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QUESTION
I'm developing a simple navigator with mapbox API for Android.
I'm creating some routes using https://docs.mapbox.com/playground/directions/ playground and i would like to use the generated JSON to generate a DirectionsRoute
object.
So i call DirectionsRoute.fromJson()
but when i do it, the application crashes with this error:
ANSWER
Answered 2021-Jun-15 at 08:12The response from the mapbox API is not DirectionsRoute
. It is DirectionsResponse
, a structure that looks like this:
QUESTION
I have a list of parts that have a part code. I need to align columns B-E to match the list of numbers in column A, leaving blanks where the data has moved down. The number in column B should match the number in column A.
A simple sort will not do because ColumnB,D,E has fewer entries than ColumnA and some numbers in ColumnB are not in ColumnA.
A B C D E '005023 5025 oil-filler-level-plug-genuine-005025 GENUINE PIAGGIO, OIL FILLER PLUG. 1.5 '005024 5027 rear-hub-cone-shim-lambretta-005027 LAMBRETTA REAR HUB CONE SHIM. 1.25 '005025 5031 piston-s2-s3-524mm-125cc-gol-005031 ITALIAN MADE BY GOL 46.5 '005027 5032 exhaust-simonini-px-125-black-005032 135 '005029 5036 floor-runner-kit-vespa-px-125-200-005036 GOOD QUALITY, ITALIAN MADE, COMLETE FLOOR RUNNER KIT 25 '005031 5037 rear-light-grey-top-for-vespa-rally-005037 5 '005032 5038 front-hub-back-plate-chrome-005038 Suitable for all Lambretta S1 S2 S3 models 45 '005033 5041 clutch-plates-surflex-cosa-vespa-px-005041 TOP QUALITY ITALIAN COSA CLUTCH PLATES MADE BY SURFLEX. 16 '005036 5044 points-ducati-style-lambretta-005044 TOP QUALITY,CONTACT BREAKER POINT FOR LAMBRETTA 10 '005037 5045 condensor-ducati-dansi-li-sx-tv-gp-005045 DUCATI TYPE CONDENSOR FOR MOST LAMBRETTAS. 9 '005038 5047 panel-handle-lock-mechanisms-s1-s2-005047 TOP QUALITY, LAMBRETTA SERIES 1 & 2 SIDE PANEL HANDLE MECHANISM KIT. 41 '005040 5049 fork-push-rods-pistons-s1-2-3-005049 TOP QUALITY LAMBRETTA FORK PUSH ROD PISTON SET. 12 '005041 5050 fuel-tank-vespa-gs-160-180ss-rally-005050 100 '005044 5051 wheel-rim-chrome-10-inch-vespa-005051 TOP QUALITY, CHROMED WHEEL RIMS ( 1 X WHEEL ) 38 '005045 5052 carb-box-top-carbon-look-pe-px-efl-005052 VBB SPRINT GT PX 22 '005047 5054 input-shaft-needle-rollers-px-21-005054 ITALIAN MADE SET OF 23 INPUT SHAFT NEEDLE ROLLER BEARINGS 5 '005049 5055 air-hose-clips-19mm-series-2-carb-005055 LAMBRETTA SERIES1 AND 2 AIR HOSE CLIPS FOR STANDARD 5 '005050 5056 air-hose-vespa-vna-005056 6.5 ...ANSWER
Answered 2021-Mar-10 at 22:52Add a reference from the VBA editor (Tools -> References...) to Microsoft ActiveX Data Objects; choose the latest version, usually 6.1
Then you could write VBA code like the following:
QUESTION
Is it safe to unload a bank as a means to releasing all related instances? I'm VERY new to FMOD and trying to get my bearings.
I play music across scenes in Unity and so I want to know if I should worry about holding on to instances, or just unload the bank.
...ANSWER
Answered 2021-Jan-10 at 09:10Quoting from FMOD Studio API guide:
If the bank containing the sample data was loaded via Studio::System::loadBankMemory then the system must immediately unload sample data when the bank is unloaded. This may lead to playback errors if any instances of events in the bank are still playing. This can occur even if multiple copies of the sample data are loaded from different banks and only one of the copies is being unloaded.
So, basically, if you are explicitly loading banks via Unity Integration package for Fmod's API, you have to be careful with bank unloading as it can create unwanted behaviors and null references. But if you are doing a specific scenario, something like unloading the bank as the scene unloads, and you are absolutely sure that no instance is going to reference the bank, I cannot see a reason to not do that. Moreover, fmod's unity integration provides event triggers for bank loading and unloading. Take a look at this: Studio Bank Loader
QUESTION
I am coming from C++ world and just trying to start with Python and gained my initial bearings using "Thinking in C++." It gave me a lot of insights into C++ world and i didn't get lost.
