rvc | RequireJS loader plugin for Ractive components | Plugin library
kandi X-RAY | rvc Summary
kandi X-RAY | rvc Summary
RequireJS supports loader plugins, which allow your AMD modules to specify dependencies that aren't AMD modules, by prefixing the path with the plugin name followed by !. rvc is one such loader plugin, and it allows you to require component files.
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QUESTION
Summary of problem
I have two View Controllers (VC1 = MainViewController and VC2 = ResultViewController). In VC1 there is a method called endGame(). In this method I want to both dismiss VC1 and present VC2.
In VC2 there is a button function called playAgainButton(). In this function I want to both dismiss VC2 and present VC1.
when I try to first dismiss VC1 and then present VC2, VC1 cannot present VC2 because VC1 is already dismissed and doesn't exist in the stack.
...
ANSWER
Answered 2020-Sep-15 at 10:34The problem is that when you create the VC1
and you pass self
as mvcDelegate
, you actually passing VC2
which is about to be dismissed and after the dismiss VC2
cannot present any view controller.
You probably need to pass the delegate of the one view controller to the other before you present it:
QUESTION
I am writing an emulator of a subset of the RISCV specification, intending to use the compressed ISA as a baseline for my customized 16-bit instruction set. However, riscv32-unknown-elf-as
refuses to assemble the C.SW and C.LW instructions with a label acting as the immediate value.
I am aware that RV-C is only an extension of the base ISA and is not intended for standalone execution, but I would like to use the riscv32-unknown-elf-as
assembler utility as an easy way to assemble small programs for my simulator/emulator.
According to the RISC-V ISA spec (as of the time of writing), the C.SW instruction takes a 7-bit immediate value, and the value is left shifted twice (multiplied by 4) as the loads/stores are assumed to be 4-byte aligned anyway.
As a result, the following assembly is deemed legal by riscv32-unknown-elf-as
and successfully assembles:
C.SW x12, 64(x13)
One would think that if a label was correctly 4-byte aligned, representing the address 0x64, you would be able to write the equivalent assembly:
C.SW x12, my_label(x13)
However, riscv32-unknown-elf-as
refuses to assemble this line, stating:
ANSWER
Answered 2019-Sep-14 at 23:59The assembler cannot know what value you might have in x13
, so cannot guess what offset my_label
would need to have. These instructions have such small immediates that you want to use a relative value not an absolute address.
It appears though that if you use the form target-base, and, define them ahead of their usage, that the assembler will accept the compact instructions and compute proper offset / immediate.
Try this:
QUESTION
ANSWER
Answered 2019-Sep-07 at 18:19It’s not your bug. It’s Apple’s bug. Ignore the console. File a report with Apple and move on.
QUESTION
I'm using Swift 3 to override an init method that initializes my Navigation Controller with a rootviewcontroller (and set the rootviewcontroller delegate to self). But, I'm getting the following error:
...Incorrect argument label in call (have 'rootViewController:', expected 'coder:')
ANSWER
Answered 2019-Jul-25 at 19:55The init(rootViewController:)
is defined in UINavigationController
, which is the super class of your NavigationController
class. Therefore, you should use super
instead of self
to refer to it:
QUESTION
After skimming the risc-v isa doc, it gives me the impression that the riscv supports both 16bits(RVC), 32bits(RV32I), 64bits(RV64I) length of instructions.
For the RV32I: immediate is signed extented to 32 bits
- Instruction length:32 bits
- Register size: 32 bits
- Memory address: 32 bits
For the RV64i: immediate is signed extented to 64 bits
- Instruction length:32 bits
- Register size: 64 bits
- Memory address: 64 bits
It seems both RV32I & RV64I use 32 bits instruction size and the difference relates to the size of sign extension.
I think large instruction size allows you to have large immediate number encoded inside the instruction, which should be better than smaller instruction size since it is very easy to run out of space.
For risc-v, RV64I, if it only use 32 bits instruction length, with 64 bits register file and memory address, how it could sufficiently use the hardware resource. (ex. jump direct to a large memory address.)
And in general, should the nameing of RV64I indicate the length of instruction is 64 bits?
...ANSWER
Answered 2019-Jul-09 at 19:22RISC-V allows mixing 16-bit, 32-bit, 48-bit, 64-bit instructions, and beyond!
