yell | Yelp Terms of Service because they prevent users

 by   tmcw-up-for-adoption JavaScript Version: Current License: No License

kandi X-RAY | yell Summary

kandi X-RAY | yell Summary

yell is a JavaScript library. yell has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Using this code is against the Yelp Terms of Service because they prevent users (in section 6B iii of their terms of service) against:. Use any robot, spider, site search/retrieval application, or other automated device, process or means to access, retrieve, scrape, or index any portion of the Service or any Site Content;. However, section 5C makes it very clear that users own their contributed content. As between you and Yelp, you own Your Content. Given that copying-and-pasting ones content out of Yelp is rather inconvenient, in order to make 5C a reality, this code breaks 6B iii. It's an unfortunate overlap of code and law. Yelp, for the most part, is doing a decent job - they publish reviews in the hReview microformat, and have APIs. And it's great that their TOS is fair in ownership to data. However, their APIs are for businesses, not users, and their TOS is unfair in access to data.
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            kandi-support Support

              yell has a low active ecosystem.
              It has 19 star(s) with 9 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 3 have been closed. On average issues are closed in 270 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of yell is current.

            kandi-Quality Quality

              yell has 0 bugs and 0 code smells.

            kandi-Security Security

              yell has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              yell code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              yell does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              yell releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of yell
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            yell Key Features

            No Key Features are available at this moment for yell.

            yell Examples and Code Snippets

            No Code Snippets are available at this moment for yell.

            Community Discussions

            QUESTION

            pygame.display.update(); pygame.error: video system not initialized
            Asked 2021-Jun-15 at 18:28

            Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display is generating this error, but I even tried pygame.display.init() and that too didn't worked :(

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:57

            Here, you have two different problems :

            First the movement is not working because to differentiate the keys, you use event.type to compare where it should be event.key. Try with for example :

            Source https://stackoverflow.com/questions/67987133

            QUESTION

            Most effective way to fold polynomial parse tree
            Asked 2021-Jun-07 at 19:34

            I am working on a symbolic algebra system. I'm currently looking at how to carry out polynomial addition/multiplication from a binary parse tree. I will later consider this to be a general ring.

            Parsing is not relevant here -- this intended to be the output of parsing. The parse tree that is formed. If something could be improved here, I'm certainly happy to learn about that too.

            I 'feel' that this tree structure could be folded/crushed, yet I'm not too clear on how to go about it. I believe I can hack something together, but as I'm still learning Haskell, I wanted to learn what the more advanced users would do.

            Below is relevant code background.

            My two relevant data declarations are:

            ...

            ANSWER

            Answered 2021-May-03 at 15:35

            "Fold" has two related but distinct meanings in common parlance.

            1. Fold as in Foldable. Viewing the datatype as a container, Foldable gives you access to the container's elements while throwing away any information about the shape of the container itself. (This is also the sense in which lens's Fold uses the term.) Not every datatype is Foldable — only those which can be viewed as a container.
            2. "Fold" can also mean "catamorphism", which is a technique for writing higher-order functions which reduce a structure to a summary value. Every datatype has a corresponding catamorphism, but the signature of the catamorphism depends on the datatype.

            The two meanings of "fold" happen to coincide when the datatype you're talking about is [] (which partly explains the confusion over the two meanings), but in general they don't. Your Tree happens to be a suitable candidate for either type of fold, and from your question I can't quite tell which one you're after, so I'll show you how to do both.

            The easiest way to write an instance of Foldable is to turn on DeriveFoldable.

            Source https://stackoverflow.com/questions/67368081

            QUESTION

            Java Minecraft Plugin EventHandler?
            Asked 2021-Jun-06 at 08:01

            I'm making a server plugin that kicks players when they die. I've got that all sorted out, but I want to be able to toggle it on and off. I've seen to use a boolean, but it yells at me when I put @EventHandler inside of a one, I don't think I'm doing it right... So I guess the question is really, is there a way to make it so when "/kdoff" is executed, @EventHandler isn't until "/kd" is executed. I feel like there's something you can do with onDisable() but I'm not fully sure how those work to be honest.

            ...

            ANSWER

            Answered 2021-Jun-06 at 07:41

            I think the easiest way to do this is just to store a boolean value somewhere for whether kick on death is enabled. The /kd and /kdoff commands can set it, and whenever somebody dies you just check if it is enabled to decide if they should be kicked.

            OnDisabled is an event that is called when the plugin is disabled, generally meaning when the server shuts down (though there are other times as well!). You don't want to fully disable the plugin, because then you wouldn't be able to catch the /kd command.

            Source https://stackoverflow.com/questions/67856413

            QUESTION

            Typescript Symbol.species typing inference
            Asked 2021-Jun-03 at 19:57

            Let's say I have a custom MyArray class that extends upon the builtin Array class, how should I type so that myMap(myArr: MyArray, ) can correctly infer the return type as MyArray, instead of the builtin Array?

