webgl-earth | WebGL Earth experiment | Graphics library
kandi X-RAY | webgl-earth Summary
kandi X-RAY | webgl-earth Summary
. Blog post: Creating a WebGL Earth with three.js.
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QUESTION
Three.js renders a black scene because of texture loading.
I am using three.js inside an angular component (angular version 8).
I was trying to follow an old three.js tutorial on rendering Earth in WebGL which used now deprecated THREE.ImageUtils.loadTexture()
to load a texture for mesh material map.
It didn't work for me, so I tried using modern THREE.TextureLoader().load()
. However, for some reason, it never acted upon its callback.
So I tried using THREE.TextureLoader().load()
paired with THREE.LoadingManager()
. While THREE.LoadingManager()
's callback seems to work, it still produces only a black scene with some light.
While I'm new at using three.js, to me it seems that my code:
- Does include light
- Does seem to render not only once
- Doesn't throw any errors to console
Code:
In my component.html:
...ANSWER
Answered 2019-Nov-18 at 12:05I tested out and your code works with some suggestions
You can totally drop rerender function and just make sure to load the color of your scene like this:
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