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 by   rajasegar JavaScript Version: v0.18.2 License: MIT

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kandi X-RAY | eax Summary

eax is a JavaScript library. eax has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i ember-app-explorer' or download it from GitHub, npm.

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              eax has a low active ecosystem.
              It has 22 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 4 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of eax is v0.18.2

            kandi-Quality Quality

              eax has 0 bugs and 0 code smells.

            kandi-Security Security

              eax has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              eax code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              eax is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              eax releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            Community Discussions

            QUESTION

            Why can compiler not optimize out unused static std::string?
            Asked 2022-Mar-18 at 06:44

            If I compile this code with GCC or Clang and enable -O2 optimizations, I still get some global object initialization. Is it even possible for any code to reach these variables?

            ...

            ANSWER

            Answered 2022-Mar-18 at 06:44

            Compiling that code with short string optimization (SSO) may be an equivalent of taking address of std::string's member variable. Constructor have to analyze string length at compile time and choose if it can fit into internal storage of std::string object or it have to allocate memory dynamically but then find that it never was read so allocation code can be optimized out.

            Lack of optimization in this case might be an optimization flaw limited to such simple outlying examples like this one:

            Source https://stackoverflow.com/questions/71445432

            QUESTION

            Why does static_cast conversion speed up an un-optimized build of my integer division function?
            Asked 2022-Mar-17 at 15:27

            ... or rather, why does not static_cast-ing slow down my function?

            Consider the function below, which performs integer division:

            ...

            ANSWER

            Answered 2022-Mar-17 at 15:27

            I'm keeping this answer up for now as the comments are useful.

            Source https://stackoverflow.com/questions/71509342

            QUESTION

            Why is the XOR swap optimized into a normal swap using the MOV instruction?
            Asked 2022-Mar-08 at 10:00

            While testing things around Compiler Explorer, I tried out the following overflow-free function for calculating average of 2 unsigned 32-bit integer:

            ...

            ANSWER

            Answered 2022-Mar-08 at 10:00

            Clang does the same thing. Probably for compiler-construction and CPU architecture reasons:

            • Disentangling that logic into just a swap may allow better optimization in some cases; definitely something it makes sense for a compiler to do early so it can follow values through the swap.

            • Xor-swap is total garbage for swapping registers, the only advantage being that it doesn't need a temporary. But xchg reg,reg already does that better.

            I'm not surprised that GCC's optimizer recognizes the xor-swap pattern and disentangles it to follow the original values. In general, this makes constant-propagation and value-range optimizations possible through swaps, especially for cases where the swap wasn't conditional on the values of the vars being swapped. This pattern-recognition probably happens soon after transforming the program logic to GIMPLE (SSA) representation, so at that point it will forget that the original source ever used an xor swap, and not think about emitting asm that way.

            Hopefully sometimes that lets it then optimize down to only a single mov, or two movs, depending on register allocation for the surrounding code (e.g. if one of the vars can move to a new register, instead of having to end up back in the original locations). And whether both variables are actually used later, or only one. Or if it can fully disentangle an unconditional swap, maybe no mov instructions.

            But worst case, three mov instructions needing a temporary register is still better, unless it's running out of registers. I'd guess GCC is not smart enough to use xchg reg,reg instead of spilling something else or saving/restoring another tmp reg, so there might be corner cases where this optimization actually hurts.

            (Apparently GCC -Os does have a peephole optimization to use xchg reg,reg instead of 3x mov: PR 92549 was fixed for GCC10. It looks for that quite late, during RTL -> assembly. And yes, it works here: turning your xor-swap into an xchg: https://godbolt.org/z/zs969xh47)

            xor-swap has worse latency and defeats mov-elimination

            with no memory reads, and the same number of instructions, I don't see any bad impacts and feels odd that it be changed. Clearly there is something I did not think through though, but what is it?

            Instruction count is only a rough proxy for one of three things that are relevant for perf analysis: front-end uops, latency, and back-end execution ports. (And machine-code size in bytes: x86 machine-code instructions are variable-length.)

            It's the same size in machine-code bytes, and same number of front-end uops, but the critical-path latency is worse: 3 cycles from input a to output a for xor-swap, and 2 from input b to output a, for example.

