timemanager | TimeManager App within Nextcloud to manage time
kandi X-RAY | timemanager Summary
kandi X-RAY | timemanager Summary
A Nextcloud app to track time spent on work, life or anything in-between. Looking for screenshots, official release packages or a place to leave a rating? Visit the app on the Nextcloud Appstore. Looking for a mobile companion app? Try the Android app (currently in beta) made by @joleaf.
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QUESTION
I have a struct that should give me the correct date from the server but it is nil or time has different with local time like the server return 2021-09-08T20:52:47.001Z but when I want to convert it to swift date it is nil with my code.
...ANSWER
Answered 2021-Oct-02 at 06:36You need to learn a bit more about how to set the dateFormat
string. You forgot the Z
in the string. Also as a warning. Creating date formatter objects is extremely expensive. Do not create a new one for every date you want to format. Be sure to cache it and reuse it.
QUESTION
I've been making a game using Unity and I added a slow motion function. Afterwards, when I added audio, I wanted to change the pitch of all audio whenever the slow motion function ocurred, but I can't seem to do it. I've been using Brackey's audio tutorial (here if you wanna see it) to guide me into using audio in Unity
Here is my audio manager:
...ANSWER
Answered 2021-Jun-15 at 06:15I wanted to change the pitch of all audio
If you want to change the pitch of any song at runtime you can simply use the source
of type AudioSource
that is saved in the sound class and edit it's values directly.
If you then do this as a foreach loop, in your soundManager
class, with each song in your array, you can pitch down all of them.
Change All Pitch Values:
QUESTION
I have an EnvironmentObject
called GameManager()
that is basically the root of my app:
ANSWER
Answered 2021-Jan-10 at 04:57First of all @ObservedObject
and @EnvironmentObject
are property wrappers designed for SwiftUI View not for other else, so using them in classes might be harmful or at least useless - they do not functioning as you'd expected.
Now the solution for your scenario is dependency injection (both types are reference-types so instances are injected as a references):
QUESTION
I'm currently developing an application using SwiftUI.
I'm trying to make a progress bar using a timer class.
When I make a small value like 0.05
in every
parameter of Timer.publish()
for a width
of Rectangle
I have a warning below:
Invalid frame dimension (negative or non-finite).
How could I solve this problem?
Here are the codes:
TimeManager.swift
...ANSWER
Answered 2020-Dec-18 at 17:39This part can result in negative duration
(e.g., when duration
is 0.0001
):
QUESTION
I'm creating a timer app, where in the screen where I set the timer with the buttons I would like to change the string displayed. in this case if I press the "10" second button twice, I only see 10sec and not 20sec.
How can I manage several buttons of different times that are added together? I made this model, but I think it is completely incorrect and I don't know how to handle it.
...ANSWER
Answered 2020-Nov-23 at 14:54You should add seconds each time, but you are just trying to create your timer object every time.
Here is a good example for you. You can start here and refactor it depending on your requests.
QUESTION
I need to count seconds in Unity as days so 1 second is = 1 day. I have in the scene an empty object TimeManager with this script attached (TimeManager.cs):
...ANSWER
Answered 2020-Jul-08 at 06:45I think this code shold solve the problem:
QUESTION
i have a problem that in Eclipse when i run my project everything is working fine but when i exporting it last class don't want to open by clicking the button. I'm using database in every class as well as i have referenced library(jcalendar-1.4) if it will help you to solve the problem. login and registration class are working fine and after logged in and transfer to addActivity class most thing are working like adding everything to database but that one button is unable to open that last class that should show all activities added.
code for AddActivity class and button that is not working in jar file is called txtAddActivity
AddActivity.java
...ANSWER
Answered 2020-Jul-06 at 12:14Changing from Eclipse to NetBeans fixed the issue as jar file exported from netBeans worked perfectly fine
QUESTION
so i'm developing a text based game in C#, i've currently got it laid out that a person will spawn as a class in the main body of the code (Person.cs). This person has an age inside the class that is randomly picked in the generator (int between 1 - 500), This will also include random enemies (Enemy.cs : Person) and maybe a partner or two on the way(Person.cs).
I want a way that when certain things happen everyone inside the program will all change age (people, pets). I dont want it based on the PC clock (think a magician that can change time forwards or backwards).
I setup a class for TimeManager.cs which just has an int inside it and i can obviously modify that, I just haven't got a way to push the date/age to all the other classes. I'd rather not hardcode a limit on how many of anything you can have if that makes sense
Have i overlooked something simple ? Cheers
...ANSWER
Answered 2020-Jan-14 at 05:32First of all, the game seems really interresting!
Every element that can age must implement the interface Ageable
or something, forcing them to implement a method that makes them change age.
Once you have this, keep a List
somewhere in your code, for example in the World
class that is closely related to your main class and reachable directly or indirectly by all your Magician
s.
Once your want to change the age of all the Ageable
, simply tell your World
to iterate on the list and call all the methods that make your living creatures older or younger.
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