            PS: I want this type declaration to be as general as possible, which is why I didn't simply overload the map method. That way, I can easily change the signature for type variable Arr in myArr to Iterable, and this can also be used on other builtin/custom classes like Set that implements the Iterable Protocol. Right now the best I could do is to have the user specify their desired return type as a generic function variable.

            ...

            ANSWER

            Answered 2021-Jun-03 at 19:57

            I believe you dont have to specify any static properties, because then you have to implement them all.

            Since you want to override some of Array.prototype methods, I think it is better to type only those methods which you are interested in.

            Source https://stackoverflow.com/questions/67815551

            QUESTION

            Typescript Inheritance in Interfaces
            Asked 2021-Jun-02 at 21:32

            First time using typescript, and would like to know how to best deal with this situation.

            I have some json data coming from API, say

            ...

            ANSWER

            Answered 2021-Jun-02 at 21:32

            You're almost there with your final snippet. You probably got this error:

            Source https://stackoverflow.com/questions/67745574

            QUESTION

            GithubActions CI Windows VMs don't have fsi.exe anymore? or it changed location
            Asked 2021-Jun-02 at 15:14

            Before you tell me that the way to run .fsx scripts in .NETCore/.NET5(or higher) is dotnet fsi, FYI: I know that already. I just can't upgrade yet, so I'm still running my .fsx scripts with the good-old .NET 4.x Framework.

            To do this, and to run them under GithubActions CI, I had this handy fsi.bat file:

            ...

            ANSWER

            Answered 2021-Jun-02 at 15:14

            It looks like the location changed recently for me also:

            • VS2019 version 16.9.3: ...\Microsoft\FSharp\fsi.exe
            • VS2019 version 16.10.0: ...\Microsoft\FSharp\Tools\fsi.exe

            So they've moved it into a Tools directory for some reason.

            What I do personally is start the "Visual Studio 2019 Developer Command Prompt" and execute fsi from there, so the exact location doesn't matter. Maybe you can script something similar by invoking the same command file? It's in ...\Common7\Tools\VsDevCmd.bat.

            Source https://stackoverflow.com/questions/67800998

            QUESTION

            How to Make Form w/ No underlying DB Table - APEX 19.2
            Asked 2021-May-28 at 11:45

            Very noob question, but how can I create a form in APEX that is not based on a database table?

            For example, I am looking to create a "Change Password" form that consists of 3 fields:

            • USERNAME (display only, value populated with &APP_USER. from URL)
            • NEW_PSWD
            • CONFIRM_PSWD

            None of these fields will be saved to the database, so not sure how to handle the SOURCE for the underlying form. My first thought was to just use a SQL statement like this:

            ...

            ANSWER

            Answered 2021-May-28 at 11:45

            Don't use "Form" page type. Pick "Blank" instead.

            Then

            • create a region on it
            • put any number of items (3 in your case)
            • create a button
            • create a process which will fire when you press that button
              • it should do "smart" things in the database - insert user into a table, change their password, whatever you plan to do

            Source https://stackoverflow.com/questions/67737905

            QUESTION

            Jest/SuperTest how to correctly expect Socket Hangup across a set of promises?
            Asked 2021-May-25 at 06:46

            I have a test that says "After approx X concurrent connections, I should see socket hangups since my service will stop answering someone hammering me."

            This works pretty well after a lot of painful trial and error, but because I am using await Promise.all(myrequests) the first time I see a hangup it throws a socket hang up exception.

            This works, but causes some error messages, since my routine for hanging up does some debug logging, and the test is over at this point.

            What's the best way to say: "wait for all of these, even when they throw errors?"

            My jest/supertest problem block looks something like:

            ...

            ANSWER

            Answered 2021-May-25 at 06:46

            I don't know that Jest has something to help but there's Promise.allSettled which will wait for all promises to fulfill or reject, returning an array of all results. The rejected promises will have a .reason attached.

            The main difference is that Jest will be matching error objects rather than using the thrown error matchers so some of the error specific functionality is not there.

            Source https://stackoverflow.com/questions/67681591

            QUESTION

            Extract part of the request url
            Asked 2021-May-20 at 08:22

            I have the following endpoint:

            ...

            ANSWER

            Answered 2021-May-17 at 07:57

            How about using another @PathVariable?

            Source https://stackoverflow.com/questions/67565546

            QUESTION

            MapsterMapper map with internal constructor
            Asked 2021-May-13 at 14:45

            I'm doing a wrapper for an API and I have my json models which I would map into my entity models with MapsterMapper.

            I have tried to simply do jsonModel.Adapt() with EntityModel looking like this:

            ...

            ANSWER

            Answered 2021-May-13 at 14:45

            According to the MapsterMapper documentation you can do this by explicity passing the constructor via reflection.

            So:

            Source https://stackoverflow.com/questions/67520628

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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