            MOV-swap has at worst 1-cycle and 2-cycle latencies from inputs to outputs, or less with mov-elimination. (Which can also avoid using back-end execution ports, especially relevant for CPUs like IvyBridge and Tiger Lake with a front-end wider than the number of integer ALU ports. And Ice Lake, except Intel disabled mov-elimination on it as an erratum workaround; not sure if it's re-enabled for Tiger Lake or not.)

            Also related:

            If you're going to branch, just duplicate the averaging code

            GCC's real missed optimization here (even with -O3) is that tail-duplication results in about the same static code size, just a couple extra bytes since these are mostly 2-byte instructions. The big win is that the a path then becomes the same length as the other, instead of twice as long to first do a swap and then run the same 3 uops for averaging.

            update: GCC will do this for you with -ftracer (https://godbolt.org/z/es7a3bEPv), optimizing away the swap. (That's only enabled manually or as part of -fprofile-use, not at -O3, so it's probably not a good idea to use all the time without PGO, potentially bloating machine code in cold functions / code-paths.)

            Doing it manually in the source (Godbolt):

            Source https://stackoverflow.com/questions/71382441

            QUESTION

            Why does GCC allocate more stack memory than needed?
            Asked 2022-Feb-03 at 08:12

            I'm reading "Computer Systems: A Programmer's Perspective, 3/E" (CS:APP3e) and the following code is an example from the book:

            ...

            ANSWER

            Answered 2022-Feb-03 at 04:10

            (This answer is a summary of comments posted above by Antti Haapala, klutt and Peter Cordes.)

            GCC allocates more space than "necessary" in order to ensure that the stack is properly aligned for the call to proc: the stack pointer must be adjusted by a multiple of 16, plus 8 (i.e. by an odd multiple of 8). Why does the x86-64 / AMD64 System V ABI mandate a 16 byte stack alignment?

            What's strange is that the code in the book doesn't do that; the code as shown would violate the ABI and, if proc actually relies on proper stack alignment (e.g. using aligned SSE2 instructions), it may crash.

            So it appears that either the code in the book was incorrectly copied from compiler output, or else the authors of the book are using some unusual compiler flags which alter the ABI.

            Modern GCC 11.2 emits nearly identical asm (Godbolt) using -Og -mpreferred-stack-boundary=3 -maccumulate-outgoing-args, the former of which changes the ABI to maintain only 2^3 byte stack alignment, down from the default 2^4. (Code compiled this way can't safely call anything compiled normally, even standard library functions.) -maccumulate-outgoing-args used to be the default in older GCC, but modern CPUs have a "stack engine" that makes push/pop single-uop so that option isn't the default anymore; push for stack args saves a bit of code size.

            One difference from the book's asm is a movl $0, %eax before the call, because there's no prototype so the caller has to assume it might be variadic and pass AL = the number of FP args in XMM registers. (A prototype that matches the args passed would prevent that.) The other instructions are all the same, and in the same order as whatever older GCC version the book used, except for choice of registers after call proc returns: it ends up using movslq %edx, %rdx instead of cltq (sign-extend with RAX).

            CS:APP 3e global edition is notorious for errors in practice problems introduced by the publisher (not the authors), but apparently this code is present in the North American edition, too. So this may be the author's mistake / choice to use actual compiler output with weird options. Unlike some of the bad global edition practice problems, this code could have come unmodified from some GCC version, but only with non-standard options.

            Related: Why does GCC allocate more space than necessary on the stack, beyond what's needed for alignment? - GCC has a missed-optimization bug where it sometimes reserves an additional 16 bytes that it truly didn't need to. That's not what's happening here, though.

            Source https://stackoverflow.com/questions/70953275

            QUESTION

            Bubble sort slower with -O3 than -O2 with GCC
            Asked 2022-Jan-21 at 02:41

            I made a bubble sort implementation in C, and was testing its performance when I noticed that the -O3 flag made it run even slower than no flags at all! Meanwhile -O2 was making it run a lot faster as expected.

            Without optimisations:

            ...

            ANSWER

            Answered 2021-Oct-27 at 19:53

            It looks like GCC's naïveté about store-forwarding stalls is hurting its auto-vectorization strategy here. See also Store forwarding by example for some practical benchmarks on Intel with hardware performance counters, and What are the costs of failed store-to-load forwarding on x86? Also Agner Fog's x86 optimization guides.

