airborne | Flight data visualized on a WebGL globe | Map library

 by   stewdio JavaScript Version: Current License: No License

kandi X-RAY | airborne Summary

kandi X-RAY | airborne Summary

airborne is a JavaScript library typically used in Geo, Map, WebGL applications. airborne has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Flight data visualized on a WebGL globe. Just like everyone else. See for yourself:
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              airborne has a low active ecosystem.
              It has 43 star(s) with 12 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              airborne has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of airborne is current.

            kandi-Quality Quality

              airborne has 0 bugs and 0 code smells.

            kandi-Security Security

              airborne has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              airborne code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              airborne does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              airborne releases are not available. You will need to build from source code and install.
              airborne saves you 100 person hours of effort in developing the same functionality from scratch.
              It has 255 lines of code, 1 functions and 7 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            airborne Key Features

            No Key Features are available at this moment for airborne.

            airborne Examples and Code Snippets

            No Code Snippets are available at this moment for airborne.

            Community Discussions

            QUESTION

            Changing style of Leaflet Realtime geoJson features
            Asked 2021-May-10 at 08:22

            I have a leaflet map using leaflet-realtime to display and update a position, polygon and line from a geoJson source (data is the position and field of view from an airborne camera). I want to change the style of the line and polygon from the default blue. I understand the leaflet-realtime extends L.geojson so I thought the following code should work but I get options.style is not a function. I have been looking at other examples to try and do this but have spent the day frustrated.

            ...

            ANSWER

            Answered 2021-May-10 at 08:22

            Yes options.style must be a function - look at: https://leafletjs.com/reference-1.7.1.html#geojson-style

            Change your code:

            Source https://stackoverflow.com/questions/67455064

            QUESTION

            Improving computation speed of a nested loop in R
            Asked 2021-May-09 at 22:22

            I have this loop that I tried to improve as much as possible, sadly, I don't know how to make it better.

            Do you have any idea of improvement?

            ...

            ANSWER

            Answered 2021-May-09 at 22:22

            Here is a base R option using ´outer+max.col`

            Source https://stackoverflow.com/questions/67462258

            QUESTION

            How do I make a platform go down after a certain amount of time not colliding with the player object in Unity?
            Asked 2021-Apr-17 at 01:57

            I'm new to Unity and C# in general, so excuse my terminology(or lack thereof)...

            I have succeeded -with the help of a friend, to credit where its due- in making a platform go up a certain amount after one frame of collision with the player! The only problem is that, now, I can't seem to get it moving down again... Said friend challenged me to make it go up, stay airborne for a certain amount of time, then go back down.

            Here is a snippet of my working code that makes it go up.

            ...

            ANSWER

            Answered 2021-Apr-17 at 01:49

            Based on your comment I made a few revisions to make the platform movement a bit smoother. I also made it so the same function can be used for both the upward and downward motion.

            Source https://stackoverflow.com/questions/67133587

            QUESTION

            How to pass params into spec with airborne gem?
            Asked 2021-Jan-12 at 11:44

            I try to write specs for api with gem airborne

            How can i pass params into test?

            The documentation says:

            For requests that require Query params you can pass a params hash into headers.

            post 'http://example.com/api/v1/my_api', { }, { 'params' => {'param_key' => 'param_value' } *

            But when i try to run simple test with params like this:

            ...

            ANSWER

            Answered 2021-Jan-12 at 11:44

            I changed
            get 'http://localhost:3000/api/v1/users', { }, { 'params' => {'param_key' => 'param_value' } } to get 'http://localhost:3000/api/v1/users', params => {'param_key' => 'param_value' } } and it works.

            Source https://stackoverflow.com/questions/65671649

            QUESTION

            CPython Memory Heap Corruption Issue
            Asked 2020-Nov-24 at 23:02

            I have a Windows fatal exception: code 0xc0000374 - yes there's multiprocessing (wait for the but...). Google says that the exception code 0xc0000374 indicates a heap corruption. Yes, multiprocessing is a must-have. It's apart of the framework I'm working in, as each bot has the potential to have its own core to run in. TL;DR I can't change the fact that there's multiprocessing. However, my bot only runs on one thread, so there shouldn't really be an issue, and in fact, this issue is relatively new.

