fTelnet | fTelnet : An HTML5 WebSocket client | Websocket library

 by   rickparrish JavaScript Version: Current License: AGPL-3.0

kandi X-RAY | fTelnet Summary

kandi X-RAY | fTelnet Summary

fTelnet is a JavaScript library typically used in Networking, Websocket applications. fTelnet has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

fTelnet: An HTML5 WebSocket client.
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              fTelnet has a low active ecosystem.
              It has 49 star(s) with 33 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 11 have been closed. On average issues are closed in 786 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fTelnet is current.

            kandi-Quality Quality

              fTelnet has no bugs reported.

            kandi-Security Security

              fTelnet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fTelnet is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              fTelnet releases are not available. You will need to build from source code and install.

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            fTelnet Key Features

            No Key Features are available at this moment for fTelnet.

            fTelnet Examples and Code Snippets

            No Code Snippets are available at this moment for fTelnet.

            Community Discussions

            QUESTION

            React site, trying to embed app, but I can't figure out how to integrate into a component (works on the static page)
            Asked 2020-Sep-03 at 23:00

            I'm trying to embed the following onto my react site in a specific component/page. When I put the code on the static html page it works beautifully, but it isn't working out when I try to place it onto the component.

            The main error I'm getting is saying that chrome won't allow document.write from an external script or something along those lines. I wish I still had the error message, but I've been trying different things and in a fit of frustration deleted it all last night. (Great strategy, I know.) I was able to retrieve the errors, please see at the bottom for details.

            ...

            ANSWER

            Answered 2020-Sep-03 at 23:00

            I encountered a similar issue when I needed to use PayPal scripts (they do not support importing ES6 modules).

            First of all, document.write will not work for you because by the time the componentDidMount is invoked, the document is already fully loaded. See https://developer.mozilla.org/en-US/docs/Web/API/Document/write. Therefore calling this again - should the write function push through - will erase everything in the document and write a new one.

            To solve your issue, here is what I did: on your initial html document, example index.html, this is where I included your script to load the source codes needed and I assigned the fTelnetOptions object to a window property since you instantiate this later on:

            Source https://stackoverflow.com/questions/63731192

            QUESTION

            Is it possible in JavaScript to create a div, put a \u#### character in that div, then copy to canvas as a putImage?
            Asked 2019-Oct-30 at 08:11

            I am working with fTelnet.js - I have gotten down to the this_Font.GetChar() code and have found all characters are from a Font Sprite, it getItemData(....) changes the color where The pixel is 0x80 and colors it foreground [r][g][b][alpha], or colors it background [r][g][b][alpha].

            Since Unicode goes outside what is in its 40+ fonts - I need to cheat and .createElement("div"), .innerHTML = "\u#####"; then somehow take that as ImageData so I can patch the above logic and introduce unicode support to fTelnet's canvas routine.

            Does anyone know what command(s) I am needed to do this? e.g. I have spent hours trying to resolve this via Google, HTML5 Context docs, without success... mainly not knowing what I am searching for ;-)

            or as I re-read this... maybe a hidden canvas, do the ctx.strokeText("\u#####", 25, 50); and then copy from that CTX as a IMAGEDATA to the displayed? (what command would I look up then?)... I normally do not dabble in 2D/3D graphics world (obviously)...

            Regards,

            ...

            ANSWER

            Answered 2019-Oct-30 at 08:11

            Generally, rendering HTML to canvas is not possible - and that seems to be by design (it would make issues like tainting much harder to navigate).

            But stamping one canvas on top of another is simple - you can just use the standard #drawImage call, same as with any other image you would draw on canvas.

            Actually, if you look at the API documentation and click through the definitions you will see that you can use drawImage to "stamp" any instance of svg or html image, a bitmap, offscreen canvas, video or audio tags.

            Source https://stackoverflow.com/questions/58620816

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fTelnet

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/rickparrish/fTelnet.git

          • CLI

            gh repo clone rickparrish/fTelnet

          • sshUrl

            git@github.com:rickparrish/fTelnet.git

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