QTransform | CSS Transforms for jQuery
kandi X-RAY | QTransform Summary
kandi X-RAY | QTransform Summary
*********************/ v0.8 - scale, skew, rotate, translate working cross-browser 12.14.2010 v0.9 - transform origin working in IE 12.17.2010 v0.91 - add hooks for CSS_3 transform-origin 12.18.2010 v0.91.1 - add support for IE9 transforms 06.03.2010. *********************/ v0.91.2 - fix transform-origin-x/-y in IE9 v0.92 - research adding to jQueryUI needs pseudo-css classes for the actual style name needs a way to add custom includes in the jQuery filterStyle function v0.95 - add hooks for CSS_3 matrix -- MILESTONE -- v1 - add unit tests single instance of each transform property animatable unit tests -- MILESTONE -- v1.5 - support for webkit 3d transforms.
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QTransform Examples and Code Snippets
Community Discussions
Trending Discussions on QTransform
QUESTION
I have a python code that I can add multiple rectangles on a QGraphicsScene.
...ANSWER
Answered 2021-Jun-14 at 18:46There are several options:
setBackgroundBrush():
QUESTION
I'm trying to apply a zoom example that I've found on this site but it uses a QGraphicsScene and a QGraphicsView while I should use a simple QLabel. This is the code but it does not work. Can I zoom on a Qlabel or is it impossible? The zoom should work with ctrl++ / ctrl+- shortcut.
...ANSWER
Answered 2021-May-05 at 16:15One possible solution is to use a QGraphicsEffect to scale the QLabel's painting.
Note: The size of the widget is not changed but the painting is scaled.
QUESTION
I am doing an Image Viewer that allow user to browse their folder and show the first image in the folder. By scrolling the mouse wheel, user is able to zoom in and out the image. However, the image pan up and down too as the scroll feature of the mouse wheel is still there. I try scrollbaralwaysoff but it doestn work too. May I know how to disable the scroll feature while remaining my zooming feature?
...ANSWER
Answered 2021-Apr-18 at 15:56When dealing with UI elements, it's important to remember that Qt relays events to the "current" widget (the currently focused element for keyboard events, or the topmost enabled widget under the mouse), then that widget will decide if that event can be handled or not, and in the latter case the event is then propagated to its parent, continuing to climb the object tree until a widget actually can handle that event. Please note that, in this context, handling an event doesn't mean that the widget actually reacts to it in some way: for various reasons, a widget could just accept the event and still do nothing with it (consider a disabled button).
The problem is that you're implementing the wheel event for the main window only, and this means two things:
- the event will be possibly received even when scrolling on unrelated context; for instance, if you scroll on a QLineEdit, you will trigger the zooming, which could be very confusing to the users;
- the zooming is only triggered as soon as the graphics view propagate it: if scroll bars are visible, they will "eat" (accept) the event until they reach their boundaries, and only at that point the event will be propagated to the main window and finally trigger the zooming;
The solution is to track the wheel event on the proper widget, the view; there are two possible solutions: subclassing and event filtering.
SubclassingThis is the common OOP approach, which provides better modularity and allows tidier reimplementations.
QUESTION
I'm new to Qt, and specially to PyQt5. I'm trying to develop a GUI using QGraphicsView, QGraphicsScene and QGraphicsPixmapItem. My objective is to add items to the scene when the user clicks on the scene (achieved using mousePressedEvent() in a QGraphicsScene subclass) and, using mouseMoveEvent(), I was able to move the element.
Then, I discovered that, with my implementation, the items could be moved like "pushing" them from outside the bounding rect. So, in order to fix it, after some searching, I decided to implement a subclass of QGraphicsPixmapItem to implement its own event functions.
Nevertheless, I found out that my item does not recognize mousePressed nor mouseMove events, but the ones from QGraphicsScene. My questions are:
- What is the most efficient way to move elements without having the first problem I encountered?
- Is it possible to combine both scene and item event handlers? I have not understood event propagation completely.
To make it more clear, I leave my code down below for the moving problem:
...ANSWER
Answered 2021-Mar-30 at 19:23I think that the OP is unnecessarily complicated since the QGraphicsItems (like QGraphicsPixmapItem) already implement this functionality and it only remains to activate the QGraphicsItem::ItemIsMovable flag:
QUESTION
I'm having a lot of issues to have a simple working app that load a light mesh in Qt3D, nothing shows up on screen.
