibsqlite3
as part of your application build. The library is statically linked using this method.Install
libsqlite3
on the build system and use theSQLITE3_LIB_DIR
environment variable to point the compiler to the correct directory.libsqlite3
will be linked dynamically, which means you also need to provide this library on the system you are running your application afterwards.
QUESTION
I have a table and in it I have div element with data attribute that contains ID.
...ANSWER
Answered 2020-Jul-22 at 15:09QUESTION
In C you can suggest to the compiler to keep a variable in a register like such:
...ANSWER
Answered 2020-May-19 at 11:48There isn't a way to hint to the compiler to use a register for a particular variable, just as there isn't in C++ at present.
Register is only a hint, and had only 1 certain effect in CIn C, register
is only a hint to the compiler; the compiler still decides which variables get to be in a register.
What it does do, however, is prevent you from getting the address of the variable. The more important performance impact there is that it means that compiler can perform some optimisations which were otherwise unavailable, even when it doesn't actually put the value in a register.
And Rust gives you that alreadyRust's ownership model permits you to have a single value which is never aliased, and which the compiler is free to optimise more heavily - there is no pointer assignment like C's (without using unsafe). The compiler is also free to use the ownership and lifetime information it has to inform its register usage.
QUESTION
In a web app I am building, I have a need to execute untrusted user code within the app (in the browser). The untrusted code is given a string from Javascript, and should do its stuff and produce a new string. So I want to make sure it can't do any IO, like modifying the DOM, making HTTP requests, or accessing the local cache. To be clear, one user would upload some untrusted code, which would be executed in other users' browsers.
I clearly don't want to run some Javascript using eval, since that could do anything. My idea is that a user could upload some WebAssembly, created with Emscripten and C or Rust or whatever. The Javascript would initialise a memory buffer containing the input string, and the WebAssembly would read this and then write its output back to the buffer, which could then be used in JS.
This is what the Webassembly spec says:
WebAssembly provides no ambient access to the computing environment in which code is executed. Any interaction with the environment, such as I/O, access to resources, or operating system calls, can only be performed by invoking functions provided by the embedder and imported into a WebAssembly module. An embedder can establish security policies suitable for a respective environment by controlling or limiting which functional capabilities it makes available for import. Such considerations are an embedder’s responsibility and the subject of API definitions for a specific environment.
My understanding is that WebAssembly is guaranteeing that it can only do dangerous things if I explicitly pass them in when initializing the module, which of course I wouldn't do.
So my question is: is there any way someone could make some WASM code that could do some IO under these circumstances? Or any other nasty things?
...ANSWER
Answered 2020-May-10 at 16:00The WASM security model is very strong and wouldn't have IO access unless you explicitly declare it. WASM is not a JS runtime engine, so it won't execute JS. WASM does not have DOM access, so you're safe there. Hopefully others can chime in who could offer more detailed explications.
QUESTION
Hey guys so I am writing some coursework and I am almost there, in my code I create a treasure chest and a bag for the player. When the Player is shown the items in the chest they are asked to keep the items which are then stored in there bag or discard the items.
While testing my code I have noticed that the item the player is being shown is not the one that then stores in the bag, almost like the bag is taking from an invisible stack. Then at the end when I call the players bag it still shows as empty as if no items where ever stored????
Please can someone tell me where I am going wrong and how I might resolve it???
These are the specific sections of code that is causing the bug:
...ANSWER
Answered 2020-Apr-01 at 21:08I know why nothing is stored in your Rucksack
QUESTION
I am attempting to write a random tavern name generator, and would like the names to be ready when the document loads, and for a button click to generate a new name.
I am wondering if I am able to combine this document.ready function:
...ANSWER
Answered 2019-Sep-02 at 19:06I'd suggest putting your code into a function since you need to use it multiple times. The first instance runs when the page loads, then you can bind the second to a click event.
QUESTION
So, this is embarrassing, looks like all of my high school math skills have rusted away.
I've laboriously put together some code that seems to work, but looking at it, I feel like I'm either doing this the roundabout way, or otherwise don't understand the math behind it.
...ANSWER
Answered 2019-Jun-17 at 01:26Here is a more concise solution, using both dot product and cross product.
QUESTION
I have an issue with a random item drop system in my game.
Here is my code:
...ANSWER
Answered 2019-Mar-26 at 23:03Use the append() method, like this:
inventory.append(rand_item)
See these answers about what +=
does for iterables.
Python append() vs. + operator on lists, why do these give different results?
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install rusted
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page