thingiview.js | Javascript 3D Model Viewer | Graphics library
kandi X-RAY | thingiview.js Summary
kandi X-RAY | thingiview.js Summary
Javascript 3D Model Viewer
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QUESTION
I was considering using three.js for my 3D model visualization Sphinx extension. The extension allows you to easily visualize interactive 3D objects in your documentation, but it currently uses an oudated and unmaintained library for that.
The three.js library has a great collection of examples. Among them, there is one that caught my attention: the WebGL multiple elements text example.
It is a great example because it fits my needs for the Sphinx extension:
- It allows for multiple scenes in a single page
- All scenes share the same WebGLRenderer, so you can put many in a single page
- It allows to interleave text and scenes
Now, it has one single caveat: CPU/GPU consumption. Even when you are not scrolling nor interacting with the 3D visualizations, CPU/GPU seem to be busy.
At first I thought it could be due to the animations in each of the scenes. I do not need animations for my extension, only interactions, so I decided to remove them and force re-rendering on scene user interaction only:
...ANSWER
Answered 2019-Feb-23 at 07:01Add a queue to call render in the scroll
event
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