snake-game | Snake game on pure JavaScript and WebPack

 by   suponerk JavaScript Version: Current License: MIT License

kandi X-RAY | snake-game Summary

kandi X-RAY | snake-game Summary

snake-game is a JavaScript library. snake-game has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitLab.

Written on pure Vanilla JavaScript using Classes and modules. Each class has its own individuality in state. This game is written to learn ES6+ canvas and Webpack. Written in accordance with KISS principles.

            kandi-support Support

              snake-game has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are no watchers for this library.
              It had no major release in the last 6 months.
              snake-game has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of snake-game is current.

            kandi-Quality Quality

              snake-game has no bugs reported.

            kandi-Security Security

              snake-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              snake-game is licensed under the MIT License License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              snake-game releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            snake-game Key Features

            No Key Features are available at this moment for snake-game.

            snake-game Examples and Code Snippets

            No Code Snippets are available at this moment for snake-game.

            Community Discussions


            Change the color of a pygame window title bar
            Asked 2021-Sep-22 at 11:36

            I am currently programming the Snake game with Python 3.7.0. I use pygame. I am new to Python and I don't know how to change the color since the background itself is black and the "Window Bar" on top of it is also black. This makes it hard to see where the field is over. I am not sure if it's even possible to do but if someone know a way please let me know. For the picture I changed the background color sou you can see what I mean This is the Game. Usually it has a Black background.

            This is the code I am currently using:



            Answered 2021-Sep-22 at 11:36

            I haven't used pygame too much myself but I remember reading something like the following might help



            jQuery append method in a double loop
            Asked 2021-Aug-10 at 00:14

            I'm having a hard time building out what is supposed to be a board with jQuery. I am strictly using jQuery to essentially append my rows and columns. I know where my logic is most likely incorrect - it is essentially within the second forEach loop. Here, I am creating a new div called newSpot and appending it to the current row that was created. I console logged out my selector $(.row-${row}) and it is the correct id that I want to target, and my newSpot is a new div element. I'm not sure why it's failing to append to the current row. My only thought is that appending this way does not mean that the row divs actually exist yet on the DOM. Hence why it can't find any divs named so. In which case, I could just create two separate methods: one for rows, and one for columns but I'd like to figure out what's going on here first. Thanks!



            Answered 2021-Aug-10 at 00:14


            Error when executing method of element of object array in for/in statement. p5.js
            Asked 2021-May-06 at 07:35

            I'm native Korean, so I'm sorry for my poor English.

            I made p5.js snake-game, but 'Food' object is not working. I debugged my code, so I wrote only the part where the problem occurred in the code.



            Answered 2021-May-06 at 07:35

            You need to use for...of instead of The difference is that iterates over the keys (indices) of the list, and for...of iterates over the values.

            For example, consider the following code:



            Rejected Heroku Push
            Asked 2021-May-05 at 01:00

            I'm at my wits end for why this heroku push won't work.

            I'm trying to push a single python script which is a Snake Game developed with the pygame library.

            using the git push heroku master command

            I'm receiving this response



            Answered 2021-May-05 at 01:00

            The python version (python-3.7.2) doesn't go in requirements.txt, it goes in runtime.txt(docs). requirements.txt is for dependencies from PyPI.



            useEffect EventListener problem REACT HOOKS
            Asked 2020-Dec-13 at 02:27

            I was trying to make a simple Snake-Game with REACT. Everything was good till I needed to use useEffect to move "snake" when keydown fire. When I try to put moveSnake() into useEffect it's giving me some error. When I move it and call it outside effect it's making an infinity loop. I'm using functional components. App.js is messed around because I was stressed out because it's not working and tried every single option. Hope you will get everything.

   code is here, thanks. Also if someone can not access that, here is the code. The snake component just renders snakeDots with a map. Food component just creating random food on the map.



