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QUESTION
Good afternoon ,
Assume we have the following dataset :
...ANSWER
Answered 2021-May-26 at 19:13We could modify the function to compare by unlist
ing the list
elements after converting the factor
columns to character
class
QUESTION
Good afternoon ,
Assume we have the following dataset from UCI :
...ANSWER
Answered 2021-May-26 at 12:17You can give an additional column, here clusterss$class
, to table
:
QUESTION
'----
Airport SPQU :S16:20:25.6431 W071:34:22.3800 8338ft
Country Name="Peru"
State Name=""
City Name="Arequipa"
Airport Name="Rodriguez Ballon"
in file: ORBX\FTX_VECTOR\FTX_VECTOR_AEC\scenery\AEC_SPQU.bgl
----
Airport SPRF :S14:15:59.9484 W070:27:59.9997 14419ft
Country Name="Peru"
State Name=""
City Name="San Rafael"
Airport Name="San Rafael"
in file: Scenery\0304\scenery\APX29370.bgl
Start 12 : S14:15:40.9653 W070:28:38.3900 14419ft Hdg: 117.0T, Length 8760ft
Start 30 : S14:16:18.9314 W070:27:21.6092 14419ft Hdg: 297.0T, Length 8760ft
0120 Lat -14.261198 Long -70.477715 Alt 14419 Hdg 120 Len 8760 Wid 98
0300 Lat -14.272106 Long -70.455620 Alt 14419 Hdg 300 Len 8760 Wid 98
----
Airport TNCB :N12:08:25.5567 W068:16:34.3503 20ft
Country Name="Netherlands Antilles"
State Name=""
City Name="Bonaire I"
Airport Name="Flamingo"
in file: Scenery\0303\scenery\APX29270.bgl
Start 10 : N12:08:23.2891 W068:17:16.0525 20ft Hdg: 92.0T, Length 9448ft
Start 28 : N12:08:20.1144 W068:15:43.9767 20ft Hdg: 272.0T, Length 9448ft
0100 Lat 12.139818 Long -68.288246 Alt 20 Hdg 100 Len 9448 Wid 148
0280 Lat 12.138905 Long -68.261757 Alt 20 Hdg 280 Len 9448 Wid 148
----
Airport TNCC :N12:11:20.0649 W068:57:34.8897 29ft
Country Name="Netherlands Antilles"
State Name=""
City Name="Curacao I"
Airport Name="Willemstad-Hato Intl."
in file: Scenery\0303\scenery\APX29270.bgl
Start 11 : N12:11:30.5607 W068:58:24.9607 29ft Hdg: 102.1T, Length 11186ft
Start 29 : N12:11:08.2410 W068:56:38.2654 29ft Hdg: 282.1T, Length 11186ft
0110 Lat 12.191923 Long -68.974129 Alt 29 Hdg 111 Len 11186 Wid 197 ILS 111.90, Flags: GS DME BC
0290 Lat 12.185513 Long -68.943428 Alt 29 Hdg 291 Len 11186 Wid 197
----
Airport TNCE :N17:29:32.4738 W062:58:29.8992 129ft
Country Name="Netherlands Antilles"
State Name=""
City Name="St Eustatius I"
Airport Name="F.D. Roosevelt"
in file: ORBX\FTX_OLC\FTX_VECTOR_FixedAPT\scenery\APT_TNCE.BGL
Start 6 : N17:29:35.1949 W062:59:02.6666 129ft Hdg: 50.3T, Length 4268ft
Start 24 : N17:30:00.9808 W062:58:30.1439 129ft Hdg: 230.2T, Length 4268ft
0060 Lat 17.492956 Long -62.984272 Alt 129 Hdg 63 Len 4268 Wid 98
0240 Lat 17.500425 Long -62.974819 Alt 129 Hdg 243 Len 4268 Wid 98
----
Airport TNCM :N18:02:27.0378 W063:06:34.2595 13ft
Country Name="Netherlands Antilles"
State Name=""
City Name="St Maarten I"
Airport Name="Princess Juliana Intl"
in file: Scenery\0303\scenery\APX31250.bgl
Start 9 : N18:02:21.9843 W063:07:08.8215 13ft Hdg: 81.7T, Length 7150ft
Start 27 : N18:02:31.8322 W063:05:57.8823 13ft Hdg: 261.7T, Length 7150ft
0090 Lat 18.039392 Long -63.119469 Alt 13 Hdg 95 Len 7150 Wid 148
0270 Lat 18.042223 Long -63.099060 Alt 13 Hdg 275 Len 7150 Wid 148
----'
...ANSWER
Answered 2021-Mar-11 at 12:08You can use
QUESTION
I'm new to MongoDB/Mongoose and I am using MongoDB, Node and Express how to query and fetch one item that is in an array from mongodb?
