chat-server | A simple chat server using Flask , SocketIO and ReactJS | Socket library
kandi X-RAY | chat-server Summary
kandi X-RAY | chat-server Summary
This is a simple sample of an online chat server.
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QUESTION
I'm building a websocket chat service, running on NodeJS. It's already working on terminal, if you want to try, check the terminal client package. https://www.npmjs.com/package/@redstone-solutions/hackerchat-client
It works fine on the terminal, now i'm developing a package to integrate web apps (javascript, react, etc), but i can't connect to the websocket via browser.
Basically, that's the backend on the websocket creation: (I'm not using socket.io, the only dependency is uuid)
...ANSWER
Answered 2021-May-19 at 18:40I found a way to connect with the socket, but I will need to restructure my application.
QUESTION
I'm trying to build my project that uses boost beast library with cmake. When I use only boost asio library everything builds okay. But when I add boost/beast/http.hpp header when cmake gives a huge amount of errors.
CMake file:
...ANSWER
Answered 2021-Mar-17 at 16:00Yup. The preprocessed source confirms that the first mention of is_const_buffer_sequence
is from line 116485 (eek), which is attributed to
QUESTION
I am working with Akka at the moment I have the following protocol.
In my protocol I have a server that is only responsible for creating resources (room and gabblers). These resources are created and then accessed. Next, I would like by means of a key to find the corresponding Gabbler ActorRef to send a message but this time from a class that exposes an API / method that is not an actor. I have seen the documentation and it is incredible to me that there is not a method in the actor system that can return a specific actor from its hierarchy to use it. I have already read the Receptionist section and although it is not very clear to me, I see that it is again oriented to the actors. There is no method in Akka that returns the reference based on the path of the Actor?
...ANSWER
Answered 2021-Jan-14 at 00:09In general, for getting data from actors to outside of the actor system (e.g. the main
method), you're dealing with the ask pattern. When using the ask pattern, you'll need to design your message protocol to support it, typically by having messages that are intended to be asked having an ActorRef
field (often named replyTo
). akka.actor.typed.javadsl.AskPattern.ask
effectively creates a short-lived actor, injects the ActorRef
of that actor into the message, and if it gets a message within a timeout period, it completes a CompletionStage
with that message.
In this application, since you're routing everything from main
through the system
actor, you could define a ChatServer.GetAttendee
message:
QUESTION
I am new to socket.io and node.js I refered some online documents and created a socket server, it was working fine, but now it shows so many errors, Since I don't know socket.io and node.js I am unable to rectify the problem.
I am receiving the following error in my server side
/home/sitename/public_html/chat-server/node_modules/socket.io/lib/namespace.js:119 fns[i](socket, function(err){ ^ TypeError: Property '0' of object [object Object] is not a function at run (/home/sitename/public_html/chat-server/node_modules/socket.io/lib/namespace.js:119:11) at Namespace.run (/home/sitename/public_html/chat-server/node_modules/socket.io/lib/namespace.js:131:3) at Namespace.add (/home/sitename/public_html/chat-server/node_modules/socket.io/lib/namespace.js:160:8) at Client.connect (/home/sitename/public_html/chat-server/node_modules/socket.io/lib/client.js:76:20) at Server.onconnection (/home/sitename/public_html/chat-server/node_modules/socket.io/lib/index.js:367:10) at Server.EventEmitter.emit (events.js:95:17) at Server.handshake (/home/sitename/public_html/chat-server/node_modules/engine.io/lib/server.js:310:8) at Server.onWebSocket (/home/sitename/public_html/chat-server/node_modules/engine.io/lib/server.js:392:10) at /home/sitename/public_html/chat-server/node_modules/engine.io/lib/server.js:335:12 at completeHybiUpgrade2 (/home/sitename/public_html/chat-server/node_modules/ws/lib/WebSocketServer.js:284:5)
and in the client side I am receiving the following error
GET https://sitename/socket.io/?EIO=3&transport=polling&t=1483766845342-50
and
WebSocket connection to 'wss://sitename:3000/socket.io/?EIO=3&transport=websocket' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED
client side code
...ANSWER
Answered 2017-Jan-07 at 11:23It looks to me like you probably have invalid transports specified which causes socket.io to make an error (I don't recognize transport names like htmlfile
and polling
).
The way you know if this is the case or not is to remove all transports entirely from both client and server so you don't even specify that option. Then you will have only the default, built-in transports (which should just be just websocket and xhr-polling).
You must only specify transports that you have support for and that you actually need. You cannot just make up transport names.
QUESTION
I am running a Ratchet WebSocket for PHP (http://socketo.me/). It works fine at my localhost (WAMP), I have to run it via command line php chat-server.php and it works well. I have uploaded the website on a cloud based VPS, now I have to log into the VPS with the help of Putty on my laptop and then I run the same command again it works fine, as it starts listening to a opened port and sends out responses to the clients connected with that port. My issue is, as soon my laptop is offline the chat-server.php does not work anymore, it does not listen to the port and neither does it give out responses. My question is what could be a descent way to run chat-server.php so that even when the putty terminal (laptop) is offline it may still work. Any help is highly appreciated.
