engine.io | engine used in the Socket.IO JavaScript server

 by   socketio JavaScript Version: 6.2.1 License: MIT

kandi X-RAY | engine.io Summary

kandi X-RAY | engine.io Summary

engine.io is a JavaScript library. engine.io has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i engine.io' or download it from GitHub, npm.

Engine.IO is the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO.
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              engine.io has a medium active ecosystem.
              It has 4510 star(s) with 607 fork(s). There are 237 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 13 open issues and 299 have been closed. On average issues are closed in 309 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of engine.io is 6.2.1

            kandi-Quality Quality

              engine.io has 0 bugs and 0 code smells.

            kandi-Security Security

              engine.io has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              engine.io code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              engine.io is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              engine.io releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              engine.io saves you 6 person hours of effort in developing the same functionality from scratch.
              It has 18 lines of code, 0 functions and 26 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed engine.io and discovered the below as its top functions. This is intended to give you an instant insight into engine.io implemented functionality, and help decide if they suit your requirements.
            • get an element by its ID
            Get all kandi verified functions for this library.

            engine.io Key Features

            No Key Features are available at this moment for engine.io.

            engine.io Examples and Code Snippets

            No Code Snippets are available at this moment for engine.io.

            Community Discussions

            QUESTION

            Error while compiling css and js files using gulp
            Asked 2022-Mar-30 at 15:38

            I am getting the below mentioned error and I am not able to figure out how to handle it. Versions of gulp, node and npm are mentioned below. I don't know if it is node's version mismatch with that of gulp or something else but so far any help would be much appreciated.

            ...

            ANSWER

            Answered 2022-Mar-30 at 15:38

            Support for async functions was added in Node 7.6.0.

            You are using Node 6.10.3.

            You need to upgrade.

            The oldest version of Node which is still supported (although only for a matter of weeks!) is version 12.

            Upgrade to at least version 16.14.2 (the current long term support release).

            Source https://stackoverflow.com/questions/71673796

            QUESTION

            LWJGL Error: GLFW may only be used on the main thread. This check may be disabled with Configuration.GLFW_CHECK_THREAD0
            Asked 2021-Nov-18 at 17:47

            I am trying to create a window using LWJGL and it has one thread game. When I try and run my code i get an error: GLFW may only be used on the main thread. This check may be disabled with Configuration.GLFW_CHECK_THREAD0.. At first, it suggested adding a JVM parameter -XstartOnFirstThread, and I configured my IDE to do so but now it suggests: This check may be disabled with Configuration.GLFW_CHECK_THREAD0.. How do I implement this or fix it another way?

            Main.java:

            ...

            ANSWER

            Answered 2021-Nov-18 at 17:47

            You are calling GLFW methods/functions from a separately spawned thread. This is not possible on macOS. See GLFW's own documentation e.g. for glfwCreateWindow, under section "Thread safety":

            Thread safety

            This function must only be called from the main thread.

            The same is true for most other functions, like glfwInit, glfwShowWindow, glfwPollEvents/glfwWaitEvents, etc. Please consult GLFW's documentation for this.

            So, most GLFW functions must be called from the main thread, which is the thread implicitly created by the JVM process which initially calls your main method.

            Currently, the only thing that the main thread in your program does is to spawn a new thread and then it lays dormant until the JVM exits. This is completely unnecessary. You could just as well have used the main thread to do the work.

            In order to fix this, simply do not spawn/create a separate thread.

            Source https://stackoverflow.com/questions/70024246

            QUESTION

            How do I create a user using a post request in react-chat-engine?
            Asked 2021-Oct-20 at 20:08

            I am looking to add a Registration feature to my application that uses react-chat-engine but it's failing with a 403 error.

            ...

            ANSWER

            Answered 2021-Oct-20 at 20:08

            I think it should be two separate objects for Body and Headers

            Source https://stackoverflow.com/questions/69649333

            QUESTION

            LWJGL on macOS : trying to have shader but nothing is rendered
            Asked 2021-Sep-15 at 13:48

            I am following a tutorial to learn LWJGL, but nothing appears on the window. I am new to Java programming and I am on macOS

            Here is my main class:

            ...

            ANSWER

            Answered 2021-Sep-15 at 13:48

            In your Renderer.renderMesh(Mesh) method you call

            Source https://stackoverflow.com/questions/69192851

            QUESTION

            The client is using an unsupported version of the Socket.IO or Engine.IO protocols Error
            Asked 2021-May-17 at 04:03

            I'm trying to run a client an server in python using flask_socketio, socketIO_client and SOCKET.IO in a raspberry pi 4 but I'm getting the following error:

            ...

