THREE.FBOHelper | FrameBuffer Object inspector for three.js | Graphics library
kandi X-RAY | THREE.FBOHelper Summary
kandi X-RAY | THREE.FBOHelper Summary
FrameBuffer Object inspector for three.js. ####Check out a demo here: Goth GPU Physics.
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QUESTION
My application is coded in Javascript + Three.js / WebGL + GLSL. I have 200 curves, each one made of 85 points. To animate the curves I add a new point and remove the last.
So I made a positions
shader that stores the new positions onto a texture (1) and the lines
shader that writes the positions for all curves on another texture (2).
The goal is to use textures as arrays: I know the first and last index of a line, so I need to convert those indices to uv
coordinates.
I use FBOHelper to debug FBOs.
1) This 1D texture contains the new points for each curve (200 in total): positionTexture
2) And these are the 200 curves, with all their points, one after the other: linesTexture
The black parts are the BUG here. Those texels shouldn't be black.
How does it work: at each frame the shader looks up the new point for each line in the positionTexture
and updates the linesTextures
accordingly, with a for
loop like this:
ANSWER
Answered 2017-Oct-09 at 02:24Texture coordinates go from the edge of pixels not the centers so your formula to compute a UV coordinates needs to be
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