            I think I've found the problem, but it doesn't really make much sense. I'm extending Python with C in order to improve run times, and I think this is where the error is. I've narrowed it down to a function called ground_shot_is_viable, as when I comment it out in Python the error never happens. However, when I try print spamming (in this case I actually wrote to a file as that's more suitable for hundreds of prints) I found that the function successfully completed. I think the error is that the function oversteps it's memory boundaries, which corrupts a portion of data, causing the crash traceback to point elsewhere. (In this case, it's an innocent line in the framework I'm working with - File "G:\RLBotGUIX\venv\lib\site-packages\rlbot\utils\rendering\rendering_manager.py", line 104 in end_rendering which sets a variable to False)

            I've also tested this for the other functions, and they don't cause this issue for some reason. There's a slight, small potential that it's because they don't get called as often as ground_shot_is_viable.

            The error only happens after a few minutes which prob totals to at least a few hundred times, maybe a thousand. (The bot runs at upwards of 120tps, so the function has the potential to be called 120 times in a second.)

            I only managed to get the traceback by setting the environment variable PYTHONFAULTHANLDER to 1 - when I didn't, my program just silently crashed.

            I also didn't get a crash dump when I launched the program with python.exe, but with pythonw.exe I did get a crash dump.

            Traceback:

            ...

            ANSWER

            Answered 2020-Nov-24 at 23:02

            The bug is most likely in this line of method_ground_shot_is_viable:

            Source https://stackoverflow.com/questions/64957662

            QUESTION

            Why is my legend in my seaborn countplot not showing all the labels?
            Asked 2020-Apr-26 at 18:31

            I have a Seaborn countplot showing seven different animal classes:

            ...

            ANSWER

            Answered 2020-Apr-26 at 18:31

            Thank you for including the sample data.

            One issue seems to be that the plt.legend() command isn't operating on your current axis.

            You can do this instead:

            Source https://stackoverflow.com/questions/61445146

            QUESTION

            How to filter json response with steam api python
            Asked 2020-Apr-25 at 20:40

            Hello I would like to fetch and filter my inventory using steam api. To do that I am using python requests library. I am able to read the response but I also want my code to filter it so it will only show the the 'market_name' of the items listed in my inventory. Here's my code

            ...

            ANSWER

            Answered 2020-Apr-25 at 20:40

            requests.Response.json() uses the built-in JSON module method json.loads() for JSON deserialization, so you can use an object hook to print out that specific value if the key is found.

            Source https://stackoverflow.com/questions/61431301

            QUESTION

            WKWebView: document.body.offsetHeight returns wrong height, why?
            Asked 2020-Apr-10 at 15:09

            I have this code:

            ...

            ANSWER

            Answered 2020-Apr-10 at 15:09

            You Need to add meta tag as follows

            Source https://stackoverflow.com/questions/54187194

            QUESTION

            Trouble with jumping and remembering jump time
            Asked 2020-Mar-10 at 23:11

            I'm trying to make my character be able to jump whenever he is grounded OR if he's airborne to only be able to jump when he has extra jumps and x amount of time has passed. Currenty I have this:´

            ...

            ANSWER

            Answered 2020-Mar-10 at 23:06

            Try using Debug.Log(variable) to check the states of your variables.

            "when he is grounded and collides with a roof and get sent back to ground" - What variables does this change?

            Are any of these variables being changed unexpectedly when the character collides with the roof?

            I would leave this in a comment but you need reputation to unlock that feature of this site.

            Source https://stackoverflow.com/questions/60626943

            QUESTION

            First Apache Server, Webpage Images Missing
            Asked 2020-Feb-26 at 00:25

            I just built my first AWS Apache Server and uploaded my website from my school project. The site works in Dreamweaver. However on my Apache server only some of the images appear. They all have the same path and are contained in the same folder /var/www/html/images. Some appear as intended, others are a broken link. Any ideas why it's not working? To get css to load I had to move my css folder. With the images some work fine while others do not. They are roughly the same size files. This is the code for one of the non working images:

            ...

            ANSWER

            Answered 2020-Feb-26 at 00:25

            I found that the file extension on some of the pictures was capitalized. These pictures wouldn't load until I changed .JPG to .jpg.

            Source https://stackoverflow.com/questions/60216988

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install airborne

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/stewdio/airborne.git

          • CLI

            gh repo clone stewdio/airborne

          • sshUrl

            git@github.com:stewdio/airborne.git

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