Here's some code I put together to have a have striped down to show.
You'll notice that it's a shorter version of this Qt example
- You won't see it in this example but in my actual project I already
tried loading it with
- qrc and
- localfile
QUrl
Qt3DExtras::QTorusMesh
work without an issue.- I tried to watch the loading status of the mesh, on my actual project it does go from
None
thoughLoading
toLoaded
- Also, I have no trouble loading the file
su.obj
using a Qt QML example, so it's not the file that is corrupted. The file being a simple Suzanne from Blender, exported. - I used Qt5 and 6.
- Finally, I know the question has been asked a few times, but nothing helped.
ANSWER
Answered 2021-Mar-04 at 14:20With the help from @eyllanesc and qDebug, I found how to write it in three ways:
QUESTION
I am making a custom scene that will print the item at mouse position in qgraphicsscene
.
But, I get an error when I run the code using the cmd.
Here is the full Traceback
...ANSWER
Answered 2021-Jan-17 at 13:19As the traceback says, you're missing the QTransform
argument, as also shown in the argument signature of itemAt()
:
itemAt(const QPointF &position, const QTransform &deviceTransform)
As you can see, they are both positional arguments, there's no keyworded/default argument.
So, assuming you're not using any transformation, you have to add at least a new QTransform()
instance. Do note that in case of QGraphicsSceneMouseEvent
, the pos()
is in item coordinates, and since the event is called on the scene and not on an item, you need to use is the scenePos()
instead.
Keep also in mind that in order to correctly allow item movement as per the ItemIsMovable
flag you used, you must also call the default base implementation.
QUESTION
Combining two QTransform map operators gives me a result that is not what I expected. Could anyone possibly point out the problem? Thanks.
...ANSWER
Answered 2021-Jan-12 at 22:52The transformations are not commutative (Tx * Ty is differente to Ty * Tx) so the order of interest in your case must be:
QUESTION
I am trying to move my QGraphicsScene rectangle using a animation to get the impression that it moves smoothly. But I don't know how to do it works. Could some one help me? I would like to konow if its possible to animate a Qtransform instance. if it is, how can I do that?
Issues:
1 - How animate the translate function, which moves my scene rectangle. I want to animate it, because I want that it looks smooth.
2 - It's possible to animate a Qtransform instance?
here is my code:
...ANSWER
Answered 2020-Dec-21 at 17:47If you want to move the sceneRect, generate an animation of the rectangle by calculating the starting and ending rectangles. On the other hand, by default, the pressed signal passes a boolean that overrides the default value of "duration", a possible solution is to use the pyqtSlot decorator to make the connection signature explicit:
QUESTION
I'm trying to make a sort of image viewer in which I put a background image ("Affichage du mur" button) and then I load images with the "Importer l'oeuvre" button (you can load as many images you want). It works fine but I would like that we could delete the images ... in fact I would like the image that we delete is the image selected by the user. I can't get the selected image to be deleted with the "Suppression de l'oeuvre" button ... it seems that there is a selectedItems() method but I don't know how to use it in my code. Can you help me please ? Here is a very simplified code of what I am doing :
...ANSWER
Answered 2020-Nov-28 at 16:08You just have to cycle through selectedItems()
, there's absolutely no need to use the sip
module, nor check the class using the string (which is not a good way to do so).
QUESTION
I am trying to make a simple speedometer using PyQt5 and Qt Designer. I have a problem due to the rotation of the speedometer arrow self.arrow
.
This is the code:
ANSWER
Answered 2020-Nov-11 at 15:28Don't transform the pixmap whenever the value changes. Transforming the pixmap happens in the local pixmap coordinate system and only complicates things.
Instead, set the rotation on self.arrow
.
- Use
self.arrow.setTransformOriginPoint()
to set the origin of the rotation to the center of the needle's base (so almost the width of your pixmap, and half its height). Do this directly after creating the arrow. - Use
self.arrow.setRotation()
whenever the value changes. It will rotate the arrow item around its origin point which is the needle's base.
More information about transforms for QGraphicsItems can be found here.
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