Here is the database structure
...ANSWER
Answered 2021-Apr-03 at 18:16try this:
QUESTION
I´m creating simple game where I play as aeroplane and i´m dodging rockets (rockets appear from right side), I did something like barrier which block enemies and kill them, but it´s too OP, so I want to nerf it, so I´m going to spawn enemies from both, right side, and top side.
But I really don´t know how to spawn them from top.
I would really appreciate any help, thanks.
P.S. class named Enemy should spawn enemies from right (this is working correctly) class AnotherEnemy should spawn enemies from top (this is not working correctly) My code:
...ANSWER
Answered 2021-Mar-19 at 15:42You just have to adjust your position and speed logic to have the movement and variable part of the position be in the y
component. Because the top of the screen is 0
, you have to start at a negative y
value and move in positive steps instead of negative. You change the kill check to kill the enemy when it goes off the bottom of the screen (> screen height). Here's an enemy definition that comes from the top of the screen and moves down:
QUESTION
I´m creating simple game where I play as aeroplane and I´m dodging rockets.
I want to do "barrier" which I could activate with keyboard.
when rocket ram into the barrier, this particular rocket should be killed.
I tried to kill()
, but doesn't work, I also tried removing from sprite groups and so on.
I would really appreciate your help, because I´m stuck, bye
here´s my code:
...ANSWER
Answered 2021-Mar-18 at 17:12You are killing the wrong enemy. The enemy
variable contains a random enemy, but not the enemy that is colliding. pygame.sprite.spritecollideany()
returns the enemy Sprite which collides:
QUESTION
I have a dataframe with columns tweet_text
and lang
where I am trying to convert the tweet_text
when the lang
is en
which are a list of strings i.e. ['The', 'Squad', 'for']
to an indexed tuple list [(0, 'The'), (1, 'Squad'), (2, 'for')]
.
ANSWER
Answered 2021-Feb-12 at 10:13Here is problem values for en
in column tweet_text
are not lists, but strings repr of lists. So is necessary converting them to list, here by ast.literal_eval
:
QUESTION
As part of a much bigger hybrid app project I need to get the user to select a set of four numbers by tapping on bouncing balls numbered 0 through to 9. I don't want to lumber the app with a Physics engine just for that so I have elected to use a pure CSS3 animation. My efforts are shown below
...ANSWER
Answered 2021-Feb-03 at 11:27QUESTION
Currently, I want to add an image every time I click incrementally. I have to tried to the solution bellow that is commented out.
...ANSWER
Answered 2021-Jan-16 at 16:29considering that your cash (with a lowercase c) seems to be a number (you tried to add 1 to it), I suggest you use create an array of the desired number (cash) of element and fill it with the images like this :
QUESTION
I'm trying to make it so that my game will randomly generated balloons at the top and push every other balloon down to make space for the new balloons when I shoot a bullet. I have 6 balloon classes and was trying to make them get randomly generated, but the codes I have tried to make for it is ending up in failures.
At first I tried to tell it when my bullet disappears then just print something but the problem is that the code I used would instantly make it disappear. I also tried drawing new balloons when the bullet collides with balloon's, but I'm I'm not sure where to place the balloons and how to move them.
This is what I tried
...ANSWER
Answered 2021-Jan-17 at 10:08So, your code had a few issue, the main one was where you did
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