            Answered 2020-Dec-13 at 02:27

            The reason you're getting that error which says React limits the amount of re-renders to provent infinate re-renders is because you call moveSnake() inside your App() component, and moveSnake() calls setSnakeDots() which updates the state of snakeDots. When the state of snakeDots gets updated, your App component rerenders, which triggers the calling of moveSnake(), which calls setSnakeDots() which updates the state of your snakeDots which re-renders your App component. Your stuck in an inifinate loop here.

            Something that might fix it(although I tested it and the game doesn't proceed past one step) would be setting your moveSnake() function in a timer like



            Popup Pictures in Python Snake Game
            Asked 2020-Aug-26 at 20:24

            So I made the typical beginner Python snake game, but I want to modify it so that Jpeg images pop up inside the snake game whenever the player reaches a certain milestone in points. For example, if the player reaches 5 points, picture 1 pops up and then picture 2 appears when the player scores 10 points.

            Tutorial I followed to make the game is linked below:



            Answered 2020-Aug-26 at 20:24

            You should have a variable that stores the score. use an if statement to check if the score has been reached. Try adding this to the main loop:



            Pygame displays a black screen when i draw a rectangle
            Asked 2020-Jul-17 at 02:09

            I have tried to implement the snake game tutorial from the link but the screen closes instantly after running the .py file. I have looked up for the screen instantly closing error and tried fixing it by adding a run block but now the screen just becomes black whenever I try to draw a rectangle.



            Answered 2020-Jul-17 at 01:07

            You need to place your pygame.quit() command under the check events 'for' loop. Because what its currently doing is running through your program and once it completes the main loop once it quits:



