unbundle | import / export with node_modules
kandi X-RAY | unbundle Summary
kandi X-RAY | unbundle Summary
Unbundle traces JavaScript dependencies in your code to resolve export/import/import() paths. The output files contain relative file paths, as supported by modern browsers. Unbundle follows the UNIX philosophy of doing one job well. Use other tools to further process the files for minification, revving, auditing, server pushing, etc.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of unbundle
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Trending Discussions on unbundle
QUESTION
so I am trying to render math formulas in flutter. I am trying to do it with flutter_tex
https://github.com/shah-xad/flutter_tex
I installed the flutter_tex package as explained on the github, but if I want to render a formula (like in the example), I get that error message:
...ANSWER
Answered 2021-May-17 at 22:12I tried it out and it is working fine, I dont think the problem with emulator.
Please make sure to add the mentioned implementations for Android, iOS, and Web respectively.
Example: Android Make sure to add this line in your /android/app/src/main/AndroidManifest.xml under application.
QUESTION
I have developed an UWP app for windows iot core generated with bundle (always)
But now I'd like to add Romanian language and I read in this article
because app doesn't work.
So I create a new version without bundle (never), but if I try to update by PackageManager I get an error and if I try by Windows Device Portal I get the same error.
Is there a way to update a bundle app with "unbundle" app?
...ANSWER
Answered 2021-May-12 at 18:17No, unfortunatelly, there is no such option. If you mean issues related to changing PrimaryLanguageOverride, now users will have access only to installed languages.
Good news is that users using Romanian version of Windows, or thoose who installed this language as an additional option will be ok when you'll add it to the app. All other machines will fallback to default language (en-US).
QUESTION
Having trouble getting HTML5 basic example to work in Flutter webview on android.
Created a basic flutter app (Channel beta, 1.26.0-17.8.pre) with a webview and running in android emulator, loading a HTML file from assets folder:
...ANSWER
Answered 2021-Mar-27 at 11:28As you can see here: https://caniuse.com/?search=ogv, the .ogv
format is not supported on Android WebView.
You can use other video formats, such as .mp4
!
Also, I think you should probably declare the asset video file in the pubspec.yml
:
QUESTION
I'm using a MainActivity that links to many activies. The first time that you push on a button from the MainActivity to go to another activity, it takes 2-3 seconds to load. After the first time, you can do everything by loading activities in less than 1 second (as I expected).
I don't know how to solve this, since I'm new in Android Studio and in the stack trace there isn't something that could make me understand the problem.
Here is the stack trace:
...ANSWER
Answered 2021-Jan-23 at 14:24In the above stacktrace, please read this warning:
2021-01-23 00:56:10.168 31264-31264/it.iovara.trainassistant I/Choreographer: Skipped 93 frames! The application may be doing too much work on its main thread.
This means that, you need to refactor your code such to ensure that minimal work is being done on main thread.
It seems that, your Main Activity
OR the logic behind the 'Button` which navigates to another activity consist of long operations.
If you have any heavy work/calculations in your code then use background thread.
Cleanup the code in your both activity and button click logic and then your transition will be quick and smooth.
QUESTION
I'm working on a Svelte project, which has multiple pages (5 different html files really)
And I am using Snowpack for testing, Snowpack with Webpack for bundling because unbundled website have too many (over 80) requests due to separate .js
file for each svelte component. for 4mbps net, 80 request loads within seconds, but still I think it is horrible to have 80 requests just on index page...
Problem is I'm not happy with the result from Webpack. I previously used Rollup for bundling (Svelte default) and switched to Snowpack for faster reloading.
Rollup result example (Very few code is duplicated due to generating separate file for each page that uses same svelte components)Please note that this is example, my app bundle size is around 750kb
...ANSWER
Answered 2020-Nov-07 at 17:25You can split into smaller bundles by defining different entrypoints, so webpack will know where to split the code. In fact, it does not only splits, but also does a tree-shake, throwing away all the code not used.