            ANSWER

            Answered 2021-Apr-29 at 20:03

            There appears to be some backward compatibility issues with SocketIO. You can uninstall python-engineio, python-socketio (and Flask-SocketIO just to be on the safe side) and reinstall lower versions.

            The combination that worked for me was:

            Source https://stackoverflow.com/questions/66069215

            QUESTION

            Client doesn't emit event in socketio
            Asked 2021-Apr-20 at 12:20

            I have followed the socket.io testing guide here it showed the server emitting some event and the client will receive it, but I want it the other way around. The client should send some data and the server will receive it this is my code

            ...

            ANSWER

            Answered 2021-Apr-20 at 12:20

            It turned out to be the maxHttpBufferSize and my file was 2MB. when I increased the buffer size it worked

            Source https://stackoverflow.com/questions/67153164

            QUESTION

            Axios post request not creating user on chatengine.io
            Asked 2021-Feb-24 at 13:54

            Unable to create a user on chatengine.io site. The 'then' block is not running.

            ...

            ANSWER

            Answered 2021-Feb-24 at 11:02

            It's not running because it's catching an error. You may want to temporarily remove the catch it console.log the error for more details

            Source https://stackoverflow.com/questions/66349221

            QUESTION

            How to prevent GLFW window from showing up right in creating?
            Asked 2021-Feb-21 at 08:12

            I am creating a 3D game using LWJGL3, and I want the window loaded in the background and hidden, wait for my game setup and only than showing up. My problem is even if I call GLFW.glfwHideWindow(window) immidetly after GLFW.glfwCreateWindow(width, height, title, isFullscreen ? GLFW.glfwGetPrimaryMonitor() : 0, 0); the window flickering, than load the game and than showing up (when I want). How to prevent the window from flickering? Maybe I just change one of the arguments in GLFW.glfwCreateWindow?

            My code: Window class:

            ...

            ANSWER

            Answered 2021-Feb-21 at 08:11

            Create a hidden window. See GLFW - Window visibility. Set the GLFW_VISIBLE property before creating the window

            Source https://stackoverflow.com/questions/66299684

            QUESTION

            ES module imports - can it always be done? A failed example trying to import socket.io-client
            Asked 2021-Jan-23 at 09:44

            I'm trying to use a "build-less" process so I'm using a plain module script in an html file (following the Preact docs):

            ...

            ANSWER

            Answered 2021-Jan-23 at 09:44

            Is there a way around this "3rd party libraries not supporting ES module imports out of the box"?

            Unfortunately no, at least not always. It is impossible for a browser to natively import something that is not an ES module. However, if you've got access to the original source code, and the source code itself is written as an ES module (and then transpiled/bundled), you can sometimes build ES modules out of it yourself.

            In the case of socket.io, their repo hosts the source code in TypeScript, which makes use of import/export. Unfortunately, their code also makes use of require() and other npm packages, which ultimately means it cannot be trivially converted to an ES module.

            Source https://stackoverflow.com/questions/65857480

            QUESTION

            Connect two sockets ( client & server ) using python and Typscript
            Asked 2021-Jan-18 at 19:46

            Issue

            I'm having an issue connecting two sockets. The relationship is a client and server (single connection).

            What I Have

            I am able to successfully run my server using python3 and also am successfully able to host my Angular application that connects the socket but when I try to emit an event or connect from my Angular code I get 400 error during the handshake the error on the python server side looks like this

            The client is using an unsupported version of the Socket.IO or Engine.IO protocols (further occurrences of this error will be logged with level INFO)

            What I want to be able to do Connect to the server and have it send a json payload and later video feed.

            Python3 code

            ...

            ANSWER

            Answered 2021-Jan-18 at 19:46

            Came down to version. Socket IO client was fine on the front end but I had to use this version for python3

            engineio==3.13.2 and python-socketio==4.6.0

            Source https://stackoverflow.com/questions/65746830

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install engine.io

            You can install using 'npm i engine.io' or download it from GitHub, npm.

            Support

            The support channels for engine.io are the same as socket.io:.
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          • HTTPS

            https://github.com/socketio/engine.io.git

          • CLI

            gh repo clone socketio/engine.io

          • sshUrl

            git@github.com:socketio/engine.io.git

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