soundcontrol | SoundControl is a library for managing music players | Music Player library

 by   sqwiggle JavaScript Version: 0.1.4 License: No License

kandi X-RAY | soundcontrol Summary

kandi X-RAY | soundcontrol Summary

soundcontrol is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Audio, Music Player, Electron applications. soundcontrol has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i soundcontrol' or download it from GitHub, npm.

SoundControl is a library for managing multiple music players including iTunes and Spotify (currently OSX only). The library lets you globally pause and resume music playback. It is used in the Sqwiggle desktop client for Mac and works well with node-webkit.
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              soundcontrol has a low active ecosystem.
              It has 10 star(s) with 3 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 2 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of soundcontrol is 0.1.4

            kandi-Quality Quality

              soundcontrol has no bugs reported.

            kandi-Security Security

              soundcontrol has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              soundcontrol does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              soundcontrol releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            soundcontrol Key Features

            No Key Features are available at this moment for soundcontrol.

            soundcontrol Examples and Code Snippets

            No Code Snippets are available at this moment for soundcontrol.

            Community Discussions

            QUESTION

            Set Property of UserControl in DataGrid?
            Asked 2020-Oct-29 at 12:22

            I'm working on a program for playing audio files and have ran into some issues with one of my DataGrids. Basically it's meant to allow the user change settings for it (Listen, repeat and volumes for example).

            For this I have made my own UserControl, which is being dynamically added via DataTemplates in XAML. So first of all here's some context;

            SoundFile.cs (public class)
            Class that has file-related properties such as Name, Path, Category and Volumes.

            SoundLibrary.cs (public static)
            This is a static class which keeps track of all SoundFiles inside an ObservableCollection, this is the collection used to populate my DataGrids.

            SoundControl.cs (UserControl)
            This is my UserControl which consists of a few buttons, it has a property for SoundFile which is what I'm confused as to how to set and/or properly access.

            This is how my DataGrid is defined;

            ...

            ANSWER

            Answered 2020-Oct-29 at 08:34

            The Sound property of the SoundControl should be a bindable property, i.e. dependency property:

            Source https://stackoverflow.com/questions/64582947

            QUESTION

            getting this error in unity (2018.4.6) error CS0103: The name 'linkApp' does not exist in the current context
            Asked 2019-Aug-18 at 15:25

            I have imported a game from unity 2017.4.16 to unity 2018.4.6 and I'm getting this error

            ...

            ANSWER

            Answered 2019-Aug-18 at 15:00

            it looks like someone(?) accidentally commented out the declaration of string linkApp;. Remove the two forward slashes and the code should compile fine.

            Source https://stackoverflow.com/questions/57543061

            QUESTION

            Charts update chart in realtime - data recorded on one VC and charted in another
            Asked 2019-May-31 at 12:01

            I have a tabbed app that starts recording on one tab, and plots the mic levels on another tab.

            In the first VC, I'm gathering mic levels and storing them in an array in the model. I'm using another method in the model to update the data, and I'm calling it in the second VC in order to update the view.

            What I want to do is update the chart in the second view controller from the first view controller (where the logic for storing data in the model is)

            Model:

            Chart.swift

            ...

            ANSWER

            Answered 2019-May-31 at 12:01

            Try this solution without lambda functions. You don't need use static values.

            1. Prepare your GraphController to have a function to receive data

            Source https://stackoverflow.com/questions/56383322

            QUESTION

            Calculate X and Y velocity to hit the target on flat 2d surface in pygame
            Asked 2019-Mar-05 at 20:28

            I am creating a game using Python and Pygame.

            I have used this function before using JS with p5.js and Java with libwjgl, but for some reason, it does not work with Pygame.

            I'm trying to hit a static target shot from a moving object. Now I'm missing the target. You can see it in the gif. Every projectile should hit the target (now everything misses, but shots in the right direction)

            The bullet is fired once player clicks mouse button.

            This is how I am doing this:

            ...

            ANSWER

            Answered 2019-Mar-05 at 19:35

            self.bullet is a pygame.Rect object. The position of the bullet is tracked by the position of the rectangle (self.bullet.x, self.bullet.y). Since the rectangle position is integral this causes an inaccuracy each time when the position is updated.

            Use floating point data to keep track of the position. Use c.