            (gcc -O3 enables -ftree-vectorize and a few other options not included by -O2, e.g. if-conversion to branchless cmov, which is another way -O3 can hurt with data patterns GCC didn't expect. By comparison, Clang enables auto-vectorization even at -O2, although some of its optimizations are still only on at -O3.)

            It's doing 64-bit loads (and branching to store or not) on pairs of ints. This means, if we swapped the last iteration, this load comes half from that store, half from fresh memory, so we get a store-forwarding stall after every swap. But bubble sort often has long chains of swapping every iteration as an element bubbles far, so this is really bad.

            (Bubble sort is bad in general, especially if implemented naively without keeping the previous iteration's second element around in a register. It can be interesting to analyze the asm details of exactly why it sucks, so it is fair enough for wanting to try.)

            Anyway, this is pretty clearly an anti-optimization you should report on GCC Bugzilla with the "missed-optimization" keyword. Scalar loads are cheap, and store-forwarding stalls are costly. (Can modern x86 implementations store-forward from more than one prior store? no, nor can microarchitectures other than in-order Atom efficiently load when it partially overlaps with one previous store, and partially from data that has to come from the L1d cache.)

            Even better would be to keep buf[x+1] in a register and use it as buf[x] in the next iteration, avoiding a store and load. (Like good hand-written asm bubble sort examples, a few of which exist on Stack Overflow.)

            If it wasn't for the store-forwarding stalls (which AFAIK GCC doesn't know about in its cost model), this strategy might be about break-even. SSE 4.1 for a branchless pmind / pmaxd comparator might be interesting, but that would mean always storing and the C source doesn't do that.

            If this strategy of double-width load had any merit, it would be better implemented with pure integer on a 64-bit machine like x86-64, where you can operate on just the low 32 bits with garbage (or valuable data) in the upper half. E.g.,

            Source https://stackoverflow.com/questions/69503317

            QUESTION

            Why does an invalid use of C function compile fine without any warnings?
            Asked 2022-Jan-17 at 20:16

            I'm more like C++ than C, but this simple example of code is big surprise for me:

            ...

            ANSWER

            Answered 2022-Jan-17 at 12:33

            This function is 100% correct.

            In the C language int foo() { means: define function foo returning int and taking unspecified number of parameters.

            Your confusion comes from C++ plus where int foo(void) and int foo() mean exactly the same.

            In the C language to define function which does not take any parameters you need to define it as:

            Source https://stackoverflow.com/questions/70741364

            QUESTION

            Why does the short (16-bit) variable mov a value to a register and store that, unlike other widths?
            Asked 2022-Jan-15 at 15:42
            int main()
            {
            00211000  push        ebp  
            00211001  mov         ebp,esp  
            00211003  sub         esp,10h  
                char charVar1;
                short shortVar1;
                int intVar1;
                long longVar1;
                
                charVar1 = 11;
            00211006  mov         byte ptr [charVar1],0Bh  
            
                shortVar1 = 11;
            0021100A  mov         eax,0Bh  
            0021100F  mov         word ptr [shortVar1],ax  
            
                intVar1 = 11;
            00211013  mov         dword ptr [intVar1],0Bh 
             
                longVar1 = 11;
            0021101A  mov         dword ptr [longVar1],0Bh  
            }
            
            ...

            ANSWER

            Answered 2022-Jan-15 at 15:42

            GCC does the same thing, using mov reg, imm32 / mov m16, reg instead of mov mem, imm16.

            It's to avoid LCP stalls on Intel P6-family CPUs from 16-bit operand-size mov imm16.

            An LCP (length changing prefix) stall occurs when a prefix changes the length of the rest of the instruction compared to the same machine code bytes without prefixes.

            mov word ptr [ebp - 8], 11 would involve a 66 prefix that makes the rest of the instruction 5 bytes (opcode + modrm + disp8 + imm16) instead of 7 (opcode + modrm + disp8 + imm32) for the same opcode / modrm.)

            Source https://stackoverflow.com/questions/70719114

            QUESTION

            Why does iteration over an inclusive range generate longer assembly in Rust?
            Asked 2022-Jan-15 at 11:19

            These two loops are equivalent in C++ and Rust:

            ...

            ANSWER

            Answered 2022-Jan-12 at 10:20

            Overflow in the iterator state.

