timemanager | TimeManager App within Nextcloud to manage time

 by   te-online JavaScript Version: v0.3.7 License: AGPL-3.0

kandi X-RAY | timemanager Summary

kandi X-RAY | timemanager Summary

timemanager is a JavaScript library. timemanager has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A Nextcloud app to track time spent on work, life or anything in-between. Looking for screenshots, official release packages or a place to leave a rating? Visit the app on the Nextcloud Appstore. Looking for a mobile companion app? Try the Android app (currently in beta) made by @joleaf.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              timemanager has a low active ecosystem.
              It has 74 star(s) with 11 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 28 open issues and 61 have been closed. On average issues are closed in 124 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of timemanager is v0.3.7

            kandi-Quality Quality

              timemanager has 0 bugs and 0 code smells.

            kandi-Security Security

              timemanager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              timemanager code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              timemanager is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              timemanager releases are available to install and integrate.
              It has 3080 lines of code, 116 functions and 43 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of timemanager
            Get all kandi verified functions for this library.

            timemanager Key Features

            No Key Features are available at this moment for timemanager.

            timemanager Examples and Code Snippets

            No Code Snippets are available at this moment for timemanager.

            Community Discussions

            QUESTION

            How to convert date from server in Swift?
            Asked 2021-Oct-02 at 06:36

            I have a struct that should give me the correct date from the server but it is nil or time has different with local time like the server return 2021-09-08T20:52:47.001Z but when I want to convert it to swift date it is nil with my code.

            ...

            ANSWER

            Answered 2021-Oct-02 at 06:36

            You need to learn a bit more about how to set the dateFormat string. You forgot the Z in the string. Also as a warning. Creating date formatter objects is extremely expensive. Do not create a new one for every date you want to format. Be sure to cache it and reuse it.

            Source https://stackoverflow.com/questions/69414478

            QUESTION

            How do I change the pitch of audio when slowing down time?
            Asked 2021-Jun-15 at 06:15

            I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity

            Here is my audio manager:

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:15

            I wanted to change the pitch of all audio

            If you want to change the pitch of any song at runtime you can simply use the source of type AudioSource that is saved in the sound class and edit it's values directly.

            If you then do this as a foreach loop, in your soundManager class, with each song in your array, you can pitch down all of them.

            Change All Pitch Values:

            Source https://stackoverflow.com/questions/67978413

            QUESTION

            How to pass an EnvironmentObject to an ObservedObject within that EnvironmentObject?
            Asked 2021-Jan-10 at 04:57

            I have an EnvironmentObject called GameManager() that is basically the root of my app:

            ...

            ANSWER

            Answered 2021-Jan-10 at 04:57

            First of all @ObservedObject and @EnvironmentObject are property wrappers designed for SwiftUI View not for other else, so using them in classes might be harmful or at least useless - they do not functioning as you'd expected.

            Now the solution for your scenario is dependency injection (both types are reference-types so instances are injected as a references):

            Source https://stackoverflow.com/questions/65649205

            QUESTION

            How to fix a warning `Invalid frame dimension (negative or non-finite).`
            Asked 2020-Dec-18 at 17:39

            I'm currently developing an application using SwiftUI.

            I'm trying to make a progress bar using a timer class.

            When I make a small value like 0.05 in every parameter of Timer.publish() for a width of Rectangle I have a warning below:

            Invalid frame dimension (negative or non-finite).

            How could I solve this problem?

            Here are the codes:

            TimeManager.swift

            ...

            ANSWER

            Answered 2020-Dec-18 at 17:39

            This part can result in negative duration (e.g., when duration is 0.0001):

            Source https://stackoverflow.com/questions/65361262

            QUESTION

            timer not show correct time when press button swiftUI
            Asked 2020-Nov-23 at 14:54

            I'm creating a timer app, where in the screen where I set the timer with the buttons I would like to change the string displayed. in this case if I press the "10" second button twice, I only see 10sec and not 20sec.

            How can I manage several buttons of different times that are added together? I made this model, but I think it is completely incorrect and I don't know how to handle it.

            ...

            ANSWER

            Answered 2020-Nov-23 at 14:54

            You should add seconds each time, but you are just trying to create your timer object every time.

            Here is a good example for you. You can start here and refactor it depending on your requests.

            Source https://stackoverflow.com/questions/64970336

            QUESTION

            How can I count seconds as days in Unity?
            Asked 2020-Jul-08 at 06:45

            I need to count seconds in Unity as days so 1 second is = 1 day. I have in the scene an empty object TimeManager with this script attached (TimeManager.cs):

            ...

            ANSWER

            Answered 2020-Jul-08 at 06:45

            I think this code shold solve the problem:

            Source https://stackoverflow.com/questions/62720672

            QUESTION

            After exporting project to jar file, my project is not fully working
            Asked 2020-Jul-06 at 12:14

            i have a problem that in Eclipse when i run my project everything is working fine but when i exporting it last class don't want to open by clicking the button. I'm using database in every class as well as i have referenced library(jcalendar-1.4) if it will help you to solve the problem. login and registration class are working fine and after logged in and transfer to addActivity class most thing are working like adding everything to database but that one button is unable to open that last class that should show all activities added.

            code for AddActivity class and button that is not working in jar file is called txtAddActivity

            AddActivity.java

            ...

            ANSWER

            Answered 2020-Jul-06 at 12:14

            Changing from Eclipse to NetBeans fixed the issue as jar file exported from netBeans worked perfectly fine

            Source https://stackoverflow.com/questions/62567619

            QUESTION

            Adding the illusion of age in a text based game
            Asked 2020-Jan-14 at 05:49

            so i'm developing a text based game in C#, i've currently got it laid out that a person will spawn as a class in the main body of the code (Person.cs). This person has an age inside the class that is randomly picked in the generator (int between 1 - 500), This will also include random enemies (Enemy.cs : Person) and maybe a partner or two on the way(Person.cs).

            I want a way that when certain things happen everyone inside the program will all change age (people, pets). I dont want it based on the PC clock (think a magician that can change time forwards or backwards).

            I setup a class for TimeManager.cs which just has an int inside it and i can obviously modify that, I just haven't got a way to push the date/age to all the other classes. I'd rather not hardcode a limit on how many of anything you can have if that makes sense

            Have i overlooked something simple ? Cheers

            ...

            ANSWER

            Answered 2020-Jan-14 at 05:32

            First of all, the game seems really interresting!

            Every element that can age must implement the interface Ageable or something, forcing them to implement a method that makes them change age.

            Once you have this, keep a List somewhere in your code, for example in the World class that is closely related to your main class and reachable directly or indirectly by all your Magicians.

            Once your want to change the age of all the Ageable, simply tell your World to iterate on the list and call all the methods that make your living creatures older or younger.

            Source https://stackoverflow.com/questions/59727925

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install timemanager

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/te-online/timemanager.git

          • CLI

            gh repo clone te-online/timemanager

          • sshUrl

            git@github.com:te-online/timemanager.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular JavaScript Libraries

            freeCodeCamp

            by freeCodeCamp

            vue

            by vuejs

            react

            by facebook

            bootstrap

            by twbs

            Try Top Libraries by te-online

            files_linkeditor

            by te-onlineJavaScript

            code

            by te-onlinePHP

            wp-plugins--redirect

            by te-onlinePHP

            wp-themes--empty

            by te-onlinePHP