picogl.js | A minimal WebGL 2 rendering library | Graphics library

 by   tsherif JavaScript Version: Current License: MIT

kandi X-RAY | picogl.js Summary

kandi X-RAY | picogl.js Summary

picogl.js is a JavaScript library typically used in User Interface, Graphics, Three.js, WebGL applications. picogl.js has no vulnerabilities, it has a Permissive License and it has medium support. However picogl.js has 513 bugs. You can install using 'npm i picogl' or download it from GitHub, npm.

[NPM] [API Docs] | [Tutorial] | [Chat] PicoGL.js is a minimal WebGL 2 rendering library. It’s meant for developers who understand the WebGL 2 rendering pipeline and want to use it, but with a more convenient API. Typical usage of PicoGL.js will involve creating programs, vertex buffers, vertex arrays, uniform buffers, framebuffers, textures, transform feedbacks, and combining them into draw calls. Note that PicoGL.js is not a scene graph library. There are no objects, hierarchies, transforms, materials, etc. It has been designed only to make management of GPU state more convenient. Its conceptual model maps fairly directly to the constructs one deals with when writing directly with the WebGL 2 API. The only higher-level construct is the draw call, which manages sets of related lower-level constructs.
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            kandi-support Support

              picogl.js has a medium active ecosystem.
              It has 778 star(s) with 69 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 83 have been closed. On average issues are closed in 61 days. There are 18 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of picogl.js is current.

            kandi-Quality Quality

              picogl.js has 513 bugs (0 blocker, 0 critical, 404 major, 109 minor) and 0 code smells.

            kandi-Security Security

              picogl.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              picogl.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              picogl.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              picogl.js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              picogl.js saves you 11569 person hours of effort in developing the same functionality from scratch.
              It has 23395 lines of code, 0 functions and 148 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            picogl.js Key Features

            No Key Features are available at this moment for picogl.js.

            picogl.js Examples and Code Snippets

            No Code Snippets are available at this moment for picogl.js.

            Community Discussions

            QUESTION

            When does interpolation happen between the vertex and fragment shaders in this WebGL program?
            Asked 2019-Oct-15 at 18:42
            Background

            I'm looking at this example code from the WebGL2 library PicoGL.js.

            It describes a single triangle (three vertices: (-0.5, -0.5), (0.5, -0.5), (0.0, 0.5)), each of which is assigned a color (red, green, blue) by the vertex shader:

            ...

            ANSWER

            Answered 2019-Oct-15 at 18:42

            The khronos OpenGL wiki - Fragment Shader has the answer. Namely:

            Each fragment has a Window Space position, a few other values, and it contains all of the interpolated per-vertex output values from the last Vertex Processing stage.

            (Emphasis mine)

            Source https://stackoverflow.com/questions/58029386

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install picogl.js

            You can install using 'npm i picogl' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/tsherif/picogl.js.git

          • CLI

            gh repo clone tsherif/picogl.js

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            git@github.com:tsherif/picogl.js.git

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