            Store the position of the bullet and the velocity to a pygame.math.Vector2 object.

            Source https://stackoverflow.com/questions/55008954

            QUESTION

            Instantiated class with "new" keyword is null after Start method has ended and button is pressed. Unity3d
            Asked 2018-Nov-19 at 19:31

            I have a SaveController, it looks like this:

            In the Start method of a MainMenuLogic class, I instantiate an instance of SaveController:

            When the game starts, MusicOn method has been called before the Start method is called so the soundController is null...

            ...

            ANSWER

            Answered 2018-Nov-19 at 19:31

            Looks like Awake was the method i was looking for.

            Awake is called before Start, so doing the saveController instantiation in Awake allows for the instantiation to happen before MusicOn is called.

            Source https://stackoverflow.com/questions/53381164

            QUESTION

            How to change metadata for AVRoutePickerView?
            Asked 2018-May-22 at 13:22

            My app plays some sound and I implemented AVRoutePickerView so it can stream its sound through AirPlay or Bluetooth.

            Once I tap the AVRoutePickerView, above image pops up which is good, however, with wrong image and title.

            The image and title came from Apple Music app I played before.

            How can I change this metadata?

            I've tried configuring MPNowPlayingInfoCenter without luck.

            ...

            ANSWER

            Answered 2018-May-22 at 13:22

            >> UPDATE <<
            As well as providing Now Playing information using the MPNowPlayingInfoCenter object, it seems you need to setup remote event handlers (even if not used) using the MPRemoteCommandCenter object.
            Also, the Now Playing info doesn't seem to update until audio is played by the app.

            Steps:

            1. Setup the Remote control event handlers.
            In this example I have only configured the pauseCommand, as that was all that was needed to get the Now Playing info to work.

            Source https://stackoverflow.com/questions/50051179

            QUESTION

            Reset timer every time the score increases
            Asked 2018-Jan-28 at 22:19

            I currently have this C# Code written for a game controller. I want to change the code , so the timer restarts every time the player scores. I cannot think of how to do it at the moment I'm sure its simple though! Please forgive the question I am a self taught coder and haven't gained all the knowledge yet. Thanks

            ...

            ANSWER

            Answered 2018-Jan-28 at 21:41

            What you want is Rate Limiting code. I originall wrote this up to be run in a Seperate thread, but you should be able to re-purpose it for your case:

            Source https://stackoverflow.com/questions/48491516

            QUESTION

            Setting opactity of usercontrol embedded in a window through binding
            Asked 2017-Sep-07 at 07:46

            I have a Window bound to a view model. The Window contains several user controls. I would like to bind the opacity of one of the user controls to a property exposed in the windows view model.

            Any ideas?

            Here is a snippet of my XAML:

            ...

            ANSWER

            Answered 2017-Sep-06 at 17:55

            QUESTION

            Ionic Cordova native touch sound
            Asked 2017-Feb-28 at 04:39

            I am newbie in hybrid app development using ionic 1 with angularJs. I have deployed the app to my samsung device (android). I found out that when I touch any elements (eg: button) it doesn't have any sounds effect.

            How to enable the touch sound like the native app?

            I also visited this article http://gonehybrid.com/how-to-add-sound-effects-to-your-ionic-app-with-native-audio/ , but this is not I want to achieve. It teach on how to enable and load audio in the app. However, I want to have the native touch sound of the phone

            I apologize if this similar question exist in somewhere else, I have searched through a lot of sites and I couldn't find an answer

            I also tried https://github.com/MatiMenich/cordova-plugin-nativeClickSound and no luck.. Please find the code below for my index.html and controller.js

            index.html

            ...

            ANSWER

            Answered 2017-Feb-27 at 13:38

            You can try https://github.com/MatiMenich/cordova-plugin-nativeClickSound. It's under MIT License. Hope it'll help you

            This will applied native sound to all button and an "a" tag with href when clicking it.

            Source https://stackoverflow.com/questions/42486989

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install soundcontrol

            You can install using 'npm i soundcontrol' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i soundcontrol

          • CLONE
          • HTTPS

            https://github.com/sqwiggle/soundcontrol.git

          • CLI

            gh repo clone sqwiggle/soundcontrol

          • sshUrl

            git@github.com:sqwiggle/soundcontrol.git

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