RV32I defines a 32-bit computer architecture, where registers are 32-bits wide. Its instructions are all 32-bits wide. For example, it has lw
to load a 32-bit word into a register, and, add
to add two registers and target a third.
RV64I defines a 64-bit computer architecture, where registers are 64-bits wide (hence RV64) — its instructions are also 32-bits wide. The RV32 instructions still work, and there are some additional instructions to accommodate both 32-bit and 64-bit operations. For example, lw
still loads a 32-bit word (though now sign extends to fill the 64-bit register), and so a new instruction is used ld
to load a 64-bit word. add
still adds two registers and targets a third, but this same add
is now doing 64-bit addition instead of 32-bit addition, since the registers are 64-bits in RV64. A new instruction addw
does 32-bit addition, in case that was all you wanted.
RVC is an extension that can be added to either RV32I or RV64I. When present it allows for 16-bit instructions, and, its design is such that a 16-bit instruction expands 1:1 into a 32-bit wide instruction — because of this there are no changes to the register architecture (of either the RV32 or RV64 that RVC was added to), and in some sense, there's nothing new they can do that isn't already in the 32-bit wide instruction set. We should think of it more a space saving technique rather than some new capabilities.
The base architecture (that is, without RVC) allows for branches to 16 bit boundaries. The PC and return addresses and all branching instructions support any even byte value, so when RVC is added to something, the other instructions don't change. This artifact also supports 48-bit and 64-bit instructions, though there are no extensions defined for those sizes as yet.
However, the instruction set reserves enough opcode space to make it possible to differentiate between 16-bit, 32-bit, 48-bit, and 64-bit instructions. Instructions that start with binary 11 (in the lowest bit position of the instruction) are 32-bit sized instructions (but one pattern is reserved: so they cannot start with 11111). The compact instructions use 00, 01, and 10 in that same position. 48-bit instructions use starting sequence 011111, and 64-bit instructions start with 0111111.
The base architecture also uses pc-relative branching for everything, so you can build an executable image with a code section as large as 4GB (and when loaded, it could be located anywhere in the 64-bit address space).
It seems both RV32I & RV64I use 32 bits instruction size and the difference relates to the size of sign extension.
RV32 vs. RV64, the registers expand from 32-bits to 64-bits, so, yes, when sign extension happens on RV64, it goes out to 64-bits.
I think large instruction size allows you to have large immediate number encoded inside the instruction, which should be better than smaller instruction size since it is very easy to run out of space.
The RISC V instruction set was designed after years of research with MIPS (an earlier RISC design). By comparison with x86, which has a variable length instruction size, MIPS did not leave enough opcode space for 40+ years of evolution. A fixed sized instruction set is a trade off between code space and capabilities — the larger the instruction size, the more can be encoded, at the expense of code density. Code density has a huge effect on performance, so cannot be ignored. So, RISC V allows for variable sized instructions, and if you like, you can create 256-bit instructions in your implementation!
For risc-v, RV64I, if it only use 32 bits instruction length, with 64 bits register file and memory address, how it could sufficiently use the hardware resource. (ex. jump direct to a large memory address.)
The code for a executable program image can be up to 4GB in size and still use pc-relative branching — it would use what we refer to as far branches, where the branch sequence is composed of two instructions (auipc
and jal
). To be clear, 4GB is a very large code segment. Most of the value of a 64-bit architecture is being able to work with over 4GB of data, not over 4GB of code. To reach code sizes over 4GB, you would use pointers (e.g. stored in tables), since pointers can be full 64-bits wide. This technique is already used for DLLs (even though they generally won't come close to exceeding 4GB of code when the size of each is added together) since they are usually loaded independently (and thus while pc-relative branches will work inside a single code section, it won't work to go in between code sections).
And in general, should the nameing of RV64I indicate the length of instruction is 64 bits?
Since, what ever architecture we have (e.g. 16-bit, 32-bit, 64-bit) we tend to run out of space for data before we run out of space for code, the dominant feature of a 64-bit architecture is its support for a 64-bit address space, allowing large amounts of memory for data. This support of a large address bus also comes with the ability use 64-bit addresses and of course also to manipulate 64-bit values. So, what's important about RV64 is the 64-bit registers and the ability to use 64-bit values to address memory. (The instruction size is an orthogonal issue.)
