SoundManager2 | JavaScript Sound API supporting MP3 , MPEG4 and HTML5 audio | Audio Utils library

 by   scottschiller JavaScript Version: 2.97.20170602 License: Non-SPDX

kandi X-RAY | SoundManager2 Summary

kandi X-RAY | SoundManager2 Summary

SoundManager2 is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Audio, Audio Utils applications. SoundManager2 has no bugs, it has no vulnerabilities and it has medium support. However SoundManager2 has a Non-SPDX License. You can install using 'npm i soundmanager2' or download it from GitHub, npm.

A JavaScript Sound API supporting MP3, MPEG4 and HTML5 audio + RTMP, providing reliable cross-browser/platform audio control in as little as 12 KB. BSD licensed.

            kandi-support Support

              SoundManager2 has a medium active ecosystem.
              It has 4891 star(s) with 840 fork(s). There are 250 watchers for this library.
              It had no major release in the last 12 months.
              There are 86 open issues and 77 have been closed. On average issues are closed in 182 days. There are 12 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SoundManager2 is 2.97.20170602

            kandi-Quality Quality

              SoundManager2 has 0 bugs and 0 code smells.

            kandi-Security Security

              SoundManager2 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SoundManager2 code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SoundManager2 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              SoundManager2 releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              SoundManager2 saves you 14719 person hours of effort in developing the same functionality from scratch.
              It has 29426 lines of code, 47 functions and 98 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SoundManager2 and discovered the below as its top functions. This is intended to give you an instant insight into SoundManager2 implemented functionality, and help decide if they suit your requirements.
            • Constructs a new SoundManager instance
            • Constructs a new PlayerPlayer .
            • Initialize a new Pageplayer object .
            • Initializes xl and YAHOO . widget . js
            • XML animation
            • Define a class
            • Controller for playing playlist .
            • Constructor for the ternable element
            • The BasicPlayplayer class .
            • An inline player .
            Get all kandi verified functions for this library.

            SoundManager2 Key Features

            No Key Features are available at this moment for SoundManager2.

            SoundManager2 Examples and Code Snippets

            No Code Snippets are available at this moment for SoundManager2.

            Community Discussions


            libGDX game complied to superDev on localhost:8080 only shows one button
            Asked 2020-Nov-21 at 13:18

            I am unable to get my libGDX game in the browser using gradlew html:superDev

            After executing the command gradlew html:superDev on a terminal inside my IDE (Inteliji), I get the response: The code server is ready at

            I navigate to that site, copy the bookmarks, and when I try to play my game using the website http://localhost:8080/index.html, only a grey reload button appears!

            When I click the button, I get a compile option, which does nothing.

            After compiling, In the terminal, scrolling up, I see a lot of X can't be instantiated. Constructors not generated and



            Answered 2020-Sep-09 at 15:09

            The problem is related that the latest setup application generates the template files for the snapshot version for libGDX 1.9.12, but you use an older libGDX.

            Two ways to resolve this:

            • Use libGDX 1.9.12-SNAPSHOT


            Bonus quickfix: Deactivate audio in the HTML config.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install SoundManager2

            You can install using 'npm i soundmanager2' or download it from GitHub, npm.


            (Flash 8+): ID3V1 and ID3V2 tag support for MP3s (title, artist, genre etc.)RTMP / Flash Media Server streaming supportMPEG-4 (AAC, HE-AAC, H.264) audio support"MultiShot" play (layered / chorusing effects)Waveform/frequency spectrum dataPeak (L/R channel volume) dataAudio buffering state / event handling
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          • npm

            npm i soundmanager2

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            gh repo clone scottschiller/SoundManager2

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