            Save position of Snake and Detect Collison with it self. Whats wrong?
            Asked 2020-Feb-19 at 15:29
            using System;
            using System.Windows.Forms;
            using System.Collections.Generic;
            using System.Drawing;
            using OpenTK;
            using OpenTK.Graphics.OpenGL;
            using OpenTK.Graphics;
            namespace Snake
                public partial class GameWindow : Form
                private int glcontrolFieldWidth = 20, glcontrolFieldHeight = 20; //Playing Field 
                public int speedincr = 0; //Speed, Increase by 5% Check out GenerateFood()
                public int GamePoints = -10; //Score 
                private int shaderProgram, color_attribute; //Shader Program
                private int view, model, projection;//Shader Program
                private Matrix4 ViewMatrix, ModelMatrix, ProjectionMatrix; // Matrix4
                private List snake = new List() { new Point(1, 1) }; //Where the Snake Start off
                private Point snakeDirection = new Point(1, 0);//Snake Direction
                private Point mouse = new Point(); //Food
                private Random random = new Random(); //Random Genereator 
                public bool bGameOver;
                private static readonly Timer timer = new Timer();
                public GameWindow()
                    // Centers the form on the current screen
                    // Create a timer 
                    //var timer = new Timer();
                    timer.Tick += new EventHandler(GameLoop);
                    timer.Interval = 150; // This is the snake inital speed
                    // Generate an initial random position for the food
                public void GameOver(bool bGameOver)
                    //Snake Collision with its own body
                    //for (int i = 0; i < snake.Count; i++)
                    //    //if Snake equal itself then snake hasn't touch any other parts of its body
                    //    if (snake[0].X == snake[i].X || snake[0].Y == snake[i].Y)
                    //    {
                    //        this.bGameOver = false;
                    //        //Console.WriteLine("Snake " + snake2[i].X + "," + snake2[i].Y);
                    //        //Console.WriteLine("Snake2 " + snake[i].X + "," + snake[i].Y);
                    //    }
                    //    else
                    //    {
                    //        this.bGameOver = true;
                    //        //Console.WriteLine(snake[i].X+","+snake[i].Y);
                    //    }
                    ////---Display GameOver Message If Where Dead-- - //
                    //if (bGameOver == true)
                    //    Console.WriteLine("Game Over! Push Enter to Continue");
                    //    if (bGameOver == false)
                    //    {
                    //        //Game Start Over
                    //    }
                } //GameOver Reset Game
                public void GameLoop(object sender, System.EventArgs e)
                    // Update coordinates of game entities and check collisions
                    // UpdateWall check collisions with snake to bounce off wall
                } //Basic of the Game Loop
                private void UpdateWall()
                    // Snake collison with Walls
                    if (snake[0].X < 1)
                        //snake[0].X = (glcontrolFieldWidth - 2) / 10; //Warp to right
                        //snakeDirection.X = (snake[0].X + glcontrolFieldWidth-2)/10;
                        //snakeDirection.X = (glcontrolFieldWidth-2)/10;
                        snakeDirection.X = (int)(glcontrolFieldWidth-0.5) / 10;
                        snakeDirection.Y = (int)(glcontrolFieldWidth-0.5) / 10;
                        Console.WriteLine("Snake hit left wall");
                    else if (snake[0].X > glcontrolFieldWidth - 2)
                        //snakeDirection.X = 0; //Warp to left
                        snakeDirection.X = (int)(glcontrolFieldWidth - 0.5) / -10;
                        snakeDirection.Y = (int)(glcontrolFieldWidth - 0.5) / -10;
                        Console.WriteLine("Snake hit right wall");
                    if (snake[0].Y < 1)
                        //snake.getFirst().y = windowHeight / 10; //Warp to bottom
                        //snakeDirection.Y = (snake[0].Y + glcontrolFieldWidth - 2)/10;
                        snakeDirection.X = (int)(glcontrolFieldHeight - 0.5)/10;
                        snakeDirection.Y = (int)(glcontrolFieldHeight - 0.5)/10;
                        Console.WriteLine("Snake hit Top wall");
                    else if (snake[0].Y > glcontrolFieldHeight - 2)
                        //snake.getFirst().y = 0; //Warp to top
                        snakeDirection.X = (int)(glcontrolFieldHeight - 0.5) / -10;
                        snakeDirection.Y = (int)(glcontrolFieldHeight - 0.5) / -10;
                        Console.WriteLine("Snake hit Bottom wall");
                } //Wall Collision
                private new void Update()
                    // Calculate a new position of the head of the snake
                    Point newHeadPosition = new Point(snake[0].X + snakeDirection.X, snake[0].Y + snakeDirection.Y);
                    // Insert new position in the beginning of the snake list
                    snake.Insert(0, newHeadPosition);
                    snake.RemoveAt(snake.Count - 1);
                    // Check snake collision with the food
                    if (snake[0].X != mouse.X || snake[0].Y != mouse.Y)
                        //Snake Grow
                        snake.Add(new Point(mouse.X, mouse.Y));
                    //foreach (Point aPart in snake)
                    //    Console.WriteLine(aPart);
                    // Generate a new food(mouse) position
                }//...more code.


            Answered 2020-Feb-19 at 08:48

            It is sufficient to evaluate if the head of the snake hits its body. Test if snake[0] hits any element from 1 to snake.Count-1. You have to verify if the x component and (&&) the y component is equal:



            Process exited with return value 3221226356 when system("cls") is written
            Asked 2020-Jan-30 at 09:57

            I am making a snake game in console, but whenever I write system("cls") in draw function it writes "Process exited with return value 3221226356" on Output screen. I think there is some memory leak but I couldn't find the exact reason why this is happening.

            You can also see this code at:

            Here's my code: //Compiled in Dev-C++(Windows) with mingw std-c++11 compiler



            Answered 2020-Jan-30 at 09:53

            unistd.h is a UNIX header (Linux, MacOS, etc...), you shouldn't include it in a Windows project. That can be the reason.

            The call is system("clear"); in a Linux SO.

            You then have to replace functions like usleep() that belongs to unistd.h and is not usable in a Windows project.

            I believe windows.h has some similar functions.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


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