AStarPathFinding | 简易版A*寻路算法

 by   twobin JavaScript Version: Current License: No License

kandi X-RAY | AStarPathFinding Summary

kandi X-RAY | AStarPathFinding Summary

AStarPathFinding is a JavaScript library. AStarPathFinding has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

AStarPathFinding
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              AStarPathFinding has a low active ecosystem.
              It has 12 star(s) with 7 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              AStarPathFinding has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AStarPathFinding is current.

            kandi-Quality Quality

              AStarPathFinding has no bugs reported.

            kandi-Security Security

              AStarPathFinding has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AStarPathFinding does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              AStarPathFinding releases are not available. You will need to build from source code and install.

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            AStarPathFinding Key Features

            No Key Features are available at this moment for AStarPathFinding.

            AStarPathFinding Examples and Code Snippets

            No Code Snippets are available at this moment for AStarPathFinding.

            Community Discussions

            QUESTION

            Unity astar pathfinding project - how to pick a random position from the grid?
            Asked 2021-Jan-26 at 01:50

            I bought astarpathfinding project pro recently. I am making enemy ai and I want it to move randomly before it finds its target. My project is in 2d. How do I pick a random position on the grid? if you can, can you show me some example of it?

            ...

            ANSWER

            Answered 2021-Jan-26 at 01:50

            Not really sure about the plugin that you bought, but If you are using tilemaps, you could iterate over every tile in each tilemap in your grid(only once on level loading) and generate a random number of x and y to choose a valid tile position from and make the Ai move there using the A* algorithm.

            Edit: May not be the best way to write this, but this is how I iterated over them in the past, you can add or change things in it for your future needs if you want.

            Source https://stackoverflow.com/questions/65877948

            QUESTION

            expression preceeding of apparent call must have pointer-to func type
            Asked 2020-Jun-29 at 08:47

            I have a class that I'm trying to use, but in main function ёstartё doesn't execute with following error expression preceeding of apparent call must have pointer-to func type

            ...

            ANSWER

            Answered 2020-Jun-29 at 08:47

            You have "start" as member and "start" as function. Rename one of them will fix your error.

            Source https://stackoverflow.com/questions/62633916

            QUESTION

            Weird C# behaviour
            Asked 2020-Feb-11 at 22:57

            I don't know how to desribe this problem, but my issue is, that my function "Pathfinder" somehow changes the data of my int[,] matrix. Is there a way of preventing this without changing my Pathfinder function?

            a bit of my code:

            ...

            ANSWER

            Answered 2020-Feb-11 at 20:15

            Judging from the output that you are getting AStarPathfinding.Pathfinder is indeed changing the matrix. This is just a thing that methods can do to reference types, or value types passed with the ref modifier. This is because those parameters are passed by reference, so the callee and caller are actually dealing with the same object. Some methods do this, others don't, and AStarPathfinding.Pathfinder just so happens to be one of the former.

            It sounds like you can't change the implementation, so the best thing you can do is to pass a copy of the matrix. One way to do this is:

            Source https://stackoverflow.com/questions/60176584

            QUESTION

            Understanding why list is fixing abstract method type
            Asked 2018-Apr-12 at 14:37

            Ive create a class with two abstract method.

            In one method I return my generic type U in a list as required by the return type in my abstract method List

            In my second method I just return U as required by the return type in my abstract method but I get a type error error CS0029: Cannot implicitly convert type LB.HexSphereBuild.HexTile' toHexTile'

            I dont understand why this is an implicit conversion? Especially since all the types are under LB.HexSphereBuild namespace apart from my public abstract class AStarFindPath which is using LB.HexSphereBuild;

            Please help

            ...

            ANSWER

            Answered 2018-Apr-12 at 14:33

            You already defined T and U, defining them in your methods again means the T in all methods might be a different type. That's not what you want, remove the generics on the methods:

            Source https://stackoverflow.com/questions/49798880

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AStarPathFinding

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone twobin/AStarPathFinding

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