webgl-template | A template for building WebGL apps | Graphics library
kandi X-RAY | webgl-template Summary
kandi X-RAY | webgl-template Summary
A template for building WebGL apps
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Top functions reviewed by kandi - BETA
- Loads environment .
- Initialize a new context .
- Generate a JS code from an AST
- Squips an AST node .
- Creates a new context for a WebGL context .
- Parse the given text .
- Generate AST tree
- Makes a WebGL context object .
- This function is called when a loading is ready to be loaded .
- Attempt to parse statements .
webgl-template Key Features
webgl-template Examples and Code Snippets
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Trending Discussions on webgl-template
QUESTION
Generally speaking, when working with Unity WebGL builds, the default template looks like this
From the documentation, we can see that when we want to use WebGL templates in Unity we have to create a folder in Assets named WebGLTemplates, and a folder named New Template (or whatever name you will) and add an index.html there.
Also, the index.html should have a code similar to this
...ANSWER
Answered 2020-Aug-07 at 18:40You can simply add in the index.html template a div with a specific height and width that has the onclick event unityInstance.SetFullscreen(1)
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