playnode | Browser JS to render a music website from JSON data | Music Player library

 by   stever JavaScript Version: Current License: MIT

kandi X-RAY | playnode Summary

kandi X-RAY | playnode Summary

playnode is a JavaScript library typically used in Audio, Music Player, Three.js, WebGL applications. playnode has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Browser JS to render a music website from JSON data description.
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            kandi-support Support

              playnode has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              playnode has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of playnode is current.

            kandi-Quality Quality

              playnode has no bugs reported.

            kandi-Security Security

              playnode has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              playnode is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              playnode releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            playnode Key Features

            No Key Features are available at this moment for playnode.

            playnode Examples and Code Snippets

            No Code Snippets are available at this moment for playnode.

            Community Discussions

            QUESTION

            Tracking multiple images and play their videos in ARkit2
            Asked 2018-Sep-08 at 05:07

            I've got below sample code, tracking a single image then plays a video using Apple's ARkit. Currently videos stored locally on the device. The code below just tracks a single image and plays corresponding video. How can I modify it and let it track multiple images and play their videos?

            ...

            ANSWER

            Answered 2018-Sep-08 at 04:05

            You have to set the maximumNumberOfTrackedImages on your ARConfiguration.

            Setting the maximum number of tracked images will limit the number of images that can be tracked in a given frame. If more than the maximum is visible, only the images already being tracked will continue to track until tracking is lost or another image is removed. Default value is one.

            Source https://stackoverflow.com/questions/52205105

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install playnode

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/stever/playnode.git

          • CLI

            gh repo clone stever/playnode

          • sshUrl

            git@github.com:stever/playnode.git

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