...ANSWER
Answered 2020-Feb-20 at 03:19I got the answer from Ratchet community at GitHub. Here is the link https://github.com/ratchetphp/Ratchet/issues/783#issuecomment-588528879 It worked for me.
Cracks of the answer is, we do it through daemon. Best
QUESTION
I have a simple flask app running on port 5000 inside the container , and i'm trying to add nginx load balance to scale the app(3 instances)
Here is my docker-compose
file :
ANSWER
Answered 2020-Feb-02 at 14:21You have a typo and are not mounting in your nginx.conf
file correctly.
You spell it ngnix
in a couple of places in your volumes section and the container runs with the default config (hence default home page).
Once you fix that, you will probably hit the error mentioned by @Federkun (nginx won't be able to resolve the 3 domain names you're proxying).
You also have your server
directive in the wrong place (it needs to be within the http
section).
This should be the modified version of your file:
QUESTION
Hy,
Well i got some problem with my Dockerfile, in fact i try to install snapd on debian and ubuntu in almost all version.
when i try to launch a command i got this error
"error: cannot communicate with server: Post http://localhost/v2/snaps/rocketchat-server: dial unix /run/snapd.socket: connect: no such file or directory"
So i tried to see if the service is enabled, and there is no service called snapd, even if i try to start with systemctl "systemctl start snapd", i have an error "Failed to connect to bus: No such file or directory" so i installed dbus, and when i try again now i have this error
"Failed to start snapd.service: Launch helper exited with unknown return code 1"
I tried to start the service with service or journalctl and it show "snapd: unrecognized service"
when i list all my services i have this " [ - ] apparmor
[ - ] bootmisc.sh
[ - ] checkfs.sh
[ - ] checkroot-bootclean.sh
[ - ] checkroot.sh
[ + ] dbus
[ - ] hostname.sh
[ ? ] hwclock.sh
[ - ] killprocs
[ - ] mountall-bootclean.sh
[ - ] mountall.sh
[ - ] mountdevsubfs.sh
[ - ] mountkernfs.sh
[ - ] mountnfs-bootclean.sh
[ - ] mountnfs.sh
[ ? ] ondemand
[ - ] procps
[ - ] rc.local
[ - ] sendsigs
[ + ] udev
[ - ] umountfs
[ - ] umountnfs.sh
[ - ] umountroot
[ - ] urandom
"
...ANSWER
Answered 2019-Oct-21 at 10:15first of all, you don't want to install the "snap" package, as it is not related to "snapd". Secondly, myself stumbled across this issue of installing snapd within a docker container: TLDR; Running snapd that way is currently not supported.
But that question has been asked already at the snapcraft forums. One of snapd's dependencies is systemd and the snapd-service isn't properly initialized without a reboot or relogin. That is the required procedure according to the documentation across all distributions, but obviously isn't an option within docker.
At least this open question replicates your question most: unable-to-install-snapcraft-snap-in-docker-image-ubuntu-19-10
And Evan at the snapcraft forum here posted an approach, that I couldn't get to work either.
The only approach that might work is similar to running docker inside of docker, i.e.:
- install snapd on the docker host
- mount the snapd-socket at runtime into the container that has snapd installed.
But same warnings/side-effects apply as they do to running docker-in-docker.
QUESTION
According to Microsoft's tutorial, I send a message in the hub.
...ANSWER
Answered 2019-Sep-26 at 03:20SignalR from microsoft tutorial is pure code, but third-party providers are complete API endpoints with feature SignalR. IMHO they have normal API but in implementation are using websocket with SignalR for real-time messaging.
They have two parts. First is Server side API and second is Client. Server API allow you do any action for change data (eg. create room ..) and Client is responsible for listening changes and update UI.
They have connection to hub for creating websocket hidden in their SDK. Just look QUISCUS Webhooks or EventHandlers. You can write your own API and also you can use SignalR.
Its simple maintainance if you have separated things (Server POST endpoint, Client listen for changes via websocket).
QUESTION
i installed a package via npm in angular(last version) that uses some libs like "fs,stream,.."
when i run ng serve
it shows many errors like:
ANSWER
Answered 2019-May-27 at 12:56This library depends of the fs
package, which is a node.js package to create/read/modify files in your file system. Since you cannot do that in a browser, you will never need those packages. You can remove them.
According to the github page, there is a client part of podchat, you should include that instead:
QUESTION
On my Java Chatserver users can change their username by using backspaces infront of their message.
I am currently coding a chat-server and client in Java. It works really well but I have the annoying 'bug', that the users can send messages without their username by using backspaces infront of their messages because telnet or the used BufferedReader-InputStream is saving backspaces in the message-string.
I tried to replace backspaces which made it impossible for users to change spelling mistakes.
I don't know what I should try next.
Example:
Test>[10 backspaces]This is a test.
The others are getting the message This is a test.
but the actual message should be Test:This is a test.
ANSWER
Answered 2019-May-22 at 11:56This line of code fixed my issue partly:
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Install chat-server
On the root of this repository, open your terminal
Get the permission to read, write and execute: $ chmod 755 ./run.sh
Run $ ./run.sh to install dependencies
Open your browser, type localhost:5000 or 127.0.0.1:5000
(optional) If you prefer, you can run npm install to customize the front-end works
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