three.path | threepath is a threejs extension which provides a 3D path geometry builder | Graphics library

 by   shawn0326 JavaScript Version: 1.0.1 License: No License

kandi X-RAY | three.path Summary

kandi X-RAY | three.path Summary

three.path is a JavaScript library typically used in User Interface, Graphics, Unity, Three.js, WebGL applications. three.path has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i three-path-builder' or download it from GitHub, npm.

three.path is a three.js extension which provides a 3D path geometry builder.
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            kandi-support Support

              three.path has a low active ecosystem.
              It has 72 star(s) with 24 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 4 have been closed. On average issues are closed in 237 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of three.path is 1.0.1

            kandi-Quality Quality

              three.path has 0 bugs and 0 code smells.

            kandi-Security Security

              three.path has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              three.path code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              three.path does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              three.path releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.

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            three.path Key Features

            No Key Features are available at this moment for three.path.

            three.path Examples and Code Snippets

            No Code Snippets are available at this moment for three.path.

            Community Discussions

            QUESTION

            Three.js: not able to punch(cut) line shape by using THREE.ExtrudeGeometry
            Asked 2021-Oct-07 at 11:50

            Hello guys I am new to Three.js

            I want to punch(cut) some shapes in the plain board by using THREE.ExtrudeGeometry.

            Here is my code in snippet.

            ...

            ANSWER

            Answered 2021-Oct-07 at 11:50

            You will need to trace a rectangle with rounded corners with the path. For a two points as ends of the line (x1, y1) and (x2, y2), it's possible to get the 8 vertices corresponding to the rectangle as a path:

            Source https://stackoverflow.com/questions/69359913

            QUESTION

            Three.js scene is distorted until the mouse is moved
            Asked 2020-May-08 at 08:55

            My three.js scene is completely distorted until I move the mouse somewhere on the site. You can see the nature of the distortion on the image below:

            When I move the mouse, the scene suddenly pops and everything is fine. It doesn't seem to matter where exactly the cursor is within the site, it doesn't have to be over the canvas where my scene is rendered. This is how the scene looks after moving the mouse:

            The following three.js related dependencies are used:

            • "three": "^0.108.0"
            • "three-orbitcontrols": "^2.102.2"
            • "three.meshline": "^1.2.0"

            I tried updating three to the latest version (0.116.1), but that didn't solve the issue either. I managed to replicate this issue on Firefox and Edge, but not on Chrome.

            Some extra context: we use OffscreenCanvas for better performance, the mouse positions are sent from the main thread to the web worker on mousemove event, we use that information to slightly move the camera and the background (with offsets). I temporarily removed to mousemove handler logic from the web worker code and the issue still popped up, so it's probably unrelated. We use tween.js to make the camera animations smooth.

            Relevant code snippets:

            Scene setup:

            ...

            ANSWER

            Answered 2020-May-07 at 20:30

            I don't see where you're initiating target and mouse anywhere. My best guess is that target.x, target.y or mouse.x, mouse.y are undefined or 0, and it's probably causing a division by 0, or a calculation that returns NaN, which is giving you that infinitely stretched texture. You should be able to fix this if you initiate those vectors:

            Source https://stackoverflow.com/questions/61631538

            QUESTION

            How to cut holes in a rectangle (three.js)?
            Asked 2020-Mar-17 at 17:44

            I'm trying to cut two holes in a simple rectangle created by three.js. My problem is that the holes are not displayed correctly (no 3d-effect). This is my current approach:

            ...

            ANSWER

            Answered 2020-Mar-17 at 17:44

            You have to reverse the order in which you define your outer rectangular shape:

            Source https://stackoverflow.com/questions/60726932

            QUESTION

            Rounded corner box having holes using three.js
            Asked 2020-Jan-21 at 03:13

            I need to create a box having rounded corners on 4 sides but on top and bottom. Three.js has a very good example webgl_geometry_shapes and I'm trying to replicate it to add a hole to the green rounded box. In this example to add a hole to the circle:

            ...

            ANSWER

            Answered 2020-Jan-20 at 19:08

            You have to drew the hole in the opposite winding order. Since the outer rectangle path is draw clockwise, the hole path has to be draw counter clockwise:

            Source https://stackoverflow.com/questions/59828669

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install three.path

            You can install using 'npm i three-path-builder' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i three.path

          • CLONE
          • HTTPS

            https://github.com/shawn0326/three.path.git

          • CLI

            gh repo clone shawn0326/three.path

          • sshUrl

            git@github.com:shawn0326/three.path.git

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