yell | Yelp Terms of Service because they prevent users
kandi X-RAY | yell Summary
kandi X-RAY | yell Summary
Using this code is against the Yelp Terms of Service because they prevent users (in section 6B iii of their terms of service) against:. Use any robot, spider, site search/retrieval application, or other automated device, process or means to access, retrieve, scrape, or index any portion of the Service or any Site Content;. However, section 5C makes it very clear that users own their contributed content. As between you and Yelp, you own Your Content. Given that copying-and-pasting ones content out of Yelp is rather inconvenient, in order to make 5C a reality, this code breaks 6B iii. It's an unfortunate overlap of code and law. Yelp, for the most part, is doing a decent job - they publish reviews in the hReview microformat, and have APIs. And it's great that their TOS is fair in ownership to data. However, their APIs are for businesses, not users, and their TOS is unfair in access to data.
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QUESTION
Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized
. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display
is generating this error, but I even tried pygame.display.init()
and that too didn't worked :(
ANSWER
Answered 2021-Jun-15 at 14:57Here, you have two different problems :
First the movement is not working because to differentiate the keys, you use event.type
to compare where it should be event.key
. Try with for example :
QUESTION
I am working on a symbolic algebra system. I'm currently looking at how to carry out polynomial addition/multiplication from a binary parse tree. I will later consider this to be a general ring.
Parsing is not relevant here -- this intended to be the output of parsing. The parse tree that is formed. If something could be improved here, I'm certainly happy to learn about that too.
I 'feel' that this tree structure could be folded/crushed, yet I'm not too clear on how to go about it. I believe I can hack something together, but as I'm still learning Haskell, I wanted to learn what the more advanced users would do.
Below is relevant code background.
My two relevant data declarations are:
...ANSWER
Answered 2021-May-03 at 15:35"Fold" has two related but distinct meanings in common parlance.
Fold
as inFoldable
. Viewing the datatype as a container,Foldable
gives you access to the container's elements while throwing away any information about the shape of the container itself. (This is also the sense in whichlens
'sFold
uses the term.) Not every datatype isFoldable
— only those which can be viewed as a container.- "Fold" can also mean "catamorphism", which is a technique for writing higher-order functions which reduce a structure to a summary value. Every datatype has a corresponding catamorphism, but the signature of the catamorphism depends on the datatype.
The two meanings of "fold" happen to coincide when the datatype you're talking about is []
(which partly explains the confusion over the two meanings), but in general they don't. Your Tree
happens to be a suitable candidate for either type of fold, and from your question I can't quite tell which one you're after, so I'll show you how to do both.
The easiest way to write an instance of Foldable
is to turn on DeriveFoldable
.
QUESTION
I'm making a server plugin that kicks players when they die. I've got that all sorted out, but I want to be able to toggle it on and off. I've seen to use a boolean, but it yells at me when I put @EventHandler inside of a one, I don't think I'm doing it right... So I guess the question is really, is there a way to make it so when "/kdoff" is executed, @EventHandler isn't until "/kd" is executed. I feel like there's something you can do with onDisable() but I'm not fully sure how those work to be honest.
...ANSWER
Answered 2021-Jun-06 at 07:41I think the easiest way to do this is just to store a boolean value somewhere for whether kick on death is enabled. The /kd
and /kdoff
commands can set it, and whenever somebody dies you just check if it is enabled to decide if they should be kicked.
OnDisabled
is an event that is called when the plugin is disabled, generally meaning when the server shuts down (though there are other times as well!). You don't want to fully disable the plugin, because then you wouldn't be able to catch the /kd
command.
QUESTION
Let's say I have a custom MyArray
class that extends upon the builtin Array
class, how should I type so that myMap(myArr: MyArray, )
can correctly infer the return type as MyArray
, instead of the builtin Array
?
PS: I want this type declaration to be as general as possible, which is why I didn't simply overload the map
method. That way, I can easily change the signature for type variable Arr
in myArr
to Iterable
, and this can also be used on other builtin/custom classes like Set
that implements the Iterable Protocol. Right now the best I could do is to have the user specify their desired return type as a generic function variable.
ANSWER
Answered 2021-Jun-03 at 19:57I believe you dont have to specify any static
properties, because then you have to implement them all.
Since you want to override some of Array.prototype
methods, I think it is better to type only those methods which you are interested in.
QUESTION
First time using typescript, and would like to know how to best deal with this situation.
I have some json data coming from API, say
...ANSWER
Answered 2021-Jun-02 at 21:32You're almost there with your final snippet. You probably got this error:
QUESTION
Before you tell me that the way to run .fsx
scripts in .NETCore/.NET5(or higher) is dotnet fsi
, FYI: I know that already. I just can't upgrade yet, so I'm still running my .fsx scripts with the good-old .NET 4.x Framework.
To do this, and to run them under GithubActions CI, I had this handy fsi.bat
file:
ANSWER
Answered 2021-Jun-02 at 15:14It looks like the location changed recently for me also:
- VS2019 version 16.9.3:
...\Microsoft\FSharp\fsi.exe
- VS2019 version 16.10.0:
...\Microsoft\FSharp\Tools\fsi.exe
So they've moved it into a Tools
directory for some reason.
What I do personally is start the "Visual Studio 2019 Developer Command Prompt" and execute fsi
from there, so the exact location doesn't matter. Maybe you can script something similar by invoking the same command file? It's in ...\Common7\Tools\VsDevCmd.bat
.
QUESTION
Very noob question, but how can I create a form in APEX that is not based on a database table?
For example, I am looking to create a "Change Password" form that consists of 3 fields:
USERNAME
(display only, value populated with&APP_USER.
from URL)NEW_PSWD
CONFIRM_PSWD
None of these fields will be saved to the database, so not sure how to handle the SOURCE
for the underlying form. My first thought was to just use a SQL statement like this:
ANSWER
Answered 2021-May-28 at 11:45Don't use "Form" page type. Pick "Blank" instead.
Then
- create a region on it
- put any number of items (3 in your case)
- create a button
- create a process which will fire when you press that button
- it should do "smart" things in the database - insert user into a table, change their password, whatever you plan to do
QUESTION
I have a test that says "After approx X concurrent connections, I should see socket hangups since my service will stop answering someone hammering me."
This works pretty well after a lot of painful trial and error, but because I am using
await Promise.all(myrequests)
the first time I see a hangup it throws a socket hang up
exception.
This works, but causes some error messages, since my routine for hanging up does some debug logging, and the test is over at this point.
What's the best way to say: "wait for all of these, even when they throw errors?"
My jest/supertest problem block looks something like:
...ANSWER
Answered 2021-May-25 at 06:46I don't know that Jest has something to help but there's Promise.allSettled
which will wait for all promises to fulfill or reject, returning an array of all results. The rejected promises will have a .reason
attached.
The main difference is that Jest will be matching error objects rather than using the thrown error matchers so some of the error specific functionality is not there.
QUESTION
I have the following endpoint:
...ANSWER
Answered 2021-May-17 at 07:57How about using another @PathVariable
?
QUESTION
I'm doing a wrapper for an API and I have my json models which I would map into my entity models with MapsterMapper.
I have tried to simply do jsonModel.Adapt()
with EntityModel
looking like this:
ANSWER
Answered 2021-May-13 at 14:45According to the MapsterMapper documentation you can do this by explicity passing the constructor via reflection.
So:
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