webgl-experiments | Some of my WebGL experiments | Graphics library

 by   simplicitylab JavaScript Version: Current License: AGPL-3.0

kandi X-RAY | webgl-experiments Summary

kandi X-RAY | webgl-experiments Summary

webgl-experiments is a JavaScript library typically used in User Interface, Graphics, Three.js, WebGL applications. webgl-experiments has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Some of my WebGL experiments. License : Affero_General_Public_License (see license.txt).
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              webgl-experiments has a low active ecosystem.
              It has 13 star(s) with 9 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of webgl-experiments is current.

            kandi-Quality Quality

              webgl-experiments has no bugs reported.

            kandi-Security Security

              webgl-experiments has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              webgl-experiments is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

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              webgl-experiments releases are not available. You will need to build from source code and install.

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            webgl-experiments Key Features

            No Key Features are available at this moment for webgl-experiments.

            webgl-experiments Examples and Code Snippets

            No Code Snippets are available at this moment for webgl-experiments.

            Community Discussions

            Trending Discussions on webgl-experiments

            QUESTION

            Three.js doesn't render materials
            Asked 2017-Nov-03 at 20:55

            I'm trying to export a json from blender and render it using three.js. I used the following code as a base: https://github.com/jpetitcolas/webgl-experiments/tree/gh-pages/01-rotating-mesh

            When I start the code as it is, it works great. However when I try to export the same blend object using the blender exporter, three.js ignores the Materials. See the following image:

            the original export in the example is correct:

            I use the following export settings:

            Here is the exported json, which doesn't work: https://pastebin.com/dWWWT2yG

            ...

            ANSWER

            Answered 2017-Nov-03 at 20:55

            The problem wasn't the export, but the configured light. I added proper light spots and it worked.

            Source https://stackoverflow.com/questions/45882625

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install webgl-experiments

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone simplicitylab/webgl-experiments

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            git@github.com:simplicitylab/webgl-experiments.git

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