vanilla | Tiny test runner - following to Build your own test runner | Unit Testing library
kandi X-RAY | vanilla Summary
kandi X-RAY | vanilla Summary
This is a very simple implementation of a test runner, which helps to understand how it works under the hood. As you might guess, a lot of the features are missing and you can add most of them yourself.
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Top functions reviewed by kandi - BETA
- Populates a list of suites and add them to the root .
- Releases the given context with the given context .
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Trending Discussions on vanilla
QUESTION
Our application kept showing the error in the title. The problem is very likely related to Webpack 5 polyfill and after going through a couple of solutions:
- Setting fallback + install with npm
ANSWER
Answered 2021-Aug-10 at 08:15Answering my own question. Two things helped to resolve the issue:
- Adding plugins section with ProviderPlugin into webpack.config.js
QUESTION
I have installed a vanilla django-cms on a new server. I installed all requirements. It all went fine, up untill the point where I wanted to migrate to the database (Postgres).
So this is what I did :
- Tried reinstalling and installing it all again. Didn't change it.
- Used google to try and find people with the same error.
- Try editing the signals file on which the error(shown below) fires, but that meant rewriting it all, which still made it unresponsive.
Traceback:
...ANSWER
Answered 2021-Dec-15 at 16:29I found that answer to this problem. If you look at the documentation of Django. It has been Django from 2.0 to 3.0.
Do formerly it was :
QUESTION
I have a vanilla Javascript class that builds a bunch of HTML, essentially a collection of related HTMLElement objects that form the user interface for a component, and appends them to the HTML document. The class implements controller logic, responding to events, mutating some of the HTMLElements etc.
My gut instinct (coming from more backend development experience) is to store those HTMLElement objects inside my class, whether inside a key/value object or in an array, so my class can just access them directly through native properties whenever it's doing something with them. But everything I look at seems to follow the pattern of relying on document selectors (document.getElementById
, getElementsByClassName
, etc etc). I understand the general utility of that approach but it feels weird to have a class that creates objects, discards its own references to them, and then just looks them back up again when needed.
A simplified example would look like this:
...ANSWER
Answered 2022-Jan-22 at 09:00In general, you should always cache DOM elements when they're needed later, were you using OOP or not. DOM is huge, and fetching elements continuously from it is really time-consuming. This stands for the properties of the elements too. Creating a JS variable or a property to an object is cheap, and accessing it later is lightning-fast compared to DOM queries.
Many of the properties of the elements are deep in the prototype chain, they're often getters, which might execute a lot of hidden DOM traversing, and reading specific DOM values forces layout recalculation in the middle of JS execution. All this makes DOM usage slow. Instead, create a simplified JavaScript model of the page, and store all the needed elements and values to the model whenever possible.
A big part of OOP is just keeping up states, that's the key of the model too. In the model you keep up the state of the view, and access the DOM only when you need to change the view. Such a model will prevent a lot of "layout trashing", and it allows you to bind data to elements without actually revealing it in the global namespace (ex. Map object is a great tool for this). Nothing beats good encapsulation when you've security concerns, it's an effective way ex. to prevent self-XSS. Additionally, a good model is reusable, you can use it where ever the functionality is needed, the end-user just parametrizes the model when taken into use. That way the model is almost independent from the used markup too, and can also be developed independently (see also Separation of concerns).
A caveat of storing DOM elements into object properties (or into JS variables in general) is, that it's an easy way to create memory leaks. Such model objects are usually having long life-time, and if elements are removed from the DOM, the references from the object have to be deleted as well in order to get the removed elements being garbage-collected.
In practice this means, that you've to provide methods for removing elements, and only those methods should be used to delete elements. Additionally to the element removal, the methods should update the model object, and remove all the unused element references from the object.
It's notable, that when having methods handling existing elements, and specifically when creating new elements, it's easy to create variables which are stored in closures. When such a stored variable contains references to elements, they can't be removed from the memory even with the aforementioned removing methods. The only way is to avoid creating these closures from the beginning, which might be a bit easier with OOP compared to other paradigms (by avoiding variables and creating the elements directly to the properties of the objects).