            The C++ version will loop forever when given a large enough input:

            Source https://stackoverflow.com/questions/70672533

            QUESTION

            Rust compiler not optimising lzcnt? (and similar functions)
            Asked 2021-Dec-26 at 01:56
            What was done:

            This follows as a result of experimenting on Compiler Explorer as to ascertain the compiler's (rustc's) behaviour when it comes to the log2()/leading_zeros() and similar functions. I came across this result with seems exceedingly both bizarre and concerning:

            Compiler Explorer link

            Code:

            ...

            ANSWER

            Answered 2021-Dec-26 at 01:56

            Old x86-64 CPUs don't support lzcnt, so rustc/llvm won't emit it by default. (They would execute it as bsr but the behavior is not identical.)

            Use -C target-feature=+lzcnt to enable it. Try.

            More generally, you may wish to use -C target-cpu=XXX to enable all the features of a specific CPU model. Use rustc --print target-cpus for a list.

            In particular, -C target-cpu=native will generate code for the CPU that rustc itself is running on, e.g. if you will run the code on the same machine where you are compiling it.

            Source https://stackoverflow.com/questions/70481312

            QUESTION

            GEMM kernel implemented using AVX2 is faster than AVX2/FMA on a Zen 2 CPU
            Asked 2021-Dec-14 at 20:40

            I have tried speeding up a toy GEMM implementation. I deal with blocks of 32x32 doubles for which I need an optimized MM kernel. I have access to AVX2 and FMA.

            I have two codes (in ASM, I apologies for the crudeness of the formatting) defined below, one is making use of AVX2 features, the other uses FMA.

            Without going into micro benchmarks, I would like to try to develop an understanding (theoretical) of why the AVX2 implementation is 1.11x faster than the FMA version. And possibly how to improve both versions.

            The codes below are for a 3000x3000 MM of doubles and the kernels are implemented using the classical, naive MM with an interchanged deepest loop. I'm using a Ryzen 3700x/Zen 2 as development CPU.

            I have not tried unrolling aggressively, in fear that the CPU might run out of physical registers.

            AVX2 32x32 MM kernel:

            ...

            ANSWER

            Answered 2021-Dec-13 at 21:36

            Zen2 has 3 cycle latency for vaddpd, 5 cycle latency for vfma...pd. (https://uops.info/).

            Your code with 8 accumulators has enough ILP that you'd expect close to two FMA per clock, about 8 per 5 clocks (if there aren't other bottlenecks) which is a bit less than the 10/5 theoretical max.

            vaddpd and vmulpd actually run on different ports on Zen2 (unlike Intel), port FP2/3 and FP0/1 respectively, so it can in theory sustain 2/clock vaddpd and vmulpd. Since the latency of the loop-carried dependency is shorter, 8 accumulators are enough to hide the vaddpd latency if scheduling doesn't let one dep chain get behind. (But at least multiplies aren't stealing cycles from it.)

            Zen2's front-end is 5 instructions wide (or 6 uops if there are any multi-uop instructions), and it can decode memory-source instructions as a single uop. So it might well be doing 2/clock each multiply and add with the non-FMA version.

            If you can unroll by 10 or 12, that might hide enough FMA latency and make it equal to the non-FMA version, but with less power consumption and more SMT-friendly to code running on the other logical core. (10 = 5 x 2 would be just barely enough, which means any scheduling imperfections lose progress on a dep chain which is on the critical path. See Why does mulss take only 3 cycles on Haswell, different from Agner's instruction tables? (Unrolling FP loops with multiple accumulators) for some testing on Intel.)

            (By comparison, Intel Skylake runs vaddpd/vmulpd on the same ports with the same latency as vfma...pd, all with 4c latency, 0.5c throughput.)

            I didn't look at your code super carefully, but 10 YMM vectors might be a tradeoff between touching two pairs of cache lines vs. touching 5 total lines, which might be worse if a spatial prefetcher tries to complete an aligned pair. Or might be fine. 12 YMM vectors would be three pairs, which should be fine.

            Depending on matrix size, out-of-order exec may be able to overlap inner loop dep chains between separate iterations of the outer loop, especially if the loop exit condition can execute sooner and resolve the mispredict (if there is one) while FP work is still in flight. That's an advantage to having fewer total uops for the same work, favouring FMA.

            Source https://stackoverflow.com/questions/70340734

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