THREE.DecalGeometry | object creates a decal geometry | Graphics library
kandi X-RAY | THREE.DecalGeometry Summary
kandi X-RAY | THREE.DecalGeometry Summary
Decals for three.js
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THREE.DecalGeometry Key Features
THREE.DecalGeometry Examples and Code Snippets
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Trending Discussions on THREE.DecalGeometry
QUESTION
I am using 'three.js' and 'three-decal-geometry' with an Angular6 application. See below for imports:
...ANSWER
Answered 2018-Aug-27 at 23:12This isn't a Three.js issue. Looks like you're using TypeScript, and the problem is that you're using an external script (that's not part of the core three.js) without declaring its type.
When you include "@types/three" on your dev dependencies, you're including TypeScript definitions of only the core three.js library. So when you try to use THREE.DecalGeometry
, your compiler is saying "Wait a minute, DecalGeometry is not part of THREE!"
A quick solution is to simply cast the type to any
. Doing this tells TypeScript not to perform type-checking, although it won't catch any errors:
QUESTION
Following https://github.com/spite/THREE.DecalGeometry, I am trying to 'place' text on a simple 20X20 plane positioned at (0,10,0), as below. However, the decal is being rendered below the plane:
Am I oversimplifying this?
...ANSWER
Answered 2019-Jan-13 at 21:19I think the code is actually working as intended, the decal mesh does not overlap the original one but makes a new one. I actually tried changing the plane to a sphere and the "top.png" texture gets projected accordingly.
The parameters in decalGeometry
define the position of the projection mesh, but not the resulting mesh (which is positioned on (0,0,0)). The end result is that you end up rendering two meshes: the original one displaced and the resulting one (with the decal projection) centered at (0,0,0).
The following code does not work if the "top.png" image is not found, but you can try it out locally.
QUESTION
I've installed and imported three.js as a module (v0.100.0) like:
...ANSWER
Answered 2019-Jan-13 at 17:22THREE.DecalGeometry
it no part of the core but of the examples directory. You have to include the following file manually to your project:
https://github.com/mrdoob/three.js/blob/master/examples/js/geometries/DecalGeometry.js
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