As a sidenote, document.getElementsBy*
methods are the worst possible way to get references to DOM elements. The idea of the live collection of the elements sounds nice, but the way how those are implemented, ruins the good idea.
QUESTION
I'm new programmer to node.js. I trying to create vanilla server in node.js. In my client, I used ES6 modules. when I start my server and search for http://localhost:3000/ in my browser, HTML and CSS loaded but for javascript have this error:
I have four javascript modules for client side and in HTML I use this code for load javascript moduls:
...ANSWER
Answered 2022-Jan-20 at 05:56With comment @derpirscher, I change my reader function with this code :
QUESTION
In this answer to the question -
What is non-blocking or asynchronous I/O in Node.js?
the description sounds no different from the event loop in vanilla js. Is there a difference between the two? If not, is the Event loop simply re-branded as "Asynchronous non-blocking I/O" to sell Node.js over other options more easily?
...ANSWER
Answered 2021-Dec-10 at 06:41There are 2 different Event Loops:
- Browser Event Loop
- NodeJS Event Loop
The Event Loop is a process that runs continually, executing any task queued. It has multiple task sources which guarantees execution order within that source, but the Browser gets to pick which source to take a task from on each turn of the loop. This allows Browser to give preference to performance sensitive tasks such as user-input.
There are a few different steps that Browser Event Loop checks continuously:
Task Queue - There can be multiple task queues. Browser can execute queues in any order they like. Tasks in the same queue must be executed in the order they arrived, first in - first out. Tasks execute in order, and the Browser may render between tasks. Task from the same source must go in the same queue. The important thing is that task is going to run from start to finish. After each task, Event Loop will go to Microtask Queue and do all tasks from there.
Microtasks Queue - The microtask queue is processed at the end of each task. Any additional microtasks queued during during microtasks are added to the end of the queue and are also processed.
Animation Callback Queue - The animation callback queue is processed before pixels repaint. All animation tasks from the queue will be processed, but any additional animation tasks queued during animation tasks will be scheduled for the next frame.
Rendering Pipeline - In this step, rendering will happen. The Browser gets to decide when to do this and it tried to be as efficient as possible. The rendering steps only happen if there is something actually worth updating. The majority of screens update at a set frequency, in most cases 60 times a second (60Hz). So, if we would change page style 1000 times a second, rendering steps would not get processed 1000 times a second, but instead it would synchronize itself with the display and only render up to a frequency display is capable of.
Important thing to mention are Web APIs, that are effectively threads. So, for example setTimeout()
is an API provided to us by Browser. When you call setTimeout()
Web API would take over and process it, and it will return the result to the main thread as a new task in a task queue.
The best video I found that describes how Event Loops works is this one. It helped me a lot when I was investigating how Event Loop works. Another great videos are this one and this one. You should definitely check all of them.
NodeJS Event LoopNodeJS Event Loop allows NodeJS to perform non-blocking operations by offloading operation to the system kernel whenever possible. Most modern kernels are multi-threaded and they can perform multiple operations in the background. When one of these operations completes, the kernel tells NodeJS.
Library that provides the Event Loop to NodeJS is called Libuv. It will by default create something called Thread Pool with 4 threads to offload asynchronous work to. If you want, you can also change the number of threads in the Thread Pool.
NodeJS Event Loop goes through different phases:
timers - this phase executes callbacks scheduled by
setTimeout()
andsetInterval()
.pending callbacks - executes I/O callbacks deferred to the next loop iteration.
idle, prepare - only used internally.
poll - retrieve new I/O events; execute I/O related callbacks (almost all with the exception of close callbacks, the ones scheduled by timers, and
setImmediate()
) Node will block here when appropriate.check -
setImmediate()
callbacks are invoked here.close callbacks - some close callbacks, e.g.
socket.on('close', ...)
.
