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QUESTION
So I tried the methods that were mentioned in the previously asked similar question but none of them works for my python file. I have been on it for two days and can't seem to find a solution how to run this file from C# form on button click.
IronPython doesn't work because the python script has libraries that cannot be imported in Ironpython.
Running it from cmd doesn't work because cmd starts and then gets closed in a second.
Here's the code:
...ANSWER
Answered 2021-Jun-08 at 10:52install your libraries in "C:\Program Files\Python39\python.exe" or any python environment
and try this:
QUESTION
I have probem with this code , why ?
the code :
...ANSWER
Answered 2021-Apr-09 at 09:33Use
from tensorflow.keras.
instead of from keras.
QUESTION
I was trying to develop a face recognition attendance system, I coded 100% just like the tutorial, but I still got some errors, here's the code:
...ANSWER
Answered 2021-May-22 at 07:45This line: for (top, right, bottom, left), name in zip(faceLocations, faceNames):
.
Make sure that top, right, bottom, left
values are integer values and not float values. Just print them once to confirm. If they are float values convert them to int using int()
. Like this:
QUESTION
I a following this tutorial on image alignment via openCV. There was no part with face detection, so I added it by myself.
...ANSWER
Answered 2021-May-20 at 13:55MAX_FEATURES
argument of AKAZE_create
is not a valid argument.
See AKAZE_create documentation:
retval = cv.AKAZE_create( [, descriptor_type[, descriptor_size[, descriptor_channels[, threshold[, nOctaves[, nOctaveLayers[, diffusivity]]]]]]] )
Replace akaze = cv2.AKAZE_create(MAX_FEATURES)
with:
QUESTION
I'm using Android studio 4.0.1, I need to install LLDB as one of the requirements for the Dlib library, As you can see here. I open the SDK Manager (Tools -> SDK Manager) in Android studio, Go to the SDK Tools Tab, and there is no LLDB.
I tried (As suggested here) to access the SDK Manager under File -> Settings and it is not there also. I used Android studio version 3.6 before and came across this issue, so i completely uninstalled Android studio version 3.6 and installed Android studio version 4.0.1 from scratch (including the SDK), and the problem is here again. I still don't see LLDB in the SDK Tools.
It doesn't seem like a bug in Android studio, LLDB is not available in versions 3.6 and 4.0.1, and I'm pretty sure it will not help to reinstall Android studio again.
Is there another way to get LLDB installed for Android studio (on Windows)?
My SDK Tools screenshot:
...ANSWER
Answered 2021-May-11 at 13:45Mine also does not have that option! I will share what I found until someone comes with a better answer.
As far as I am aware, LLDB is now the default and only debugger of Android Studio. Therefore it does not appear as an option anymore because it is part of Android Studio.
My references: https://source.android.com/devices/tech/debug/gdb ,it states:
"For app development, see Debug your app instead, which explains how to use the Android Studio GUI (based on LLDB)."
In https://developer.android.com/studio/debug/index for example is stated:
"Native (available only with C/C++ code)Select this debug type if you want to use only LLDB to debug your code."
This page makes many references just to lldb to debug native C++ code. But never mentions gdb anywhere. Just that alone, should somehow let us know that gdb is out of the game.
But digging further:
Interesting is, that if we look at Android Studio release notes webpage at: https://developer.android.com/studio/releases#2-0-0
it is never mentioned that gdb was replaced by lldb or that the option for gdb does not exist anymore.
(But there is some interesting release note from android studio 3.1 that LLDB only works for android studio 4.1 (strange). )
However if we check the Android NDK ( which is used to compile native C++ in android studio) release notes history, at: https://developer.android.com/ndk/downloads/revision_history
it is stated for example at Revision r22b (March 2021) "ndk-gdb now uses lldb as the debugger ".
and at Android NDK, Revision r18b (September 2018) states: "GCC has been removed"!!!!!!!
It would be great to find a webpage/release note information that clearly states what you are asking in regard to Android Studio. It should have been mentioned in the android studio releases notes something like "GDB was replaced by LLDB" or "GDB option was removed". was this note missed by the developers?. I do not know.
As such, I, like you, I am not 100% assured what happened to the GDB option, and when it was removed or if it was really removed.
Btw, i do not understand why it was completely replaced, and not left as an option.(and so called experts i asked also didn't had a definite answer either :)
QUESTION
This is rather a theoretical question than asking for specific code issue.
I have done a bit of facial landmark detection using Haar Cascades, but this time I have a different type of video on my hands. It's a side view of a horse's eye (camera is mounted to the side of the head) so essentially what I see is a giant eye. I tried using Haar Cascades but it's no use, since there is no face to be detected in my video.
I was wondering what the best way to detect the eye and blinks would be on this horse? Do I try and customize a dlib facial mark detector? I didn't find much information on animal landmarks.
Thanks in advance! :)
...ANSWER
Answered 2021-Apr-25 at 17:49I used an object tracker to continue locating the eye after drawing a bounding box around it on the first frame.
I created a set width and height bounding box since we can roughly assume that the eye isn't growing or shrinking relative to the camera. When drawing the bounding box for the tracker, we have to include more than just the eye since it would otherwise lose track of the object whenever they blink.
I looked for whether the saturation of the bounded area dropped below a threshold in each frame as a check for whether or not they blinked. The blue box is the bounding box returned by the tracker, the green box is the area I'm cropping and checking the saturation level of.
Here's a graph of the saturation level over the course of the video
You can clearly see the areas where they blinked
Here's a (heavily compressed to make the 2mb limit) gif of the result
QUESTION
This has been driving me crazy. For some reason it seems like my .ipynb file doesn't recognize the python packages in my venv. I get this error even though I've clearly installed opencv. I run into this exact same problem for dlib and imutils too.
However, when I use opevcv in a regular .py file in the save venv, it works completely fine so it's something to do with .ipynb (Jupiter Notebooks).
I have tried pip3 install opencv-python
Note: I am pretty sure I have selected the correct venv when running my .ipynb file.
The output I get when I run !pip list
in the Jupyter Notebook (which includes opencv-python):
ANSWER
Answered 2021-Apr-22 at 05:46Try changing kernels. (Check on the image in the URL for guidance). If your venv is not in the list, you should add it manually. Follow this guide to add your venv
QUESTION
Are 68 landmark points used in dlib https://towardsdatascience.com/facial-mapping-landmarks-with-dlib-python-160abcf7d672 a subset of 106 landmark points used in JD challenge https://facial-landmarks-localization-challenge.github.io/? If it is a subset what are the indices for conversion?
...ANSWER
Answered 2021-Apr-20 at 07:29QUESTION
I check 20 other posts of people that keep getting this error, and none of em helped me solve my problem.
I am trying to load a file into a TorchNeuralNet, to use for face verification.
...ANSWER
Answered 2021-Apr-19 at 20:50It was the parser also OpenFace doesnt work well with Windows. Tried some Docker stuff but didnt work. Transitioned to dlib and opencv and im making progress.
QUESTION
Here is the code:
...ANSWER
Answered 2021-Mar-28 at 17:08try this:
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