To define the entrypoints, you'll need to (as stated in the docs):
webpack.config.js
:
QUESTION
I have created this playground and here is the code:
...ANSWER
Answered 2020-Sep-30 at 15:06Maybe you can use a map of handlers where key is event type (UNBUNDLED, BUILDING, etc) and value is a handler that needs to be called:
QUESTION
Sorry if this is a noob question, but I am trying to dump a psycopg2 dictionary directly into a json string. I do get a return value in the browser, but it isn't formatted like most of the other json examples I see. The idea being to dump the result of a select statement into a json string and unbundle it on the other end to add into a database on the client side. The code is below and a sample of the return. Is there a better way to do this operation with json and psycopg2?
...ANSWER
Answered 2020-Jun-18 at 08:56You could create the JSON string directly in Postgres using row_to_json
:
QUESTION
I am vizualizing my db with cytoscape.js, but I can't align the parent nodes text correctly (by object). It seems like the "parent" selector does not exist. All other selectors are working correctly for me.
Here is the important part of my js file:
...ANSWER
Answered 2020-May-01 at 09:39You are using the parent selector wrong, you can read up on these selectors in the docs:
QUESTION
I am trying to use the LIBSVM-software in LabVIEW. Luckily there already exist wrappers on GitHub. I don't want to train the model again each time, I open LabVIEW but I got stuck with my limited knowledge of writing more complex structures to files. The structure looks as follows
and contains integers, doubles, booleans, enums and arrays (1D) and an array of arrays... The size of the arrays may change.
What is a proper way to save and load such a cluster? Or do I have to unbundle everything and write it to an XML file?
...ANSWER
Answered 2020-Apr-30 at 06:51If the cluster isn't going to change, then you can simply wire it directly to a Write to Binary File and then read it back.
If you want it to be more readable, you could probably use the built in XML functions to flatten it to XML and save it and then unflatten back, but I'm not sure how cleanly that handles changes.
If you're willing to install things, then there are libraries which serialize arbitrary clusters to INI files, like the OpenG variant configuration VIs or the MGI read/write anything VIs and these are easy to use and survive changes, although they do have limitations with some data types, like classes. I believe there are also some JSON options.
QUESTION
What's the best practice for using the ASP.NET Core bundleconfig.json
with development versus production environments? The prior bundler (BundleCollection) would pay attention to the DEBUG compiler directive and not minify the list of scripts when you're debugging.
It appears as though the new paradigm is to have tags in the HTML templates that test for the
ASPNETCORE_ENVIRONMENT
value. Though I don't see a way of incorporating that environment variable into the bundleconfig.json
workflow.
One way I see is to maintain 2 lists for each bundle output in bundleconfig.json
, minified and non-minified versions, so that the JavaScript can be debugged. Alternatively I could put direct links to the unbundled JavaScript in the development tag and then reference the bundled and minified version in the production/staging
tag.
Either way there's a need to maintain 2 lists of JavaScript files (and all this goes for CSS files as well). That seems like a step backwards to me, where before you only needed to maintain a single list of source files and the the BundleCollection would only minify when appropriate.
Am I missing something here or do I need to go a step further and investigate Gulp to be able to handle the different environments?
...ANSWER
Answered 2018-Jan-05 at 17:49I think I found my answer. I was about to create an HTML helper to read the bundleconfig.json
for the development environment, but it appears I'm not the first one to think this was a good idea. Note that the .NET Core implementation is linked to at the bottom of the page
https://github.com/madskristensen/BundlerMinifier/wiki/Unbundling-scripts-for-debugging
Edit
For the .NET Core implementation, the reference to the bundleconfig.json
was expecting it to be in a /Configs folder, which may or may not be the case in your project. For me, I just had it in the root of the project.
Edit
So this doesn't work if the source files are outside of the wwwroot folder. Having files outside of the wwwroot folder is completely reasonable, so I'm investigating having the html helper point to a path that will stream the files in debug mode
Possible Solution
Here's my evolution of the solution:
https://gist.github.com/rupe120/512a9eb837383963f80fd9ef4984eb15
Update
I modified my solution to use {*filePath}
in the route definition, so there's now no need to encode the path
Update
I think this is the last major update I'll do. I replaced the static base route string with the outputFileName
values from the bundleconfig.json
. So now there's as many debug routes as there will be minified files and no fear what so ever of name collisions. Additionally you can see what files are included in which bundle when you're debugging, which I think is pretty cool.
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