Between each run of the event loop, Node.js checks if it is waiting for any asynchronous I/O or timers and shuts down cleanly if there are not any.
In Browser, we had Web APIs. In NodeJS, we have C++ APIs with the same rule.
I found this video to be useful if you want to check for more information.
QUESTION
I'm currently working on a web app that can connect to Phantom Wallet. I've established the connection and have successfully retrieved the wallet's public key. The problem is, I can't seem to find any solution to get the account balance.
For reference, I wanted to display the account balance just like how solanart.io displays it.
Note that I've gone through all related docs (Solana/web3.js, Solana JSON RPC API etc). Please guide me as I'm still new to JSON RPC API.
For a heads up, I'm using vanilla js.
...ANSWER
Answered 2021-Oct-13 at 22:14The RPC method that you're using does not exist. You'll want to use getBalance
to get the SOL on the wallet: https://docs.solana.com/developing/clients/jsonrpc-api#getbalance
To get all of the non-SOL token balances owned by that wallet, you'll have to use getTokenAccountsByOwner
using that wallet id: https://docs.solana.com/developing/clients/jsonrpc-api#gettokenaccountsbyowner
QUESTION
I have been reading the official guide here (https://www.tensorflow.org/text/tutorials/transformer) to try and recreate the Vanilla Transformer in Tensorflow. I notice the dataset used is quite specific, and at the end of the guide, it says to try with a different dataset.
But that is where I have been stuck for a long time! I am trying to use the WMT14 dataset (as used in the original paper, Vaswani et. al.) here: https://www.tensorflow.org/datasets/catalog/wmt14_translate#wmt14_translatede-en .
I have also tried Multi30k and IWSLT dataset from Spacy, but are there any guides on how I can fit the dataset to what the model requires? Specifically, to tokenize it. The official TF guide uses a pretrained tokenizer, which is specific to the PR-EN dataset given.
...ANSWER
Answered 2021-Oct-11 at 23:00You can build your own tokenizer following this tutorial https://www.tensorflow.org/text/guide/subwords_tokenizer
It is the exact same way they build the ted_hrlr_translate_pt_en_converter tokenizer in the transformers example, you just need to adjust it to your language.
I rewrote it for your case but didn't test it:
QUESTION
I have a df with numbers:
...ANSWER
Answered 2021-Oct-06 at 08:46You can use a bit of numpy
vectorial operations to generate masks, and use them to select
your labels:
QUESTION
Please see this codesandbox.
This codesandbox simulates a problem I am encountering in my production application.
I have an infinite scrolling table that includes checkboxes, and I need to manage the every-growing list of checkboxes and their state (checked vs non-checked). The checkboxes are rendered via vanilla functions (see getCheckbox
) that render the React components. However, my checkboxes do not seem to be maintaining the parent state (called state
in the code) and clicking a checkbox does not work. What do I need to do to make sure that clicking a checkbox updates state
and that all of the checkboxes listen to state
? Thanks! Code is also below:
index.js:
...ANSWER
Answered 2021-Sep-25 at 22:07The main problem here is that checkboxes
is not directly dependent on state
(the only time a checkbox is related to state
is when a it is initialised with isChecked: state[id]
).
This means that even though your state
variable updates correctly when a checkbox is clicked, this will not be reflected on the checkbox itself.
The quickest fix here would be to amend the JSX returned by your component so as to directly infer the isChecked
property for the checkboxes from the current state
:
QUESTION
I have a small HTML page with two textarea
elements side-by-side. One is enabled for input and the other is readonly and dynamically shows a preview for the first one (for some custom template processing).
I want both textarea
elements to always have the same height and for them to match the other if the use resizes. I'm not using jQuery or any fancy JS framework, though I am using Bootstrap 5.
Can this be done with vanilla JS?
This is my code for the two textarea
s:
ANSWER
Answered 2021-Sep-22 at 11:59You could use a resize observer to listen for resize changes on your main textarea element, and then adjust the height of your second textarea element based on the height/width of the first element by grabbing its height/width whenever it resizes:
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