rusted | Rust-style programming in javascript

 by   pocka JavaScript Version: 1.0.0 License: MIT

kandi X-RAY | rusted Summary

kandi X-RAY | rusted Summary

rusted is a JavaScript library. rusted has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i rusted' or download it from GitHub, npm.

Rust's syntax features for javascript. These features will help our functional programming.
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            kandi-support Support

              rusted has a low active ecosystem.
              It has 22 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 5 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of rusted is 1.0.0

            kandi-Quality Quality

              rusted has no bugs reported.

            kandi-Security Security

              rusted has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rusted is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rusted releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of rusted
            Get all kandi verified functions for this library.

            rusted Key Features

            No Key Features are available at this moment for rusted.

            rusted Examples and Code Snippets

            No Code Snippets are available at this moment for rusted.

            Community Discussions

            QUESTION

            Netlify deploy failing with Create React App / CRACO / yarn build:
            Asked 2021-Jun-11 at 10:56

            I have built a simple app using Create React App, Tailwind and CRACO (https://github.com/gsoft-inc/craco), following the instructions here: https://tailwindcss.com/docs/guides/create-react-app The app also uses Typescript if thats relevant.

            However I keep getting build errors when deploying to Netlify - Failed to load config "react-app" to extend from.

            I am using the default command yarn build but have also tried with npm run build and CI=' ' npm run build

            I have also tried updating the eslint deps based on other advice using the command yarn add eslint-config-react-app -D but still no luck.

            Here is the deploy log:

            ...

            ANSWER

            Answered 2021-Jun-11 at 10:56

            I had this problem today and did npm install eslint-config-react-app like on github is recommended. After that console adviced me to install @babel/core and typescript, so i installed them by npm install @babel/core and npm install typescript

            Source https://stackoverflow.com/questions/66985233

            QUESTION

            "gatsby-source-airtable" threw an error while running the sourceNodes lifecycle
            Asked 2021-Jun-04 at 17:16

            Gatsby project compiles successfully on local but failed in netlify: Here is the complete log of deployment:

            ...

            ANSWER

            Answered 2021-Jun-04 at 17:16

            After so much of the build try, I realized that the netlify env key AIRTABLE_API_KEY has been altered, fixing the API key resolved the issue.

            Note: Use Netlify-cli tool and try to use netlify build --debug locally

            Source https://stackoverflow.com/questions/67826752

            QUESTION

            Linking error when using heroku-buildpack-rust to build Rocket app
            Asked 2021-Jan-07 at 17:53

            I have built an API using Rocket, Diesel and SQLite. It runs fine locally.

            Now I want to deploy my API it to Heroku. I'm going off this example: https://github.com/emk/rust-buildpack-example-rocket

            I've followed the included instructions as close as I can. However, the build step returns the following error:

            ...

            ANSWER

            Answered 2021-Jan-07 at 17:53

            As the error message indicates your build system is missing libsqlite3.

            There are two ways to solve this problem:

            • Add libsqlite3-sys = { version = "0.18", features = ["bundled"]} to your Cargo.toml. This instructs the cargo to also build libsqlite3 as part of your application build. The library is statically linked using this method.

            • Install libsqlite3 on the build system and use the SQLITE3_LIB_DIR environment variable to point the compiler to the correct directory. libsqlite3 will be linked dynamically, which means you also need to provide this library on the system you are running your application afterwards.

            Source https://stackoverflow.com/questions/65559230

            QUESTION

            Get table column by data attribute of element
            Asked 2020-Jul-22 at 15:09

            I have a table and in it I have div element with data attribute that contains ID.

            ...

            ANSWER

            Answered 2020-Jul-22 at 15:09

            Closest classList

            You have some missing quotes and brackets too

            Source https://stackoverflow.com/questions/63037346

            QUESTION

            Can you declare a variable to be saved in a CPU register in Rust?
            Asked 2020-May-19 at 11:48

            In C you can suggest to the compiler to keep a variable in a register like such:

            ...

            ANSWER

            Answered 2020-May-19 at 11:48
            No, Rust does not have an equivalent

            There isn't a way to hint to the compiler to use a register for a particular variable, just as there isn't in C++ at present.

            Register is only a hint, and had only 1 certain effect in C

            In C, register is only a hint to the compiler; the compiler still decides which variables get to be in a register.

            What it does do, however, is prevent you from getting the address of the variable. The more important performance impact there is that it means that compiler can perform some optimisations which were otherwise unavailable, even when it doesn't actually put the value in a register.