QUESTION
I have a text file in the below format
...ANSWER
Answered 2019-Apr-24 at 05:29You need to iterate over both the keys and values:
QUESTION
My intention is to show my InitialViewController
only once per user.
The code inside of didFinishLaunchingWithOptions
is supposed to check on start whether the value of UserDefaults key firstTime
is still true.
If not, it shall not show InitialViewController
. If it's true and the VC is being displayed, its button (see 2nd code below) shall set firstTime
to false to prevent InitialViewController
from being displayed next time the app is started.
I reckon I figured out the problem, namely: defaults.set(true, forKey: "firstTime")
inside of didFinishLaunchingWithOptions
:
Everytime the app launches, it ignores the fact that the key might have been set to false
in a previous start, since it sets it to true anyways.
A possible solution might be to check, whether firstTime
has already been set, if so it won't set firstTime
again. But I haven't been able to find a possible approach yet. That's where I need your help.
Removing it won't help either, since when the app is started for the first time, it needs this key to exist and to be true
to show InitialViewController
in the first place.
ANSWER
Answered 2019-Apr-19 at 22:25Well, you can just invert your logic and check whether the initial action happened or not, so you don't need to set a value at app launch. For instance:
QUESTION
I am writing a spider to scrape a popular reviews website :-) This is my first attempt at writing a Scrapy spider.
The top level is a list of restaurants (I call this "top level"), which appear 30 at a time. My spider accesses each link and then "clicks next" to get the next 30, and so on. This part is working as my output does contain thousands of restaurants, not just the first 30.
I then want it to "click" on the link to each restaurant page ("restaurant level"), but this contains only truncated versions of the reviews, so I want it to then "click" down a further level (to "review level") and scrape the reviews from there, which appear 5 at a time with another "next" button. This is the only "level" from which I am extracting anything - the other levels just have links to access to get to the reviews and other info I want.
Most of this is working as I am getting all the information I want, but only for the first 5 reviews per restaurant. It is not "finding" the "next" button on the bottom "review level".
I have tried changing the order of commands within the parse method, but other than that I am coming up short of ideas! My xpaths are fine so it must be something to do with structure of the spider.
My spider looks thus:
...ANSWER
Answered 2019-Mar-24 at 10:23QUESTION
I am building a plugin in NativeScript. When I try to access "presentViewController" method on rootViewController, I get the error "property presentViewContrller does not exist".
const rvc = UIApplication.sharedApplication.keyWindow.rootViewContrller; rvc.presentViewContrller(myViewController, true, completion() {});
It suggests to use presentViewContrllerAnimatedCompletion which does not accept my view controller.
Could you please assist what part of my code (or maybe setup!) is wrong?
...ANSWER
Answered 2018-Nov-21 at 09:20The right method name is presentViewControllerAnimatedCompletion
only.
You should combine the parameter names with method name while marshalling Objective C to JS/TS.
presentViewController:animated:completion
QUESTION
This isn't my desired effect. This only happens when the collection view is set to horizontal flow layout. I've seen a few other posts regarding this very same issue but none of the provided answers have worked. Has anyone found a solution?
I've provided two screenshots showing a UITextField before the keyboard is triggered and after. As you can see the UITextField along with the entire collection view (which can't be seen) is pushed up along with the keyboard. Usually the keyboard is overlayed having no effect on the views.
Before
After
Update Code provided. The method I used to implement doesn't involve a Storyboard.
...ANSWER
Answered 2018-Aug-23 at 07:54Okay so I've found a solution to this problem. I came across this in a couple of other threads on stackoverflow regarding a similar incident, in one case the Answer had no votes attributed to it and a comment left to the answer said it didn't work..
Though after all this I'm still not crystal clear on why the other implementation causes the collection view to shift up. Though there is some correlation between the window, root view controller and it's subviews along with the keyboard. Why this happens I don't know.
Now on to the code and fix..
The main different between the method in the question above and here is the way the collection view is initialised. I'll only post what I changed because the rest is just the same.
AppDelegate.swift
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Use bower: $ bower i rvc.
Download the latest release.
Clone the repo: $ git clone https://github.com/ractivejs/rvc.git.
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