Is there any similar book for python as well???
For basics i used "Learning Python the hard way". I just gave me some insight into how i can code in python but not in-depth as to how its interpreted and if any approach would be faster etc...
Any advice would be helpful...
...ANSWER
Answered 2020-Nov-30 at 20:02I found Fluent Python to be a very good advanced book.
QUESTION
I have scraped data from a multiple table from the website into the list format and plz help me to separate lists into table format. I have tried split() but no use on it.
...ANSWER
Answered 2020-Oct-24 at 16:45Perhaps something like this?
QUESTION
hope all are doing well.
In the below program I can get output for product_title and product_header if I use with FOR and findAll I am getting error otherwise I am getting the first value from that website.
For product_tableheader and product_tablevalues I am getting No Tag Found. I tried a lot to find a solution to this. Please help me guys.
...ANSWER
Answered 2020-Oct-18 at 14:56Use find_all
instead of findAll
to find all the headings. Here is an example with product_headers
:
QUESTION
NOOBIE Question... please help! I have a tile-based game I'm building where I'm moving an icon up down left and right. The dimensions of the game is 15 tiles x 15 tiles. When I'm approaching the boundaries, how can I prevent the icon from moving off the "map". I'm using W (up) A (left) S (down) and D (right) for directional input.
What would be a good way to prevent that icon from going off the map once it's reached the maximum point on the X or Y axis? I defined PlayerY and PlayerX as points where the player exists on the map, but this is the code i currently have for movement.
...ANSWER
Answered 2020-Oct-09 at 02:37I suggest maintaining some constants for the maximum x and y size. Then, add logic which checks the boundaries before making any move:
QUESTION
Overall task that i would like to solve: using the shift function i would like to calculate the mean bearing geosphere::bearing(p1, p2,a=6378137, f=1/298.257223563)
of previos 3 points (lag) and compare it to the bearing of following 3 points (lead).
That means
- calculate bearing betwenn all 3 points (lag)
ANSWER
Answered 2020-Oct-06 at 13:42I'm not convinced this will help with the other question (R: Detect a "main" Path and remove or filter the GPS trace maybe using a kernel?) but this is a way to find the average for the following two points.
First you expand_grid
to get all pairs, then you filter down to the pairs you are interested in. Then you create a new data frame which filters further such that for each counter you have the three bearings, at which point you can take the average.
First: I want to have each lat/lon pair to be matched with every other lat/lon pair. For this i use expand_grid
, and want to expand our data with itself. This fails on it's face because you need unique names for each argument of expand_grid
. Thus I setNames
prior to the call.
Then: We only want a subset of those pairs of points. In particular, we want any case where the counter_2 is less than the counter + 2 (eg. you want counter = 1
and counter_2 %in% c(2,3)
, counter = 2
and counter_2 %in% c(3,4)
...)
You then need to go rowwise
through the dataset and calculate the bearing
for each row. We call this dataframe data_tmp
.
Then we do a map and filtration to get the rows needed for each value of counter
.
QUESTION
I am trying to hide/show an element if a variable has a certain value in JSX.
I am new to React and JSX so I am still trying to get my bearings.
My plan is to show a
tag only if the value of role
is admin
I know that I can display text stored in a variable like this:
Welcome Back {name}
and it would display Welcome back John Doe
. This works fine, but I would like to do something like this:
...ANSWER
Answered 2020-Sep-20 at 08:04Assume that role is state with dataType string
QUESTION
I am trying to calculate an exposure index of the coastline. I have created lines every 5 degrees around a coastal point. I have erased the parts of the lines that intersect over land. However, it creates line segments that I do not want. I need to:
(1) Exclude the whole line if it immediately falls inland of Madagascar (red)
(2) Select the first segment of the line e.g. Remove lines that continue after an island or any land (green/blue)
(3) Make sure I have the same ID as the point for each transect line (later I will adjust this for many points)
I am having trouble selecting specific segments of lines (i.e. if the segment of the line has the same coordinates as a point) as well as selecting the whole line to remove.
Starting coordinate ...ANSWER
Answered 2020-Aug-16 at 19:48First of all I would make sure everything is projected to planar coordinates
(or use geographic lat,lon coordinates for everything with a recent version
of sf
with s2
support built-in).
If you go with projected coordinates you can use spatstat
roughly as follows:
- Consider the coast line and the box around it as a collection of line segments.
- Make a line from the point of interest extending far i one direction.
- Check whether the direction is over land.
- If not over land find all intersection points between extended line and coast/box.
- Use the closet intersection point as end point of the line.
- Repeat 2.-5. for every angle of interest.
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