            And Rust gives you that already

            Rust's ownership model permits you to have a single value which is never aliased, and which the compiler is free to optimise more heavily - there is no pointer assignment like C's (without using unsafe). The compiler is also free to use the ownership and lifetime information it has to inform its register usage.

            Source https://stackoverflow.com/questions/61889160

            QUESTION

            Can I use WebAssembly to safely execute untrusted user code within my web app?
            Asked 2020-May-10 at 16:11

            In a web app I am building, I have a need to execute untrusted user code within the app (in the browser). The untrusted code is given a string from Javascript, and should do its stuff and produce a new string. So I want to make sure it can't do any IO, like modifying the DOM, making HTTP requests, or accessing the local cache. To be clear, one user would upload some untrusted code, which would be executed in other users' browsers.

            I clearly don't want to run some Javascript using eval, since that could do anything. My idea is that a user could upload some WebAssembly, created with Emscripten and C or Rust or whatever. The Javascript would initialise a memory buffer containing the input string, and the WebAssembly would read this and then write its output back to the buffer, which could then be used in JS.

            This is what the Webassembly spec says:

            WebAssembly provides no ambient access to the computing environment in which code is executed. Any interaction with the environment, such as I/O, access to resources, or operating system calls, can only be performed by invoking functions provided by the embedder and imported into a WebAssembly module. An embedder can establish security policies suitable for a respective environment by controlling or limiting which functional capabilities it makes available for import. Such considerations are an embedder’s responsibility and the subject of API definitions for a specific environment.

            My understanding is that WebAssembly is guaranteeing that it can only do dangerous things if I explicitly pass them in when initializing the module, which of course I wouldn't do.

            So my question is: is there any way someone could make some WASM code that could do some IO under these circumstances? Or any other nasty things?

            ...

            ANSWER

            Answered 2020-May-10 at 16:00

            The WASM security model is very strong and wouldn't have IO access unless you explicitly declare it. WASM is not a JS runtime engine, so it won't execute JS. WASM does not have DOM access, so you're safe there. Hopefully others can chime in who could offer more detailed explications.

            Source https://stackoverflow.com/questions/61709122

            QUESTION

            Moving object from a stack to an array C++
            Asked 2020-Apr-01 at 21:08

            Hey guys so I am writing some coursework and I am almost there, in my code I create a treasure chest and a bag for the player. When the Player is shown the items in the chest they are asked to keep the items which are then stored in there bag or discard the items.

            While testing my code I have noticed that the item the player is being shown is not the one that then stores in the bag, almost like the bag is taking from an invisible stack. Then at the end when I call the players bag it still shows as empty as if no items where ever stored????

            Please can someone tell me where I am going wrong and how I might resolve it???

            These are the specific sections of code that is causing the bug:

            ...

            ANSWER

            Answered 2020-Apr-01 at 21:08

            I know why nothing is stored in your Rucksack

            Source https://stackoverflow.com/questions/43746457

            QUESTION

            Is it possible to combine document.ready function and a button click function?
            Asked 2019-Oct-01 at 08:06

            I am attempting to write a random tavern name generator, and would like the names to be ready when the document loads, and for a button click to generate a new name.

            I am wondering if I am able to combine this document.ready function:

            ...

            ANSWER

            Answered 2019-Sep-02 at 19:06

            I'd suggest putting your code into a function since you need to use it multiple times. The first instance runs when the page loads, then you can bind the second to a click event.

            Source https://stackoverflow.com/questions/57700552

            QUESTION

            What's the proper way to check a point is within a 3d cone
            Asked 2019-Jun-17 at 01:26

            So, this is embarrassing, looks like all of my high school math skills have rusted away.

            I've laboriously put together some code that seems to work, but looking at it, I feel like I'm either doing this the roundabout way, or otherwise don't understand the math behind it.

            ...

            ANSWER

            Answered 2019-Jun-17 at 01:26

            Here is a more concise solution, using both dot product and cross product.

            Source https://stackoverflow.com/questions/56623575

            QUESTION

            How to stop a random item from being printed out letter for letter
            Asked 2019-Mar-26 at 23:03

            I have an issue with a random item drop system in my game.

            Here is my code:

            ...

            ANSWER

            Answered 2019-Mar-26 at 23:03

            Use the append() method, like this:

            inventory.append(rand_item)

            See these answers about what += does for iterables.

            Python append() vs. + operator on lists, why do these give different results?

            Why does += behave unexpectedly on lists?

            Source https://stackoverflow.com/questions/55367370

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rusted

            You can install using 'npm i rusted' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i rusted

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          • HTTPS

            https://github.com/pocka/rusted.git

          • CLI

            gh repo clone pocka/rusted

          • sshUrl

            git@github.com:pocka/rusted.git

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