engine.io | engine used in the Socket.IO JavaScript server
kandi X-RAY | engine.io Summary
kandi X-RAY | engine.io Summary
Engine.IO is the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO.
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Trending Discussions on engine.io
QUESTION
I am getting the below mentioned error and I am not able to figure out how to handle it. Versions of gulp, node and npm are mentioned below. I don't know if it is node's version mismatch with that of gulp or something else but so far any help would be much appreciated.
...ANSWER
Answered 2022-Mar-30 at 15:38Support for async
functions was added in Node 7.6.0.
You are using Node 6.10.3.
You need to upgrade.
The oldest version of Node which is still supported (although only for a matter of weeks!) is version 12.
Upgrade to at least version 16.14.2 (the current long term support release).
QUESTION
I am trying to create a window using LWJGL and it has one thread game
. When I try and run my code i get an error: GLFW may only be used on the main thread. This check may be disabled with Configuration.GLFW_CHECK_THREAD0.
. At first, it suggested adding a JVM parameter -XstartOnFirstThread
, and I configured my IDE to do so but now it suggests: This check may be disabled with Configuration.GLFW_CHECK_THREAD0.
. How do I implement this or fix it another way?
Main.java:
...ANSWER
Answered 2021-Nov-18 at 17:47You are calling GLFW methods/functions from a separately spawned thread. This is not possible on macOS. See GLFW's own documentation e.g. for glfwCreateWindow, under section "Thread safety":
Thread safety
This function must only be called from the main thread.
The same is true for most other functions, like glfwInit
, glfwShowWindow
, glfwPollEvents
/glfwWaitEvents
, etc. Please consult GLFW's documentation for this.
So, most GLFW functions must be called from the main thread, which is the thread implicitly created by the JVM process which initially calls your main method.
Currently, the only thing that the main thread in your program does is to spawn a new thread and then it lays dormant until the JVM exits. This is completely unnecessary. You could just as well have used the main thread to do the work.
In order to fix this, simply do not spawn/create a separate thread.
QUESTION
I am looking to add a Registration feature to my application that uses react-chat-engine but it's failing with a 403 error.
...ANSWER
Answered 2021-Oct-20 at 20:08I think it should be two separate objects for Body and Headers
QUESTION
I am following a tutorial to learn LWJGL, but nothing appears on the window. I am new to Java programming and I am on macOS
Here is my main class:
...ANSWER
Answered 2021-Sep-15 at 13:48In your Renderer.renderMesh(Mesh)
method you call
QUESTION
I'm trying to run a client an server in python using flask_socketio, socketIO_client and SOCKET.IO in a raspberry pi 4 but I'm getting the following error:
...ANSWER
Answered 2021-Apr-29 at 20:03There appears to be some backward compatibility issues with SocketIO. You can uninstall python-engineio
, python-socketio
(and Flask-SocketIO
just to be on the safe side) and reinstall lower versions.
The combination that worked for me was:
QUESTION
I have followed the socket.io testing guide here it showed the server emitting some event and the client will receive it, but I want it the other way around. The client should send some data and the server will receive it this is my code
...ANSWER
Answered 2021-Apr-20 at 12:20It turned out to be the maxHttpBufferSize
and my file was 2MB. when I increased the buffer size it worked
QUESTION
Unable to create a user on chatengine.io site. The 'then' block is not running.
...ANSWER
Answered 2021-Feb-24 at 11:02It's not running because it's catching an error. You may want to temporarily remove the catch it console.log the error for more details
QUESTION
I am creating a 3D game using LWJGL3
, and I want the window loaded in the background and hidden, wait for my game setup and only than showing up.
My problem is even if I call GLFW.glfwHideWindow(window)
immidetly after GLFW.glfwCreateWindow(width, height, title, isFullscreen ? GLFW.glfwGetPrimaryMonitor() : 0, 0);
the window flickering, than load the game and than showing up (when I want).
How to prevent the window from flickering? Maybe I just change one of the arguments in GLFW.glfwCreateWindow
?
My code: Window class:
...ANSWER
Answered 2021-Feb-21 at 08:11Create a hidden window. See GLFW - Window visibility. Set the GLFW_VISIBLE
property before creating the window
QUESTION
I'm trying to use a "build-less" process so I'm using a plain module script
in an html file (following the Preact docs):
ANSWER
Answered 2021-Jan-23 at 09:44Is there a way around this "3rd party libraries not supporting ES module imports out of the box"?
Unfortunately no, at least not always. It is impossible for a browser to natively import
something that is not an ES module. However, if you've got access to the original source code, and the source code itself is written as an ES module (and then transpiled/bundled), you can sometimes build ES modules out of it yourself.
In the case of socket.io, their repo hosts the source code in TypeScript, which makes use of import
/export
. Unfortunately, their code also makes use of require()
and other npm packages, which ultimately means it cannot be trivially converted to an ES module.
QUESTION
Issue
I'm having an issue connecting two sockets. The relationship is a client and server (single connection).
What I Have
I am able to successfully run my server using python3 and also am successfully able to host my Angular application that connects the socket but when I try to emit an event or connect from my Angular code I get 400 error during the handshake the error on the python server side looks like this
The client is using an unsupported version of the Socket.IO or Engine.IO protocols (further occurrences of this error will be logged with level INFO)
What I want to be able to do Connect to the server and have it send a json payload and later video feed.
Python3 code
...ANSWER
Answered 2021-Jan-18 at 19:46Came down to version. Socket IO client was fine on the front end but I had to use this version for python3
engineio==3.13.2 and python-socketio==4.6.0
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