thingiview.js | Javascript 3D Model Viewer | Graphics library

 by   tbuser JavaScript Version: Current License: LGPL-3.0

kandi X-RAY | thingiview.js Summary

kandi X-RAY | thingiview.js Summary

thingiview.js is a JavaScript library typically used in User Interface, Graphics, Three.js, WebGL applications. thingiview.js has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

Javascript 3D Model Viewer
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              thingiview.js has a low active ecosystem.
              It has 388 star(s) with 112 fork(s). There are 37 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 19 open issues and 6 have been closed. On average issues are closed in 108 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of thingiview.js is current.

            kandi-Quality Quality

              thingiview.js has 0 bugs and 12 code smells.

            kandi-Security Security

              thingiview.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              thingiview.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              thingiview.js is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              thingiview.js releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              thingiview.js saves you 383 person hours of effort in developing the same functionality from scratch.
              It has 913 lines of code, 5 functions and 13 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of thingiview.js
            Get all kandi verified functions for this library.

            thingiview.js Key Features

            No Key Features are available at this moment for thingiview.js.

            thingiview.js Examples and Code Snippets

            No Code Snippets are available at this moment for thingiview.js.

            Community Discussions

            Trending Discussions on thingiview.js

            QUESTION

            Multiple scenes interleaved with text
            Asked 2019-Feb-23 at 08:23

            I was considering using three.js for my 3D model visualization Sphinx extension. The extension allows you to easily visualize interactive 3D objects in your documentation, but it currently uses an oudated and unmaintained library for that.

            The three.js library has a great collection of examples. Among them, there is one that caught my attention: the WebGL multiple elements text example.

            It is a great example because it fits my needs for the Sphinx extension:

            • It allows for multiple scenes in a single page
            • All scenes share the same WebGLRenderer, so you can put many in a single page
            • It allows to interleave text and scenes

            Now, it has one single caveat: CPU/GPU consumption. Even when you are not scrolling nor interacting with the 3D visualizations, CPU/GPU seem to be busy.

            At first I thought it could be due to the animations in each of the scenes. I do not need animations for my extension, only interactions, so I decided to remove them and force re-rendering on scene user interaction only:

            ...

            ANSWER

            Answered 2019-Feb-23 at 07:01

            Add a queue to call render in the scroll event

            Source https://stackoverflow.com/questions/54832421

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install thingiview.js

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/tbuser/thingiview.js.git

          • CLI

            gh repo clone tbuser/thingiview.js

          • sshUrl

            git@github.com:tbuser/thingiview.js.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link